Gutei
Smash Cadet
Hi all, new guy posting, old lurker, longtime Smasher (of all games).
Getting back into Melee after probably a one year hiatus and not too much probably since going to college three years ago. Marth was always my favorite (other than the obligatory Link since I'm a Zelda guy), so I decided to stick with him as my main. I've played him in Brawl and Sm4sh, but he's easily at his most volatile in Melee... But I feel like when I play him in Brawl/Sm4sh, due to the floatiness, I have more approach options with mixing up his aerials and dancing blade.
That doesn't seems to work as well in this one. What do you think? Just leave it out; it's only good for styling? Try using it in the air for approaches and mind games?
If you could let me know your thoughts; I'd greatly appreciate it.
Getting back into Melee after probably a one year hiatus and not too much probably since going to college three years ago. Marth was always my favorite (other than the obligatory Link since I'm a Zelda guy), so I decided to stick with him as my main. I've played him in Brawl and Sm4sh, but he's easily at his most volatile in Melee... But I feel like when I play him in Brawl/Sm4sh, due to the floatiness, I have more approach options with mixing up his aerials and dancing blade.
That doesn't seems to work as well in this one. What do you think? Just leave it out; it's only good for styling? Try using it in the air for approaches and mind games?
If you could let me know your thoughts; I'd greatly appreciate it.