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an easy c4 stick tech

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mc4

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I was going to include this in my other thread about snake tactics but figured i'd give it it's own. there are many ways you can stick your opponent with c4. i try to use different techniques to mix things up so that the opponent doesn't know when to expect it. one in particular i like to do is performed on a ledge. when you have your opponent as close to the edge of the stage as you can you perform a down throw. the opponent will only have 3 options. to stand straight up, roll behind you, or hit you. in any of these situations because your opponent must either stand still or roll behind you to get away you will have enough time to plant them as then stand or roll away. how you go about blowing the c4 is up to you.
 

mc4

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283
didn't feel like going back to my other thread and editing it in order to fit this in, i actually don't see why not tho, i don't really think there are that many actual tactical discussions about snake anyway, only a few good in game play threads.
 

abit_rusty

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Well, frankly, because it's just dthrow -> c4 stick...something mentioned long ago back when Snake's metagame was still developing. Then we realized it was difficult to execute the C4 stick on someone after dthrow unless they just lay there on the ground for an extended amount of time, which is largely unreliable. Especially if they do a get-up attack during which the shield stun will likely prevent you from being able to plant the C4 in the first place.

Also, there are much better options out of dthrow than attempting to plant a C4. Whereas if you do plant one, an experienced opponent will dodge/shield immediately as soon as they hear the "Now!" unless you give them enough hitstun. This could potentially work to your advantage if you force them to shield and you're nearby, since detonating the C4 while you're in the air seems to leave very little lag animation as soon as you land, during which you can punish the shield/spot-dodge. Although, this is highly situational and you basically have to be right next to them which can put you in danger.

Once more, attempting to plant a C4 is not as efficient as simply tech chasing and following with more dthrows to rack up more damage. You also get a chance to add some grab attacks in there if they are at a high percentage to remove some of the stale move negation on your other attacks and prep you for that tilt kill. It's actually quite safer and puts you in no immediate danger due to the immobilizing properties of Snake's dthrow.

A large reason that there is little snake tactical discussion is because the majority of that was done long ago. If you were here back then, you'd be swamped to your knees with new developments. However, that is not the case as of this day when the majority of Snake's metagame has been discovered. Now it's simply discovering synergy between attacks and explosives and it's getting harder and harder to have new developments unless you get extremely creative.

For new Snake players, it probably all seems new and exciting, but unfortunately, chances are it's been done before.

...I guess that's just my reasoning...and I've kinda quit competitive brawl lol.
 

JesiahTEG

Smash Master
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Jan 30, 2007
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4,126
Location
Rochester, NY
Best way to C4 stick someone is if they are on a platform. They will always be shielding, I get it like almost 100% of the time.
 

mc4

Smash Journeyman
Joined
Jul 15, 2008
Messages
283
Well, frankly, because it's just dthrow -> c4 stick...something mentioned long ago back when Snake's metagame was still developing. Then we realized it was difficult to execute the C4 stick on someone after dthrow unless they just lay there on the ground for an extended amount of time, which is largely unreliable. Especially if they do a get-up attack during which the shield stun will likely prevent you from being able to plant the C4 in the first place.

Also, there are much better options out of dthrow than attempting to plant a C4. Whereas if you do plant one, an experienced opponent will dodge/shield immediately as soon as they hear the "Now!" unless you give them enough hitstun. This could potentially work to your advantage if you force them to shield and you're nearby, since detonating the C4 while you're in the air seems to leave very little lag animation as soon as you land, during which you can punish the shield/spot-dodge. Although, this is highly situational and you basically have to be right next to them which can put you in danger.

Once more, attempting to plant a C4 is not as efficient as simply tech chasing and following with more dthrows to rack up more damage. You also get a chance to add some grab attacks in there if they are at a high percentage to remove some of the stale move negation on your other attacks and prep you for that tilt kill. It's actually quite safer and puts you in no immediate danger due to the immobilizing properties of Snake's dthrow.

A large reason that there is little snake tactical discussion is because the majority of that was done long ago. If you were here back then, you'd be swamped to your knees with new developments. However, that is not the case as of this day when the majority of Snake's metagame has been discovered. Now it's simply discovering synergy between attacks and explosives and it's getting harder and harder to have new developments unless you get extremely creative.

For new Snake players, it probably all seems new and exciting, but unfortunately, chances are it's been done before.

...I guess that's just my reasoning...and I've kinda quit competitive brawl lol.


lol yeah i ain't been on the site that long so i guess that's why
 

Panix

Smash Ace
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Sep 26, 2008
Messages
583
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NJ, Barnegat
best way to c4 is when the opponent is shield like a retart. stick your mine and then gernade camp. hit one gernade and then blow your c4. or you can spike and blow your c4 for fun ( not sure if thats possible )
 

Taeran

Smash Journeyman
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Nov 24, 2008
Messages
414
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VA
This doesn't need it's own thread....
Well, frankly, because it's just dthrow -> c4 stick...something mentioned long ago back when Snake's metagame was still developing. Then we realized it was difficult to execute the C4 stick on someone after dthrow unless they just lay there on the ground for an extended amount of time, which is largely unreliable. Especially if they do a get-up attack during which the shield stun will likely prevent you from being able to plant the C4 in the first place.

Also, there are much better options out of dthrow than attempting to plant a C4. Whereas if you do plant one, an experienced opponent will dodge/shield immediately as soon as they hear the "Now!" unless you give them enough hitstun. This could potentially work to your advantage if you force them to shield and you're nearby, since detonating the C4 while you're in the air seems to leave very little lag animation as soon as you land, during which you can punish the shield/spot-dodge. Although, this is highly situational and you basically have to be right next to them which can put you in danger.

Once more, attempting to plant a C4 is not as efficient as simply tech chasing and following with more dthrows to rack up more damage. You also get a chance to add some grab attacks in there if they are at a high percentage to remove some of the stale move negation on your other attacks and prep you for that tilt kill. It's actually quite safer and puts you in no immediate danger due to the immobilizing properties of Snake's dthrow.

A large reason that there is little snake tactical discussion is because the majority of that was done long ago. If you were here back then, you'd be swamped to your knees with new developments. However, that is not the case as of this day when the majority of Snake's metagame has been discovered. Now it's simply discovering synergy between attacks and explosives and it's getting harder and harder to have new developments unless you get extremely creative.

For new Snake players, it probably all seems new and exciting, but unfortunately, chances are it's been done before.

...I guess that's just my reasoning...and I've kinda quit competitive brawl lol.
This thread is won. No need to continue.
 

mc4

Smash Journeyman
Joined
Jul 15, 2008
Messages
283
This thread is won. No need to continue.
It was never an argument, and my point was when you down throw someone right next to a ledge then c4 stick them because they only have three options, only one of those options (to immediately roll behind you) would give them enough time to get out the way, unless their damage is up, then there is more hit stun time and you have more time to stick them. I've had good success using this against human players at high levels. You might as well have not even given your cute 2 cents.
 

mc4

Smash Journeyman
Joined
Jul 15, 2008
Messages
283
and the point of this thread was more about variations in a snake players game to remain unpredictable, i wasn't suggesting this as "the best way" just another way.
 

cycon365

Smash Apprentice
Joined
Dec 25, 2007
Messages
157
Location
GA
Was going to go to the Q&A, but this might work better, I managed to stick a MK while in a prone position.

I stuck him right before he grabbed me and killed him in mid-air at 70%.

Is there some sort of window where you can stick a character before they grab you (this is obviously excluding olimar)?
 
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