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Anyone willing to help me get Project64k running on mah computer?

Teh Future

Smash Master
Joined
Apr 6, 2008
Messages
4,870
Location
St. Louis, MO
I'm terrrrrible at this. I mentioned not being able to get it running in another topic and some people said they'd help, but that was a while ago... I figured it's summer now, so I'm not doing much besides working (too much), but I still have more time than during the school year. So is anyone willing to help?

Also if you think there's a better emulator I should try instead suggest one.
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Make sure you have Direct3D8 as your graphics plugin, I don't think the others work.
...The new boards are killing me. Revert please.
 

Thino

Smash Master
Joined
Apr 7, 2006
Messages
4,845
Location
Mountain View, CA
How do you find out what your graphics pulgin is and how do you get Direct3D8 if it is not?
options > settings , then you can see the name of the graphic (video) plugin
you can get it just by downloading the latest project64 1.6 , Jabo Direct3d8.dll will be in project64 1.6's plugin folder , you will just have to copypaste it , in project64k 's plugin folder, back up jabodirect3d7.dll , and rename jabodirect3d8.dll into jabodirect3d7.dll and here you go
 

Teh Future

Smash Master
Joined
Apr 6, 2008
Messages
4,870
Location
St. Louis, MO
"or people with slow comps"

I have windows XP. I don't think this would matter as much as your actual internet connection though....

http://www.speedtest.net/result/284546962.png

it's not bad by any means. I don't really care what I download as long as it works and doesn't lag. lag killed me in the little time that I played brawl online, and I'm sure it will be the same in 64 if I get lag.
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
so what's the differences between mupen and pj64k and others?

http://www.youtube.com/watch?v=QlI6RTKVX-Q

I don't know if it runs so smoothly because of the emulator or if you just have an awesome connection.
mupen64k has less delay and desync but takes more power to run so slower computers might be able to play pj64k but lag slightly with mupen64k. also u can change buttons during the game and change to any plugin before the game starts.

mupen64k has a built-in recorder. it records the stage/menu and the buttons pressed not the video/audio so it doesn't lag the game. even if u record a laggy game it'll play back without any lag offline(assuming ur comp doesn't lag). you start the game offline and play back the match through the emulator then capture the video/audio from the replay using the built-in capture option.

but we don't lag so it was just how it was in the video. it's the delay that bothers u when u play online. when it's just me/captain blowjob/darth fox we play on LAN connection type in west coast server so 2 frames of delay(blowjob sometimes gets 1) according to the kaillera client which isn't too bad.
 

Teh Future

Smash Master
Joined
Apr 6, 2008
Messages
4,870
Location
St. Louis, MO
so basically as long as your computer can run it, mupen is better. I don't really know what you mean by "slow" computer though. The one I'm useing is fairly new, 3-4 years I think, but I'm not sure what you would consider slow, and I'm not sure how to check any of the um... technical attributes? of the computer.
 

nuro

Smash Lord
Joined
Jan 1, 2006
Messages
1,101
Location
Somerville/Lowell, Massachusetts USA
mupen64k has less delay and desync but takes more power to run so slower computers might be able to play pj64k but lag slightly with mupen64k. also u can change buttons during the game and change to any plugin before the game starts.

mupen64k has a built-in recorder. it records the stage/menu and the buttons pressed not the video/audio so it doesn't lag the game. even if u record a laggy game it'll play back without any lag offline(assuming ur comp doesn't lag). you start the game offline and play back the match through the emulator then capture the video/audio from the replay using the built-in capture option.

but we don't lag so it was just how it was in the video. it's the delay that bothers u when u play online. when it's just me/captain blowjob/darth fox we play on LAN connection type in west coast server so 2 frames of delay(blowjob sometimes gets 1) according to the kaillera client which isn't too bad.
Using a program like fraps or camstudio is in some ways better than mupen's recorder because u dont have to play the match over to record it but that requires a lot of PC power to be able to do.

And mupen doesnt desynch every time you hit a random stage I'm pretty sure.

Everyone should use mupen but I doubt they ever will. For some reason people just cant make the switch so easily.

Only people with a really slow PC should be using pj64k. Most peopel have a good enough PC anyway though.
 

Zantetsu

Smash Master
Joined
Sep 1, 2006
Messages
4,413
Location
Springfield, MO
Using a program like fraps or camstudio is in some ways better than mupen's recorder because u dont have to play the match over to record it but that requires a lot of PC power to be able to do.
Mupen64k captures every single frame in the video, making it the best way to record. I'm pretty sure Fraps does the same thing but it takes a lot to run it. Camstudio on the other hand, is trash compared to Mupen and Fraps.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
For all the people who aren't aware, I have VISTA and PROJECT64K, im not a noob, I never lag unless the others do, I never have delays unless the others do, I record matches perfectly with the P2P client (frame by frame and recording the buttons as Mupen)

So I don't know why Isai is talking many wonders of Mupen, but PJ64K with P2P client is good too.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
Only people with a really slow PC should be using pj64k. Most peopel have a good enough PC anyway though.
What do you consider a slow PC? I've recently been testing both P64K and Mupen, the latter giving me slight stuttering in normal play on Smash Bros. (not online)

I've tried p64k online and had lag, not terrible, but enough to mess things up. Haven't tried playing online with Mupen yet, but it seems to really need a lot of CPU/graphics power to run perfectly smooth? Thankfully it's definitely a lot less graphically glitchy than P64 & variants...
 

Duff0

Smash Ace
Joined
Apr 9, 2008
Messages
905
Location
Phoenix, AZ
What do you consider a slow PC? I've recently been testing both P64K and Mupen, the latter giving me slight stuttering in normal play on Smash Bros. (not online)

I've tried p64k online and had lag, not terrible, but enough to mess things up. Haven't tried playing online with Mupen yet, but it seems to really need a lot of CPU/graphics power to run perfectly smooth? Thankfully it's definitely a lot less graphically glitchy than P64 & variants...
You can change the graphical glitches you know......
 

nuro

Smash Lord
Joined
Jan 1, 2006
Messages
1,101
Location
Somerville/Lowell, Massachusetts USA
Mupen64k captures every single frame in the video, making it the best way to record. I'm pretty sure Fraps does the same thing but it takes a lot to run it. Camstudio on the other hand, is trash compared to Mupen and Fraps.
I'm saying you don't have to waste time if you record with fraps or camstudio because you dont have to playback the match to record it. And camstudio can be better quality if you have the right codecs. Divx works well for video and lossless i believe its called is great for audio.

What do you consider a slow PC? I've recently been testing both P64K and Mupen, the latter giving me slight stuttering in normal play on Smash Bros. (not online)

I've tried p64k online and had lag, not terrible, but enough to mess things up. Haven't tried playing online with Mupen yet, but it seems to really need a lot of CPU/graphics power to run perfectly smooth? Thankfully it's definitely a lot less graphically glitchy than P64 & variants...
I played PJ64k one time on a Pentium3 with 1000Ghz. It was on the verge of lagging badly. So I bet anyone with Pentium4 1400ghz wont have a problem with Mupen.

And I am talking about computer lag not online lag. If you only lag when your online than your computer has enough power to run mupen or pj64k without a problem. Only your connection can fix internet lag. But I suggest you play people in P2P with LAN on if you want to play online without lag.

And you graphic glitches are because u dont have good plugins. Mupen by default has a better plugin than PJ64k does.
 

malva00

Smash Master
Joined
Mar 1, 2002
Messages
3,864
Location
54th and 5th
For all the people who aren't aware, I have VISTA and PROJECT64K, im not a noob, I never lag unless the others do, I never have delays unless the others do, I record matches perfectly with the P2P client (frame by frame and recording the buttons as Mupen)

So I don't know why Isai is talking many wonders of Mupen, but PJ64K with P2P client is good too.
ur dum
 

Dash_Fox

Smash Ace
Joined
Jun 20, 2006
Messages
557
Location
California, Sacramento
PJ64k desynchs regularly because it doesn't sync the cores of the emulator with eachother.

Mupen does sync the cores, so randomly generated things can be played with online without desynch. With the right people, Mupen can last very very long without desynching. It also lags noticeably less than PJ64k as far as DELAY lag not frame lag (frame lag is your computer's fault).

Mupen doesn't take much to run, fairly old computers can run it. All you need at minimum is maybe 512 MB of ram (have a GIG to be safe) and maybe a graphics card at least an equivalent to the GEFORCE 5xxx series. Oh and a half decent processor maybe 1.8 GHZ would be fine then you can run MUPEN no problems at all.

Overall mupen is worth it since it decreases lag and GREATLY decreases desynching while taking a fairly cheap machine to run it. Its a major DRAG that the majority of the smash online community still uses PJ64k.
 

Surri-Sama

Smash Hero
Joined
Apr 6, 2005
Messages
5,454
Location
Newfoundland, Canada!
PJ64k desynchs regularly because it doesn't sync the cores of the emulator with eachother.

Mupen does sync the cores, so randomly generated things can be played with online without desynch. With the right people, Mupen can last very very long without desynching. It also lags noticeably less than PJ64k as far as DELAY lag not frame lag (frame lag is your computer's fault).

Mupen doesn't take much to run, fairly old computers can run it. All you need at minimum is maybe 512 MB of ram (have a GIG to be safe) and maybe a graphics card at least an equivalent to the GEFORCE 5xxx series. Oh and a half decent processor maybe 1.8 GHZ would be fine then you can run MUPEN no problems at all.

Overall mupen is worth it since it decreases lag and GREATLY decreases desynching while taking a fairly cheap machine to run it. Its a major DRAG that the majority of the smash online community still uses PJ64k.
The only thing about Mupen is Okaygo made it....and he only took the basic programm of mupen, did some seriously basic stuff to it, then sold it to the public as "the great new emulator" ...i have mupen..but ill only use it if i HAVE to not for my own choice...and as for DSing, i have no tourbels with PJ64K, as for smoothness, get a better input plugin...the fps meter lies..it says 60fps allmost all the time...and never shows 57-59 dips...(which kills me online...sparadic dips distroy my combos) so basicly it gives laggers an easyer time to tell people they dont lag :|
 

Teh Future

Smash Master
Joined
Apr 6, 2008
Messages
4,870
Location
St. Louis, MO
*looks at topic title*

*Sees only people talking about emulators but not offering any help on getting them running*

:'(
 
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