Red Dead Redeemed
Smash Journeyman
So reading a few early takes on Chrom now that the game is actually out, I feel very vindicated in my defense of Chrom despite all the naysayers going "Lol bad recovery = bottom tier."
I've said this before in this thread but the Little Mac comparisons were based on a very shallow belief that Little Mac struggled purely because of his bad recovery as well as the typical ****-riding that comes whenever any of the pros come out with their latest hot take*. Little Mac's recovery only exacerbated his main problem in Smash 4, that he was railroaded into only one very specific strategy by his moveset. I'll just quote what I said earlier on in this thread:
Chrom overall feels like somebody that needs a player with both confidence and a good read on their opponent's current state to play him effectively. Chrom absolutely must switch tactics on the fly. Space when needed, the millisecond their opponent gets used to that, rush suddenly, when they prepare themselves for the rush, space again.
His poor recovery leaves little room for error, and that will likely keep him out of top and high tier, but if you're a fidgety player that sweats the second you put Chrom at the edge of the stage, you've probably already lost. Your advantage as Chrom is that you have both an excellent ground game and air game, and while you should absolutely be cautious and aware of his weaknesses at all times, he still requires boldness to play effectively, and you should not be afraid to go for an opportunity when you see it strike. Chrom has enough power behind his swings to make risks worth it (within reason and the specific scenario of course, all games are different)
Funny enough, I'm probably not gonna make a good Chrom player cause of my own fidgety-nes and my utter lack of spacing skills, but once I get the game I'm absolutely gonna try my best to main or secondary him. Mixed bag characters that dance on the razor's edge can be a real blast to play.
*not throwing shade at the pros, they know the game better than anyone else and earned their cred, my beef is more so at their followers that take their word as gospel
I've said this before in this thread but the Little Mac comparisons were based on a very shallow belief that Little Mac struggled purely because of his bad recovery as well as the typical ****-riding that comes whenever any of the pros come out with their latest hot take*. Little Mac's recovery only exacerbated his main problem in Smash 4, that he was railroaded into only one very specific strategy by his moveset. I'll just quote what I said earlier on in this thread:
Chrom so far (it's only been out for a day so I'll fully take the L if I get proven wrong later) has played much as I predicted him. He dances on the knife's edge with his poor recovery but in exchange he has incredible versatility for someone with no projectiles or special gimmicks. His frame data is very impressive for a swordsman and his balanced Falchion lets him both space and rush as needed while still retaining the ability to do some serious damage.I think the Little Mac comparisons are apt except for one crucial detail. Little Mac wasn't rated so low in the tier lists just because his recovery sucked, tons of characters have sucky recoveries but still end up doing decent. Little Mac's problem was that his hyper specialized fighting style railroaded him into only one type of play. Feet stuck on the ground while spacing and playing defensive only. He had literally only one viable strategy and the second an opposing player knew how to handle it he was in for a very uphill fight.
Chrom overall feels like somebody that needs a player with both confidence and a good read on their opponent's current state to play him effectively. Chrom absolutely must switch tactics on the fly. Space when needed, the millisecond their opponent gets used to that, rush suddenly, when they prepare themselves for the rush, space again.
His poor recovery leaves little room for error, and that will likely keep him out of top and high tier, but if you're a fidgety player that sweats the second you put Chrom at the edge of the stage, you've probably already lost. Your advantage as Chrom is that you have both an excellent ground game and air game, and while you should absolutely be cautious and aware of his weaknesses at all times, he still requires boldness to play effectively, and you should not be afraid to go for an opportunity when you see it strike. Chrom has enough power behind his swings to make risks worth it (within reason and the specific scenario of course, all games are different)
Funny enough, I'm probably not gonna make a good Chrom player cause of my own fidgety-nes and my utter lack of spacing skills, but once I get the game I'm absolutely gonna try my best to main or secondary him. Mixed bag characters that dance on the razor's edge can be a real blast to play.
*not throwing shade at the pros, they know the game better than anyone else and earned their cred, my beef is more so at their followers that take their word as gospel
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