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Any tips for Doc v Marth

thatsmybutta

Smash Journeyman
Joined
Jan 18, 2007
Messages
252
Location
New Jersey
i'd say spam pills til you can get a good grab combo going but marths hitbox usually outprioritzes the pills. doc vs marth is always hard but there's ways.
 

ti83pop

Smash Journeyman
Joined
Nov 21, 2006
Messages
301
Location
TN
*I think he's asking for those ways*

I think that matched like these are always hard, but can be won by just plain playing smarter. Spot-dodge-ing...Wavedash away from attack and pill or cape to follow up, and just striking when you can, avoiding when you can't.
 

Fefnir Cerveau

Smash Lord
Joined
Jan 2, 2007
Messages
1,416
Location
Honolulu, Hawaii
You should use the search bar, since there's already a "vs marth help" topic on every character specific forum. Yeah, and go to the character specifics.
 

Bibbed

Smash Journeyman
Joined
Feb 13, 2006
Messages
433
Location
College Park, MD
Just toward+B whenever the Marth up+B's to recover. That right there will take care of 95% of the Marths you'll face.
 

St. Viers

Smash Champion
Joined
May 15, 2006
Messages
2,409
Location
Boston MA
Also, remember a few things NOT to do.

*Don't spam n/b-air approaches...Marth's sword is too long, and you'll just get f-smashed. Instead use pills to make openings, or trick him into f-smashing, while using your other jump to get over/behind him and punish the missed f-smash.

*Try to roll towards him when thrown: Usually they can hit you with the f-smash's tip is you roll away. Rolling away seems to be a natural reaction, but quelling it is useful, as you then get hit by the base of his sword, which isn't as powerful, or ger behind if chases your tech the wrong directions.

*Don't be predictable (semi related to previous note)

* if you hit him, make sure you then proceed to follow up with SHFFling aerials and racking up damage or smashing him. Don't connect and then run away/give him enough time to recover.

*if the marth spams SHed n/f-air approaches, don't just try to shield grab them...good marths can space themselves and then punish an atempt to grab. As both aerials leave marth's lower back vunerable, try dashing under/WDing under, and then attacking their back.

*when edgeguarding:
-- jump out at them before they have time to drop below the course and sweetspot the edge.
--don't spam pills, they usually won't reach, and will just aid the recovery by popping them up some and letting them up-B again. Instead, b-air works wonders.
--useful trick: turn away from the edge and lightshield. when Marth up+B's, it should push you off the edge onto the ledge and autoledge guard him. <--not sure if this is accurate, but something close to it.
 
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