Eternal Yoshi
I've covered ban wars, you know
- Joined
- Mar 3, 2007
- Messages
- 5,450
- Location
- Playing different games
- NNID
- EternalYoshi
- 3DS FC
- 3394-4459-7089
I'm keeping the idea here for a while until I can get a USB gecko and implement these.
Also, this forum is almost as dead as disco.
Anyway, I have a strong urge to make a gaiden codeset that experiments with things.
A testing ground for odd theories that float around the boards, and borrowing elements from other games.
For example tech grabs.
When two character's grab collisions on the ground collide, instead of port priority taking over, they both cut to the CatchCut animation/action/subaction and get pushed back a bit.
There should also be a clink sound to confirm this.
Also, there should be a 1 frame window during the CapturePulledHi/Lw/Snake/etc. animations where if you press Z, you can escape.
The Grabber would cut to the CatchCut action and get pushed back, and the Grabee should be in the Capture cut action.
Another thing is this.
Oh and yes, Shield Stun increase, no tripping, No AD from tumble,same hitstun(for now), No ASL, and no tripe jump glitch too.
I would probably call the set Dairantou Gaiden, or Great Fray Gaiden.
Why is it hidden here? Because it would require fighter.pac modifications, so anyone who's interested in doing so, inform me.
Also, this forum is almost as dead as disco.
Anyway, I have a strong urge to make a gaiden codeset that experiments with things.
A testing ground for odd theories that float around the boards, and borrowing elements from other games.
For example tech grabs.
We could probably emulate this like this:A tech grab is where if two players grab at the same time, the two are pushed back from each other, resulting in a stalemate. I know some games, though, have a small window when you can tech once you're grabbed as well.
When two character's grab collisions on the ground collide, instead of port priority taking over, they both cut to the CatchCut animation/action/subaction and get pushed back a bit.
There should also be a clink sound to confirm this.
Also, there should be a 1 frame window during the CapturePulledHi/Lw/Snake/etc. animations where if you press Z, you can escape.
The Grabber would cut to the CatchCut action and get pushed back, and the Grabee should be in the Capture cut action.
Another thing is this.
Simple, or is it?Melee had two jump buttons. Instead of asking us to time how long we held the jump button down, why not make the two buttons Short Jump and High Jump (though FG terminologies would likely conflict)?
Oh and yes, Shield Stun increase, no tripping, No AD from tumble,same hitstun(for now), No ASL, and no tripe jump glitch too.
I would probably call the set Dairantou Gaiden, or Great Fray Gaiden.
Why is it hidden here? Because it would require fighter.pac modifications, so anyone who's interested in doing so, inform me.