• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Another one of them critique my Fox topics

Leacero

Smash Lord
Joined
Dec 9, 2001
Messages
1,020
Location
Queens/Stony Brook, NY

Miggz

Pancake Sandwiches
Joined
May 28, 2007
Messages
1,473
Location
Bermuda [We Gotz De Triangle]
Your Fox reminds me of mine to some degree. You and I have similar habits which I'll mention right now. The first is your laser camping. It got you punished quite a bit. The point of laser camping is to make Marth approach you. As you see him coming towards you that is when you stop. It doesn't make sense to shoot at him point blank range, you know?

Another thing was your edge game. Every time you knocked Marth off the stage you would wave dash away from the edge and start doing random dash dancing. Why? You have to apply pressure on the edge dude. I know its Marth and all but Fox can still apply pressure pretty well. What I do is rely on SHFFL dair to shines against Marth when he on handing on the edge. Then I react accordingly depending on how he returns to the stage.

Speaking of SHFFLs, they were very nice. You're speed was impressive. There is something I want to mention though. Do you remember when you did the nair to waveshine on Marth in your first match? If you look closely you'll notice when the nair hits it props Marth into the air. After the SHFFL nair you land a waveshine. After the waveshine you get a grab but a millisecond before the grab you'll notice Marth's shield come up. This is because when an opponent gets shined in air (the nair put Marth in the air) the actual stun of the shine immediately disappears when Marth or whoever lands on the ground. So basically what I am saying is be careful when doing nair to waveshine because it can be risky.

I'd recommend you do more dair to waveshines. These are much much safer because dair has 0 knock back, meaning Marth won't get propped into the air and when he gets shined on the ground he will be suffer the full stun of the shine, allowing you to grab with no problem. Oh and watch those platforms when fighting Marth. You have to try and get off them as soon as possible against Marth.

Oher then that, very nice Fox. Hope I helped. =P

Oh and as for what happened at 2:25...phantom hit. XD
 

Tomacawk

Smash Master
Joined
Sep 10, 2007
Messages
3,783
Location
Central IL
i watched only the 2nd game vs the marth
tough map. in the beginning you kept trying to waveland above him on the small platform to get away from the ledge, which is fine, except 1 you kept missing the waveland and 2 it's marth. dont ever go on those platforms to try to get away from pressure because if 1 utilt hits you your stock is done
you should double jump to the highest middle one and waveland on it and go from there if you really need to get out of the pressure
you also kept approaching into his shield, landing in front of him, giving him free grabs
your edge guarding needs work
also, at the end he was standing for tipper range on your tech on the platform and you teched straight up (and into the end of your stock)
it's usually a better bet to tech out of the tip range, but some marths will wavedash->fsmash to predict it, so it's kind of a toss up and you should pick up on their style
i usually tech out of the tip range
peace
btw nice join date
 

RaynEX

Colonel RTSD
Joined
Aug 14, 2005
Messages
6,454
Location
Corneria, Lylat System
You are pretty good, but you are neglecting a few basic things:

dair: use it more than nair, and shine afterwards for easy grabs/usmashes (which you never did)

grab: spam this to uair. You didn't do too much of this either. It ***** Marth, as you already know.

Other important things (because the people in here helped you with the big stuff already):

-shield more. You get hit by random attacks alot, or just things that in general that could have been shield-grabbed.

-Be more patient when you're on the edge. If Marth drops low don't press L too hastily. Wait till you think he'll try to up+b then time your roll so you can hog him. You gave up a bunch of free hogs in some of your matches.

-Try to control your movement a bit better. Sometimes you unnecessarily put yourself of the ledge or in really bad situations. Don't run off and be the hero if you aren't 100% sure you can get the kill (or you're winning by some gross amount of stock). If you ever do find yourself off the stage and at the mercy of Marth's counter, try going straight up to avoid it. Oh, and if you sweetspot the Firefox perfectly the counter won't hit at all.

Hope I helped.
 

ChivalRuse

Smash Hero
Joined
Jun 13, 2007
Messages
8,413
Location
College Park, MD
You are pretty good and you have tech skill. You seemed to be doing well. Um, like Miggz said, if you're going to laser camp, it's probably a good idea fire your gun from a significant distance away. You had some cool stuff going, like the jab to grab (although you have to be wary with this because players will catch on and crouch cancel quickly).

I thought maybe you could work on your edgeguarding a little. You let that marth/sheik player come back too many times. Sheik doesn't have many options when recovering. You drilled to shine on many occasions, and often she had time to throw up that shield because you hesitated too long. KNOW where the sheik is going to go from the angle. BE there to punish her. Etc.

Against Marth, often you can simply wavedash back to grab the ledge a moment before he up-b's, then getup and downsmash, etc. Or use the invincibility frames to land a ledgehopped bair.

Well, you probably already know all of this already. My only other advice is to dd camp. It ***** pretty much everyone besides Falco.
 
Top Bottom