Okay. We all know that heavies generally are characters with slow, but hard hitting attacks.
The problem with this that they exist in a game in which speed and combos are dominant.
Heavies are naturally behind because of this.
Recently, we've started using hitbox mod codes to increase the size of heavies attacks (bowser and ganon) in order to help them manage.
We have wanted to speed up their moves, but the issue in doing that is that they lose a weakness to being a heavy (ie slow attacks)
We dont want that, but without a method to beat out speedy characters without prediction and punishment, the heavies have issues.
So I have a few ideas that I think would help.
Mix these ideas together with hitbox size, damage buff, and KB Buffs, and we have a comfy variety of ways to buff heavies without detracting from their play styles. :3
What I think would be most important is having the moves come out sooner while keeping the overall length of the move, as it's a speed up, but not a speed up, if you get what I mean.
What are your guys thoughts.
The problem with this that they exist in a game in which speed and combos are dominant.
Heavies are naturally behind because of this.
Recently, we've started using hitbox mod codes to increase the size of heavies attacks (bowser and ganon) in order to help them manage.
We have wanted to speed up their moves, but the issue in doing that is that they lose a weakness to being a heavy (ie slow attacks)
We dont want that, but without a method to beat out speedy characters without prediction and punishment, the heavies have issues.
So I have a few ideas that I think would help.
- Have their hitboxes come out a few frames sooner (think ganon jab). What this would do is allow the move to have the same amount of frames in total. ie Bowser jab is 30 frames. Hits on 5. Hitbox is out til 20. Move it so that it hits on frame 2 - 4 and the hitbox is out til 15-17.
- Extend the length of their hitboxes. bowser jab til frame 30. Hits on 5, but lasts til 25.
- Push out their hitboxes further. If I recall correctly, we have the ability to move hitboxes slightly. So give them a drop of the snake treatment. Heavies are slow, so sometimes they dont have the speed to catch up to something that was whiff and what not. Extend the hitbox further out and away from the hurtbox and let them be slightly disjointed. They're heavies after all. I'm sure they swing so hard the wind at least knocks you of your feet.
- Giving all heavies some sort of pressure relief tool and OOS options. Face it. Heavies get pressured. Giving them at least one ground move and one aerial move to use to relieve pressure would help out their defensive game 10 fold while retaining their weaknesses (besides having issues dealing with pressure. That would be weakened.)
Mix these ideas together with hitbox size, damage buff, and KB Buffs, and we have a comfy variety of ways to buff heavies without detracting from their play styles. :3
What I think would be most important is having the moves come out sooner while keeping the overall length of the move, as it's a speed up, but not a speed up, if you get what I mean.
What are your guys thoughts.