Because I'm a kind person, I promised a few friends of mine that I'd take the liberty of asking the fine Smash World Olimar community what they think about approaching the little bugger. I'm generally able to shield grab 80% of approaches. Obviously coming in from the air makes a little more sense, but fairs that make characters fall quickly, combined with the lack of difinitive L-cancelling make shield grabbing a breeze. Considering how lethal blue throws can be, my opponents try to avoid this.
I suggested coming in by shorthopping forward with a fair, and then retreating with the joystick so that they didn't land right in front of me. This also applies to character with long range bairs.
Coming in from above seems like a great option at first until Olimar KO's you with his up smash.
Grabbing Olimar is another adventure all together. I think Olimar's grab range with blue and white pikmin is even longer than the other "hookshot" grabbers', and it has significantly less lag than any of those. Even the yellow and red have a pretty long range, and purple's is modest.
I know this forum is primarily comprised of Olimar players, but do any of you have any character-specific strategies for an offensive approach or things that your opponents have done which allow them to get the jump on you?
This thread is not about other characters with projectiles that can camp like Olimar; I'm well aware that Pit can fight from far away with arrows until the opportunity to approach presents itself; what I'm more conserned with is the approach itself.
I suggested coming in by shorthopping forward with a fair, and then retreating with the joystick so that they didn't land right in front of me. This also applies to character with long range bairs.
Coming in from above seems like a great option at first until Olimar KO's you with his up smash.
Grabbing Olimar is another adventure all together. I think Olimar's grab range with blue and white pikmin is even longer than the other "hookshot" grabbers', and it has significantly less lag than any of those. Even the yellow and red have a pretty long range, and purple's is modest.
I know this forum is primarily comprised of Olimar players, but do any of you have any character-specific strategies for an offensive approach or things that your opponents have done which allow them to get the jump on you?
This thread is not about other characters with projectiles that can camp like Olimar; I'm well aware that Pit can fight from far away with arrows until the opportunity to approach presents itself; what I'm more conserned with is the approach itself.