Em Keu
Smash Rookie
- Joined
- Aug 8, 2017
- Messages
- 4
Hey guys, so my team and I are making a Japanese-styled action RPG with a 2D view, and it's actually got some Smash inspirations and Smash-like mechanics, so I thought it might pique the interest of some people here.
There's a playable demo at https://www.kickstarter.com/projects/xenohorizon/luminous-plume-a-fantasy-style-action-rpg (at the top of the main info section, the links are in blue), so if you're bored, maybe try it out? (And well, it's no secret we're looking for support too, but that's totally up to you and I'm not going to push it, haha.)
Here are some of the "Smash-like elements" if you're interested:
- General movement/jumping
- Fast falling (press down while in mid-air)
- Optional tap jump and remappable core controls
- Attack inputs are like smash attacks and the C-stick
- Attacks are more about the different movement properties, special effects, knockbacks, frame data, etc., rather than just having objectively stronger attacks, or being focused on the elements (though it's an RPG so the final game will have some elemental stuff, but it's not core to the game like some RPGs)
- You can fall through platforms, though the demo unfortunately doesn't have any, and the platform setups can be remiscient of Smash stages like Battlefield
- It's also been compared to Subspace Emissary from Brawl... some levels can have a bit of an exploration element, where you're sort of progressing through the side-scrolling stage and whacking on enemies as they come up, so the feel is a bit similar I guess (I actually enjoyed Subspace Emissary quite a bit back in the day, but it's been so long I hardly remember it, so the inspirations are likely more subconscious or coincidental than anything, haha)
The KS page I linked above honestly has the most info, but there's also a site at http://luminousplume.com/ too if you want.
Anyway, getting the 'feel' of the gameplay for an action game can be pretty tough, and we'll likely have to keep polishing things until the very end, so since Smash fans tend to have a good knack for that kind of thing IMO, feel free to give constructive criticism on it if you decide to play it.
There's a playable demo at https://www.kickstarter.com/projects/xenohorizon/luminous-plume-a-fantasy-style-action-rpg (at the top of the main info section, the links are in blue), so if you're bored, maybe try it out? (And well, it's no secret we're looking for support too, but that's totally up to you and I'm not going to push it, haha.)
Here are some of the "Smash-like elements" if you're interested:
- General movement/jumping
- Fast falling (press down while in mid-air)
- Optional tap jump and remappable core controls
- Attack inputs are like smash attacks and the C-stick
- Attacks are more about the different movement properties, special effects, knockbacks, frame data, etc., rather than just having objectively stronger attacks, or being focused on the elements (though it's an RPG so the final game will have some elemental stuff, but it's not core to the game like some RPGs)
- You can fall through platforms, though the demo unfortunately doesn't have any, and the platform setups can be remiscient of Smash stages like Battlefield
- It's also been compared to Subspace Emissary from Brawl... some levels can have a bit of an exploration element, where you're sort of progressing through the side-scrolling stage and whacking on enemies as they come up, so the feel is a bit similar I guess (I actually enjoyed Subspace Emissary quite a bit back in the day, but it's been so long I hardly remember it, so the inspirations are likely more subconscious or coincidental than anything, haha)
The KS page I linked above honestly has the most info, but there's also a site at http://luminousplume.com/ too if you want.
Anyway, getting the 'feel' of the gameplay for an action game can be pretty tough, and we'll likely have to keep polishing things until the very end, so since Smash fans tend to have a good knack for that kind of thing IMO, feel free to give constructive criticism on it if you decide to play it.