Normally when you recover as marth, you use a conjunction of a SB, DJ, DB and Up B to recover, all facing forwards. In the meantime you can DB stall and swat people away with Fair, sometimes throwing in a counter.
What i havent read or heard much on is recovering facing backwards while offstage. Is it worth incorporating into ones game as a viable recovering strategy, use as an occasional mixup, or simply just tend to avoid altogether?
I ask mainly because ive been experimenting it with friends, and it surprisingly seems to work rather well. Does anyone have any opinions and comments to this? Ive been working with it for a while, and heres my view on it atm:
=> Pretty much pointless without your second jump, Recovering forward in this case does everything better
=> DB turnaround when not used to stall is usually not expected, and tends to throw off their ledgeguard or offstage attack timing and spacing
=> You trade out your Fair for Bair. While it has less coverage, it covers your top and outward a bit better with a bit more reach. Most opponents, especially when your near stage-level and beginning to drift below are coming from above. Perfect. Bair also has a lot more power, and will knock them plenty far enough away for safe recovery if you hit (lag though is a bit worse than a fair). Plus, it can really threaten a strong stage-spike in certain situations.
=> DJ Dair becomes a viable method of attack. Now that we are backwards, we dont need to get overtop of our opponents to spike, the smallest hitbox is on the other side. It covers all the spots Bair doesnt, beside and underneath. As a plus, we get to use the side with the best horizontal spacing and easiest to tipper with (i think it reaches almost as far horizontal as a Fair?). Opponents that are below or beside us are in very real danger of a spike. We get to DJ to space it out as well, and time it with their jumps.
=> You can mindgame it to feign going for a Bair or spike, and just turn back around hitting with DB, gaining back all your normal frontal recovery options, best done if you can hit them with it, but a good mindgame nontheless, (just dont forget about actually recovering to the stage)
=> DS can be used as usual.
=> Opponents dont expect it. They really dont. And it causes more mess-ups on their end than you think.
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I have counter-spiked other characters numerous times from their own spike attempts and/or ledge attacks. Same with stage-spiking with the Bair or just the usual batting them away. Ive even pulled off a turnaround DB to spike, quite flashy. A very good falco i play on a regular basis often does not even attempt to edgeguard me with more than a couple lasers when i turn backwards on a regular basis, especially after he goes for a spike and i time my DJ with his and outspace his spike, sending him to oblivion (or just outspace his Bair with mine). I basically get a lot more free returns (or ones with very little resistance) when their normally all gung ho about gimping me.
I dont do it everytime, and never when i dont have my second jump (front is always better here). At the very least, its a nice recovery mindgame
=========================================================
Thoughts, opinions?
What i havent read or heard much on is recovering facing backwards while offstage. Is it worth incorporating into ones game as a viable recovering strategy, use as an occasional mixup, or simply just tend to avoid altogether?
I ask mainly because ive been experimenting it with friends, and it surprisingly seems to work rather well. Does anyone have any opinions and comments to this? Ive been working with it for a while, and heres my view on it atm:
=> Pretty much pointless without your second jump, Recovering forward in this case does everything better
=> DB turnaround when not used to stall is usually not expected, and tends to throw off their ledgeguard or offstage attack timing and spacing
=> You trade out your Fair for Bair. While it has less coverage, it covers your top and outward a bit better with a bit more reach. Most opponents, especially when your near stage-level and beginning to drift below are coming from above. Perfect. Bair also has a lot more power, and will knock them plenty far enough away for safe recovery if you hit (lag though is a bit worse than a fair). Plus, it can really threaten a strong stage-spike in certain situations.
=> DJ Dair becomes a viable method of attack. Now that we are backwards, we dont need to get overtop of our opponents to spike, the smallest hitbox is on the other side. It covers all the spots Bair doesnt, beside and underneath. As a plus, we get to use the side with the best horizontal spacing and easiest to tipper with (i think it reaches almost as far horizontal as a Fair?). Opponents that are below or beside us are in very real danger of a spike. We get to DJ to space it out as well, and time it with their jumps.
=> You can mindgame it to feign going for a Bair or spike, and just turn back around hitting with DB, gaining back all your normal frontal recovery options, best done if you can hit them with it, but a good mindgame nontheless, (just dont forget about actually recovering to the stage)
=> DS can be used as usual.
=> Opponents dont expect it. They really dont. And it causes more mess-ups on their end than you think.
=========================================================
I have counter-spiked other characters numerous times from their own spike attempts and/or ledge attacks. Same with stage-spiking with the Bair or just the usual batting them away. Ive even pulled off a turnaround DB to spike, quite flashy. A very good falco i play on a regular basis often does not even attempt to edgeguard me with more than a couple lasers when i turn backwards on a regular basis, especially after he goes for a spike and i time my DJ with his and outspace his spike, sending him to oblivion (or just outspace his Bair with mine). I basically get a lot more free returns (or ones with very little resistance) when their normally all gung ho about gimping me.
I dont do it everytime, and never when i dont have my second jump (front is always better here). At the very least, its a nice recovery mindgame
=========================================================
Thoughts, opinions?