Actually, seriously, I'm going to maybe have to call the "scrub card" here.
Zelda's up b travels so fast the moment she goes invisible. I'm talking within 1/10th of a second she moves a majority of her path, humans will not be able to react to this (an average of 1/4 of a second reaction speed).
The only notable disadvantage gained by the screen lock on is the fact you can undoubtedly see where Zelda reappears from, but there are definitely particles/effects that show up briefly before her reappearance.
This sucks on Wifi, but is not applicable to local play.
Move on soldiers, this is actually a fantastic feature for people playing on the 3DS version competitively due to the smaller screen sizes.
Zelda's up b travels so fast the moment she goes invisible. I'm talking within 1/10th of a second she moves a majority of her path, humans will not be able to react to this (an average of 1/4 of a second reaction speed).
The only notable disadvantage gained by the screen lock on is the fact you can undoubtedly see where Zelda reappears from, but there are definitely particles/effects that show up briefly before her reappearance.
This sucks on Wifi, but is not applicable to local play.
Move on soldiers, this is actually a fantastic feature for people playing on the 3DS version competitively due to the smaller screen sizes.
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