IGottaStick
Smash Cadet
- Joined
- Apr 1, 2015
- Messages
- 32
So Kirby's new forward throw got changed, it does less damage and now throws opponents at a more upwards angle.
Now something that I loved about the old forward throw was that if you used it near the edge, facing the edge, with the opponent not being a small character, and at around 0%, you could follow it up with an Fair wall of pain to death (Yes I know that they could fastfall to avoid the first Fair, but you could read that and get off a Dair)
Now with the new throw, its still possible, just easier to escape the first Fair.
But now, you can combo it into Dair at low percents.
I've been testing a new low percent grab reset with Kirby where I would Dair> Grab> Fthrow>Repeat about 2-3 times and then Dair> UpTilt> and however you do your combo from there, most people use Uair, but I prefer Bair
Now a really exciting prospect to me was that on some character's at around 50-60 percent, I was able to Grab>Fthrow>footstool>stone, not sure if DI can avoid the footstool so I still need to do sometesting.
From around 15-30% you can get a "Guaranteed" (still need to test for DI) Uair out of Fthrow
From around 44-70% you can get a "Guaranteed" (still need to test for DI) Jump into Dair out of Fthrow
From around 35-81% you can get a "Guaranteed" (still need to test for DI) Uair out of Fthrow
All of these were tested with mario (Except for the footstool which sill needs testing, I discovered that on FG)
Oh yeah, and The New Forward Throw kills at 204%
Hope this helps
EDIT: THIS HAS A KILL COMBO BABY!
(Still need to test for DI)
Can "Guaranteed" combo into Upper Cutter custom from 0-134%
This combo kills at 112% BUT
If you input a jump right before using the upper cutter, it will kill at 106%
Also, this isn't really a combo but more of a read, but it is possible to hit your opponents with FThrow>Jump>Hammer Bash Custom from 61-82% But this is not guaranteed, I will update this again if I find anything else, please reply with your opinions and/or additonal findings!
Now something that I loved about the old forward throw was that if you used it near the edge, facing the edge, with the opponent not being a small character, and at around 0%, you could follow it up with an Fair wall of pain to death (Yes I know that they could fastfall to avoid the first Fair, but you could read that and get off a Dair)
Now with the new throw, its still possible, just easier to escape the first Fair.
But now, you can combo it into Dair at low percents.
I've been testing a new low percent grab reset with Kirby where I would Dair> Grab> Fthrow>Repeat about 2-3 times and then Dair> UpTilt> and however you do your combo from there, most people use Uair, but I prefer Bair

Now a really exciting prospect to me was that on some character's at around 50-60 percent, I was able to Grab>Fthrow>footstool>stone, not sure if DI can avoid the footstool so I still need to do sometesting.
From around 15-30% you can get a "Guaranteed" (still need to test for DI) Uair out of Fthrow
From around 44-70% you can get a "Guaranteed" (still need to test for DI) Jump into Dair out of Fthrow
From around 35-81% you can get a "Guaranteed" (still need to test for DI) Uair out of Fthrow
All of these were tested with mario (Except for the footstool which sill needs testing, I discovered that on FG)
Oh yeah, and The New Forward Throw kills at 204%
Hope this helps

EDIT: THIS HAS A KILL COMBO BABY!
(Still need to test for DI)
Can "Guaranteed" combo into Upper Cutter custom from 0-134%
This combo kills at 112% BUT
If you input a jump right before using the upper cutter, it will kill at 106%
Also, this isn't really a combo but more of a read, but it is possible to hit your opponents with FThrow>Jump>Hammer Bash Custom from 61-82% But this is not guaranteed, I will update this again if I find anything else, please reply with your opinions and/or additonal findings!

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