SilverRose_Zero
Smash Cadet
Well Dang. I had it on my sd card for quite a while. But now when I play it, he does regular Mario's moveset. Well, thanks for telling me though lolI think that was a deliberate change from the Legacy team.
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Well Dang. I had it on my sd card for quite a while. But now when I play it, he does regular Mario's moveset. Well, thanks for telling me though lolI think that was a deliberate change from the Legacy team.
Not quite the same, actually.Well Dang. I had it on my sd card for quite a while. But now when I play it, he does regular Mario's moveset. Well, thanks for telling me though lol
Yeah it still does. I just liked the new forward dash and down smashNot quite the same, actually.
His pills should have an upward arc.
Oh yeah, that one's tricky.- I'm using a xbox360 controller mapped as a regular controller. How do I select a "B button" stage, if the B button brings me to the prior menu?
I haven't seen any official Legacy tier list, but the characters in regular Project M are unchanged in terms of gameplay, so they're just as viable or as unviable as in Project M. I'm sure you were referring to the new characters, but sadly, I can't answer that.- Out of curiosity, is there any tier list for the game?
Lucina is already in the Legacy build.If in the future, for Legacy+, would Crash, Scorpion, and Lucina appear as playable characters?
Launcher update feature isn't supported on Dolphin, so you need to follow the guide from scratch here: http://smashbros.co/LXPGuideI'm new to this. How do I update from 2.0 on Dolphin? I tried pressing the update button but it only says "Download failed. Retrying..."
Forwarded your message to the moderators. They'll decide if you should be unbanned or notI understand that this post is somewhat off-topic since this is about the server and not the mod(s) itself.
But I would like a second chance (unban) to be able to join it.
It has been months since I've been banned and it made it hard to look for people to play LTE/LXP with, and especially find support for.
If you didn't know how I got banned, it's because I was being stupid and kept posting memes into #general insetad of the memes channel.
So yea, I promise I won't be as ******** as last time and actually follow the rules. I respect the Legacy team for making both mods (LTE and LXP) and I wish them luck. Oh yea, my Discord name and tag is FancyEX#7903. Good luck!
It was replaced with TE's Clocktown stage. We're planning to unmerge stages so maybe it could be added back in the future.Wtf happened to Woodfall? Why is it not there anymore?
Nope, just check the box and you're good to go.I've been enjoying Legacy XP Lite, i saw there was a 120 FPS feature. Other than enabling and checking the 120 FPS code box, is there any other settings in dolphin that is required to run it w/ netplay?
Alright. Thanks for the info.It was replaced with TE's Clocktown stage. We're planning to unmerge stages so maybe it could be added back in the future.
Hi! I'm the guy in charge of balance changes for LXP and I was directed here by HyperLink to answer this question.I have a few more questions regarding some of the design decisions if you guys don't mind answering them.
I had checked the changelog for Mage Ganondorf, and was wondering why the huge nerfs to jab? Frame six is already slow for a jab, but putting it to frame 11 makes it the slowest in the game tmk. And why the input change to jab loop? This makes it a lot slower in my experience, too.
I love this more than I thought I would. I'm glad you guys interact with the community like this. This is a very well thought out process, and I can't really find any fault with it. Since I do have you here, would you mind answering a question about Young Link? He's the character I play outside of Lucario in PM locals, and I'd love to learn more about his design. The main design seems to be taken from Melee, but was wondering if there are any less noticeable changes compared to Melee that exist in LXP? I know his bombs are radically different, dash attack is quite different, and his slingshot replaces the Fire Bow. Also do you have any plans to differentiate him some more from the other Links?Hi! I'm the guy in charge of balance changes for LXP and I was directed here by HyperLink to answer this question.
Mage Ganondorf's jab was changed because of some unintended side effects that stemmed from the unique way that his jab loop was entered in 2.0f. Unlike most jab loops, you had to hold the A button for the whole startup of jab 1 to enter it, which skips jab 1 altogether. I had initially made it like this to grant people the option to choose between jab 1 and jab loop, since there was never a reason to actually string jab 1 into jab loop so it made the most sense to separate them. However, upon release of 2.0f, there were a lot of complaints that it was too difficult to enter jab 1 without inadvertently entering jab loop. You had to hold the button down for less than 5 frames to do jab 1 (which is harder to do consistently than it might sound), so it was very easy to accidentally enter jab loop. It made people not want to even try using jab 1 because they weren't confident that pressing A would result in the move that they wanted to use, so this was at the top of my list for changes to make to Mage Ganondorf in 2.1's update.
The primary issue was that people were accidentally entering jab loop when they really wanted to use jab 1, so I decided to make jab loop require a much more deliberate input. I accomplished this by making jab loop require two taps of the A button during the jab 1's startup, but I ran into another issue as a result of this; two separate A button inputs needed to happen within the span of 5 frames. This is not a reasonable input for people using a standard control scheme and grip, and effectively required the player to use their index finger to press the A button instead of their thumb. It became clear that this was an unreasonable demand for players, so I either needed to increase the move's startup or find another intuitive method.
The problem about finding another intuitive method is that when it comes to jabs, the only thing a player would reasonably expect to do in order to enter the next part of the jab would be to press A. I got a few suggestions from other team members to make jab loop start if B is held alongside A when jab 1 is initiated, but it just didn't seem reasonable to expect the average player to know that you need to hold B in order to enter jab loop. I wanted it to be something that any player could just discover on their own and immediately understand how it's done, and that really didn't seem to fit the bill. I brought up removing jab loop altogether because it isn't really useful for much at all, but the team didn't agree with that either. The only thing that really seemed natural was to restrict jab loop to a double A press and increase the startup enough for this to be a reasonable expectation for the average user. While I wasn't entirely satisfied with this solution, it seemed like the only intuitive method to resolve the issue that didn't involve removing jab loop altogether.
I tinkered with the startup until I got it to a point where I could consistently enter jab loop using just my thumb on a normal grip, and the shortest window length that I could consistently manage this at was at 10 frames. This made the move a lot slower, so I made a lot of adjustments to the move to suit its new speed. One of the more significant changes I made was adding an additional starting hit that would strike as soon as that 10 frame input wondow closed. The reason that I did this was so that the animation could still look at least somewhat natural when the move strikes an opponent, because otherwise hitlag would begin before Mage Ganondorf's arm was fully extended which made it look pretty weird. To resolve this, I made that first hit have no hitlag so that it would link into the second hit that would actually launch the target, and enter hitlag in the pose that made sense. Now that the move is a multihit, it's now effectively able to break through crouch cancel if the victim isn't able to low-profile the jab altogether since the first hit will take the victim out of crouch right before the second hit connects. I also made the actual launching hit significantly stronger, especially at lower %s, to make it safe on hit when it does actually land.
The move didn't really deserve to get hit as hard as it did, but it's in a much better place now as a result of it. Now that it can actually be used without fear of accidentally entering jab loop, I've personally found myself using it a lot more often. In fact, I've actually gotten some rather clip-worthy moments with the new jab that I'll share here:
The good ol' windbox shenanigans are still here!
This clip wouldn't have been possible with the old jab! The new knockback stats really made it a lot more rewarding to hit, at the cost of it being more difficult to land.
I think the changes to jab were suitable. Obviously not a perfect solution, but it does get the job done. Besides, I think the other changes that Mage Ganondorf received in the 2.1 update more than make up for this. The huge buffs to aerial Down-B, grab, and B-Air have gone a long way towards making the character's moveset flow better and I'm excited to see how others utilize the new changes.
If you have any other questions, let me know! I always love explaining my thought process behind the decisions that I make when it comes to our characters, and I'll gladly discuss any and all moveset-related topics.
Me. Legacy xp Lite 3527-8783-9649whos up 4 some legacy xp on wiimmfi??
You probably missed a step in the guide. Try reinstalling it from scratch and follow every step.I need someone's help!!
I just downloaded the update of the build, and everytime I load up the game it keeps taking me back to the wii menu
Is there any way to fix this? If so, please help!!
I'd recommend redownloading it and making sure the extraction finished without errors.Okay so, for any download links for Brawl XP that I found, some of the files are missing and I have 5,242,012,181 bytes when opening it up on winRAR. Any help?
It's okay now.You probably missed a step in the guide. Try reinstalling it from scratch and follow every step.
I'd recommend redownloading it and making sure the extraction finished without errors.