MysteriousSilver
Smash Ace
In an effort to both raise activity on the Pit boards and discuss something we haven't really talked about yet, I'd like to gather the Pit community together to talk about counterpicks. There's a lot of general knowledge out there about this sort of thing, but we haven't had any concentrated discussion on the subject.
Counterpicks are a powerful tool in the game of Smash, and wonderful for turning things over in your favor. I see two major problems with the way a lot of players on my level (admittedly not exactly meta-game advancing) choose their counterpicks--they either simply choose the neutral they like the most personally, or they choose a stage that they have been told allows their character to excel without knowing why, or how to make it work for them. For this reason, I'd like to make this thread not only a discussion of what to choose, but why, and how to abuse your advantage.
On the other side of the same coin, we'll discuss what to ban when we win, and what to watch out for when we are taken to an unfriendly stage.
Click on the icon to view each character's stage discussion thread. Some are more complete than others. I went with the first one I found in any board. Feel free to correct me if there's a more recent one available.
Board can't seem to agree, two most popular ideas for counterpicks seem to be FD (Plenty of room to Pew) and Halberd (MK dies off the top easy). Bans were barely discussed.
PITTOS
:shiek:
Useful Links
Official Stage List
Counterpicking Made Easy
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Counterpicking made easy has this to say about us:
Best: Norfair, Lylat Cruise, Final Destination
Worst: Pokemon Stadium 1
I'd like to start discussion from the top of the tier list down... so Metaknight's up!