Toomai
Smash Ace
We all know that characters are sluggish on the edge when their damage % is at 100% or more. But why is this display of exhaustion a one-off thing? I think there should be a few more changes:
1. When at 75%, characters start catching their breath when standing. The panting would increase with damage to the point where they can't stand up straight at 125%.
2. When at 125%, characters jump from the ground slower. This doesn't change jump height, just the amount of time ti takes to leave the ground.
3. When at 125%, the character's grip is weakened. I would apply this to items only, but I know some people would want it applied to grabbing opponents as well.
I chose 125% as the "point of exhaustion" because it's common enough to affect most matches but not common enough to annoy people.
1. When at 75%, characters start catching their breath when standing. The panting would increase with damage to the point where they can't stand up straight at 125%.
2. When at 125%, characters jump from the ground slower. This doesn't change jump height, just the amount of time ti takes to leave the ground.
3. When at 125%, the character's grip is weakened. I would apply this to items only, but I know some people would want it applied to grabbing opponents as well.
I chose 125% as the "point of exhaustion" because it's common enough to affect most matches but not common enough to annoy people.