Lenus Altair
Smash Ace
- Joined
- Mar 7, 2008
- Messages
- 518
I was asked some questions in a PM basically asking to describe some of my thoughts on Pit as a character as well as a little of my background as a player. I wrote a decent blurb and thought I'd share it for all to see and jump start a conversation:
Pit is a character that receives a lot of criticism for his current placement on the tier list. He continues to produce minimal results in high level tournaments. Why? I say it's our players lack of raw skill. Harsh? Perhaps, but we don't have the top of the meta players representing Pit with any consistency. We need more dedicated players.
Pit is often said to be “A worse Metaknight.” There is certainly some truth in that. However he does have some redeeming traits of which the biggest is obvious. The Arrow. This trait is not only downplayed by the community at large but I feel a majority of Pit mains themselves.
Here is a loaded question for you: What is Pits safest move? Answer: A well spaced arrow.
Pits need to abuse the arrow more. Pits need to camp. Pits need to spam.
Being an arrow spammer sounds immature, but that's only true if done thoughtlessly. Timing changes, charges, curvatures, Short hops, full hops, approaching shots, retreating shots... these are all options with using your arrows. Using the plethora of options given you can make it so your opponent CANNOT consistently shield or avoid your arrows.
The majority of matches can be won be retreating and resuming camping. Even when you've got your opponent to a kill percent you should continue to stay back with little exception (for example they can consistently damage you despite camping.) I see time and time again Pit players approach unnecessarily putting themselves at unneeded risk. This is a tactic that should be done at a bare minimum not only as it is dangerous (As pit is often an inferior or only equal match to opponents in close quarters) but by keeping it as a rare tactic makes it more unpredictable and safer when you finally do.
Another bad habit I notice (and I suffer from in particular as well) is knowing when to edge guard with arrows and when to just go to the edge for a mirror shield or simple edgehog. This is a decision that I have yet to master and instantly regret after a poor choice. The details are too matchup specific to generalize but knowing what option you should pursue against what character when deserves its own extensive thread.
As an unrelated note one move that I like to use a great deal is Bair. It is a move that does not need to be held always for a kill. Besides being a solid combo starter on its sweet spot miss (which is well known,) it has a use as being Pit's longest lingering single hitbox, making it a very safe option to fast fall out of a wingstall for example (which I do a lot) whether it connects the sweet spot or not.
About me-----------
I have observed the growth of Pit and it's community since Sagemoon was the Idol of our player base. I was first introduced how to play more competitively by R@vyn and Admiral Pit and since then have grown on my own.
As a Pit player in the smash community I have done very little. My most notable “tournament” accomplishment doesn't even register with those here: Starting a competitive league for the game at my College which boasted nearly 100 players at is prime, of which I was ranked number 1.
Showing some recent videos of my play style has at least demonstrated my skill, and some unique traits in my game which I hope to develop further. I like to think of myself as a Boderline Pro, someone who was as good as players at locals and the bottom end of those who show up at a regional.
Pit is a character that receives a lot of criticism for his current placement on the tier list. He continues to produce minimal results in high level tournaments. Why? I say it's our players lack of raw skill. Harsh? Perhaps, but we don't have the top of the meta players representing Pit with any consistency. We need more dedicated players.
Pit is often said to be “A worse Metaknight.” There is certainly some truth in that. However he does have some redeeming traits of which the biggest is obvious. The Arrow. This trait is not only downplayed by the community at large but I feel a majority of Pit mains themselves.
Here is a loaded question for you: What is Pits safest move? Answer: A well spaced arrow.
Pits need to abuse the arrow more. Pits need to camp. Pits need to spam.
Being an arrow spammer sounds immature, but that's only true if done thoughtlessly. Timing changes, charges, curvatures, Short hops, full hops, approaching shots, retreating shots... these are all options with using your arrows. Using the plethora of options given you can make it so your opponent CANNOT consistently shield or avoid your arrows.
The majority of matches can be won be retreating and resuming camping. Even when you've got your opponent to a kill percent you should continue to stay back with little exception (for example they can consistently damage you despite camping.) I see time and time again Pit players approach unnecessarily putting themselves at unneeded risk. This is a tactic that should be done at a bare minimum not only as it is dangerous (As pit is often an inferior or only equal match to opponents in close quarters) but by keeping it as a rare tactic makes it more unpredictable and safer when you finally do.
Another bad habit I notice (and I suffer from in particular as well) is knowing when to edge guard with arrows and when to just go to the edge for a mirror shield or simple edgehog. This is a decision that I have yet to master and instantly regret after a poor choice. The details are too matchup specific to generalize but knowing what option you should pursue against what character when deserves its own extensive thread.
As an unrelated note one move that I like to use a great deal is Bair. It is a move that does not need to be held always for a kill. Besides being a solid combo starter on its sweet spot miss (which is well known,) it has a use as being Pit's longest lingering single hitbox, making it a very safe option to fast fall out of a wingstall for example (which I do a lot) whether it connects the sweet spot or not.
About me-----------
I have observed the growth of Pit and it's community since Sagemoon was the Idol of our player base. I was first introduced how to play more competitively by R@vyn and Admiral Pit and since then have grown on my own.
As a Pit player in the smash community I have done very little. My most notable “tournament” accomplishment doesn't even register with those here: Starting a competitive league for the game at my College which boasted nearly 100 players at is prime, of which I was ranked number 1.
Showing some recent videos of my play style has at least demonstrated my skill, and some unique traits in my game which I hope to develop further. I like to think of myself as a Boderline Pro, someone who was as good as players at locals and the bottom end of those who show up at a regional.