doom dragon 105
Smash Lord
i recently picked up zamus and ive read the guides but i have no idea if i should approach or if i should then comes the question of how? help
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lol thanksIf you're losing you're somewhat forced to approach. You can do so with spaced forward b's, stun gun, dsmash. These moves allow you to be at a safe distance to avoid punishment, but apply pressure. If you're winning, I wouldn't suggest an aggressive playstyle, as ZSS's move set doesn't lend itself to that style too greatly (imo others may disagree). You want to be selectively aggressive, that is play aggressively when they open themselves up for attack, or are in a combo.
A simple answer to your question would be jump around and press side b a lot.
Armor pieces don't last forever. Paralyzer has a very short range compared to most projectiles, and your opponent will not be forced to approach as they can just stand out of range. Also, I really don't understand your logic with approaching with an up-special. How are you supposed to approach with a vertical attack that has almost no horizontal hitboxes? And what kick? Dash attacks are easily shield-grabbed.Zero Suit Samus should'nt really have to approach in most cases. Remember, you have the armour pieces AND your own ray-gun. The armour pieces will almost always force your oponents into approaching you right off the bat anyways. The only characters that should really ever make you approach repeatedly are the ones with projectiles that can out-spam yours. This includes Pit, Samus and other characters like that.
If this is the case, then either use your side-b, dash attack, or up-b into a kick. Those three usually work well for approaches.
so basically i have 1 approach and i almost always have toArmor pieces don't last forever. Paralyzer has a very short range compared to most projectiles, and your opponent will not be forced to approach as they can just stand out of range. Also, I really don't understand your logic with approaching with an up-special. How are you supposed to approach with a vertical attack that has almost no horizontal hitboxes? And what kick? Dash attacks are easily shield-grabbed.
Your best bet is short-hopped paralyzer approaches and spaced f-specials. RAR-ing also works but isn't as effective because of ZSS' large short-hop.
Armour pieces can be a big advantage. Paralyzer is a projectile. If the oponent doesn't have a projectile, then you can use your range to your advantage and make them approach.Armor pieces don't last forever. Paralyzer has a very short range compared to most projectiles, and your opponent will not be forced to approach as they can just stand out of range. Also, I really don't understand your logic with approaching with an up-special. How are you supposed to approach with a vertical attack that has almost no horizontal hitboxes? And what kick? Dash attacks are easily shield-grabbed.
Your best bet is short-hopped paralyzer approaches and spaced f-specials. RAR-ing also works but isn't as effective because of ZSS' large short-hop.
Up-special is not Flip Jump. Learn how to play ZSS before throwing out inaccurate statements.I suggested the up-special as a way to mix-up the approach. If you run up, and up-special you can easily land right above them with a high-priority kick. It works pretty well in terms of unpredictability.
You might as well just say this about any character.If you run up and simply dash attack then you will obviously be caught.
Contradicts your previous statement. That is, unless you're trying to get people punished for it.Zero Suit Samus has a very fast dash attack. I would never go as far as saying don't approach with it.
I made a typo and you are telling me that I don't know how to play ZSS?Up-special is not Flip Jump. Learn how to play ZSS before throwing out inaccurate statements.
That doesn't really make sense. If the dash attack works well, then tell people to use it. You should'nt purposefully deny useful info from the OP just because you use the Dash Attack too much.Yes, dash attack is a useful approach. I use it alot. In fact, I use it more than I should. That's why I'm telling people not to do it in order to prevent themselves from being punished.
It's not a typo if you do it twice knowingly. You're in the wrong and you know it.
I made a typo and you are telling me that I don't know how to play ZSS?![]()
It works well. It doesn't work well more than two or three times a match. And I'm not "denying information," I'm warning against overuse and predictability. Denying would be me saying "I know something important about dash attack but I'm not going to tell you."That doesn't really make sense. If the dash attack works well, then tell people to use it. You should'nt purposefully deny useful info from the OP just because you use the Dash Attack too much.
lol. Why so serious? If you want to continue trying to convince me that I know nothing, send a whisper. I don't want you to pollute this thread any further with your innacurate judgements.It's not a typo if you do it twice knowingly. You're in the wrong and you know it.
Plasma-whip is a logical and effective approach whether or not you opponent is familiar with ZSS. D-tilt is more effective for comboing than jab combo and isn't as easily shielded.Dash attack works really well, I usually try to follow up with a simple jab combo. If your oponent doesn't really seem to know how to handle ZSS you could always just use the side-B as your main approach-weapon. The range usually catches them off-guard.
You obviously don't understand how forums work, nor do you understand who I am.lol. Why so serious? If you want to continue trying to convince me that I know nothing, send a whisper. I don't want you to pollute this thread any further with your innacurate judgements.
I just meant private messages. I would think DC is a nice person, but I am not so receptive when I am told that I know nothing about ZSS because I confused the up-b with the down-b. That is harsh, no matter how you look at it.Whispers are in MMOs. And if you've played MMOs, I'm wondering why you don't find DC the nicest **** person you've ever met on the internet.
nor do you understand who I am.
Ever go to General Brawl Discussion? Yeah.Sorry, I assumed mods didn't support off-topic discussions. I guess I'm wrong.
We're self-moderated unless things get incredibly stupid.I was talking about this forum.
Well, if you're trying to hit them with it, then yes, they will be able to do something about it, but hitting with Plasma Whip is something of a pleasant surprise for a Zamus, rather than a goal. Anyone who only ever tries to hit with Plasma Whip is missing the picture.Mmm. ZSS isn't really a widely played character, so yes, spacing the Side-B is one of the most effective approaches and defensive maneuvers. However, unless you're fighting a rock, people are going to be able to read it easier than a Dr. Seuss book.