L33thal
Smash Apprentice
I've been thinking a lot about Fox's tools (mostly his most common ground game tools), but I can't wrap my head around them. So I've been trying to analyze Fox's moveset to understand how to use his options better.
So far, I feel like running shine is Fox's fastest forward-moving move since Fox has the momentum from running and his shine comes out fast. On the flip side, the shine's hitbox is small and doesn't last a long time, so running shine may be a heavily callout-based move. Fox also needs space to start up his run, so this move may be more mid-range.
Dash dance grab is also really common. This move is really fast because it uses Fox's dash speed, but not as fast as running shine. Therefore, running shine may be a faster poke since you might weave under your opponent's aerials at top speed. The punish/followup is more direct compared to running shine since running shine needs to be followed up with a waveshine or shinegrab punish. Some of the advantages this move has is calling out people in shield as well as having more control over your distance from your opponent. On the other hand, once you put out a grab you're in more lag than running shine and you remain at the same position which could get punished.
Short hop nair is not as fast as the other two options, but it is a lot more meatier--the hitbox is a lot bigger and lasts longer. There is more wiggle room for landing nair, and it can lead to a lot of different followups. You're also covered to some extent if you have the right read since nair is so meaty. So for example, if your opponent is a Marth and he does a short late fair into dash back, and he's expecting run-in grab or running shine from you to punish him, and his intention is to grab you out of your move, you can do a longer nair to catch Marth's movement. So if he turns around and puts out a grab, the hitbox of your nair will beat his grab attempt.
Any thoughts on this? This is just my brainstorming about the usage of different tools in close-range exchanges (not so much to do with baiting, etc.).
So far, I feel like running shine is Fox's fastest forward-moving move since Fox has the momentum from running and his shine comes out fast. On the flip side, the shine's hitbox is small and doesn't last a long time, so running shine may be a heavily callout-based move. Fox also needs space to start up his run, so this move may be more mid-range.
Dash dance grab is also really common. This move is really fast because it uses Fox's dash speed, but not as fast as running shine. Therefore, running shine may be a faster poke since you might weave under your opponent's aerials at top speed. The punish/followup is more direct compared to running shine since running shine needs to be followed up with a waveshine or shinegrab punish. Some of the advantages this move has is calling out people in shield as well as having more control over your distance from your opponent. On the other hand, once you put out a grab you're in more lag than running shine and you remain at the same position which could get punished.
Short hop nair is not as fast as the other two options, but it is a lot more meatier--the hitbox is a lot bigger and lasts longer. There is more wiggle room for landing nair, and it can lead to a lot of different followups. You're also covered to some extent if you have the right read since nair is so meaty. So for example, if your opponent is a Marth and he does a short late fair into dash back, and he's expecting run-in grab or running shine from you to punish him, and his intention is to grab you out of your move, you can do a longer nair to catch Marth's movement. So if he turns around and puts out a grab, the hitbox of your nair will beat his grab attempt.
Any thoughts on this? This is just my brainstorming about the usage of different tools in close-range exchanges (not so much to do with baiting, etc.).