Fatmanonice
Banned via Warnings
I was messing around yesterday with the Ice Climbers in training mode and decided to try putting some spins on some of the most basic chain grabs. What I did was make Popo do a dthrow and then timed Nana to do a Dsmash as soon as my target hit the ground. They would then bounce the same distance they would after a regular dthrow so I'd then do the same thing over again until my target was at about 40% then I would do a Nana spike. From there, I would time a double fsmash which would set the damage total to about 72%.
There was another variation I did where after the Nana spike where I would go into an Ice Block lock. When done about 3/4 across Final Destination, the most damage I got was 114% damage (against Snake). If I had done it from the far end of Final Destination, I would have probably gotten about 122-126%.
There was another method I tried but I have a strong feeling that it wouldn't work too well on human opponents. After the Nana spike, I would "poke" my target with a jab, forcing the get up animation so that I could grab them again. I would then "drag" them to the edge where I would either Nana spike them to their death, spike them on the ground into a double fsmash, or just hold them so I would whack them with two smash attacks from Nana.
While I'm at it, I wanted ask if another chain grab I do against heavier opponents is inescapable or if my friends just don't know how to get out of it. What I do is do a dthrow at 0% then a little bit before the throw ends, I make Nana do a squall attack forward. While my target is being dragged forward, I grab them just before the squall ends. I then repeat this until about 40% where I then do what I what I described at the end of the third paragraph.
So, my question is whether or not these are dependible or if my friends just don't know how to handle chain grabs?
There was another variation I did where after the Nana spike where I would go into an Ice Block lock. When done about 3/4 across Final Destination, the most damage I got was 114% damage (against Snake). If I had done it from the far end of Final Destination, I would have probably gotten about 122-126%.
There was another method I tried but I have a strong feeling that it wouldn't work too well on human opponents. After the Nana spike, I would "poke" my target with a jab, forcing the get up animation so that I could grab them again. I would then "drag" them to the edge where I would either Nana spike them to their death, spike them on the ground into a double fsmash, or just hold them so I would whack them with two smash attacks from Nana.
While I'm at it, I wanted ask if another chain grab I do against heavier opponents is inescapable or if my friends just don't know how to get out of it. What I do is do a dthrow at 0% then a little bit before the throw ends, I make Nana do a squall attack forward. While my target is being dragged forward, I grab them just before the squall ends. I then repeat this until about 40% where I then do what I what I described at the end of the third paragraph.
So, my question is whether or not these are dependible or if my friends just don't know how to handle chain grabs?