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amiibo training.

Has anyone had a similar problem


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Kozmiic27

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So after retraining my yoshi for the 5th time now I have come to notice that most of the stuff hes doing at lvl 50 didnt come off of me, even though 100% of the games were one on ones with him and I.

Every time I retrained him id do a different playstyle but by the end hes always egg spamming, and retreating, then smashing when enemies get to close. But some of the skills he picked up off of me like aerials, grabs, rolls, air/spot dodges, and perfect shielding. I know this because one of the times all I did was do A moves on ground and he didnt know how to do any of that although he still was egg spamming.

When I fought him I always played yoshi but I just want to ask if anyones had a similar problem while training their amiibos. Because half the stuff they end up doing at the end has always been the same no matter how I train him.

TL;DR: Yoshi amiibo seems to do the same thing everytime I retrain him and only having minor differences even though I used completely different playstyles each time
 
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CrazyChaos

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My experience with my Yoshi amiibo has been pretty much the same, but I have not tried retraining it a second time yet.
 

Vash_VisionZ

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My Samus and Marth amiibos have really picked up most of their tactics off me. I don't know if it depends on amiibo to amiibo or what. My samus even uses the morph ball bombs to create space like I do. Marth also short hops to a neutral air then fast falls the same way as I do too.
 

YoshiandToad

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Likewise, my Yoshi amiibo has been doing stuff I haven't taught it. Tried to teach it to use Yoshi Bomb more often and didn't teach it to flutter kick at all...guess which of the two he's using?

May be a Yoshi amiibo thing only? I haven't been able to test with any other amiibos yet due to the sudden price skyrocket and some being xmas presents.
 

Kozmiic27

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Yeh as to what the samus and marth guy above its probably only yoshi. I dont know if they can get 'patched' but who knows
 

ShasOkais

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I've had a similar issue training my Samus Amiibo. I've trained her to 50 twice now, and both times she has had VERY different play-styles. My first time I fought it 1v1, me as Zero Suit Samus and it as Samus, until it was level 25. At which point I got lazy and threw it to the dogs. Metaphorically of course. In reality I just put it in an 8 player free-for-all with 7 lvl 9 CPUs, all of which were random. My Samus ended up dodging/shielding like crazy, missile spamming and using unsafe Screw Attacks once it became lvl 50.
My second time I trained 1v1 with just myself as Samus against it, until it was level 38. At that point I let it fight a lvl 9 Samus CPU until it because lvl 50. This second time it still missile spams, but much less pointless dodging, no unsafe Screw Attacks, and less unnecessary shielding. Along with much more aggressive traits.

After resetting my Amiibo, I found that it will keep learning once it is level 50. So there was no real point in me resetting mine. Even though now I have a AI-killing machine that I am very proud of, instead of a trigger-happy pacifist. So what I'm saying, is you may want to consider training it new habits while it is still level 50, instead of resetting it over and over. Mine is still learning, and I see it getting better every single game. And while you may not see any visual evidence for them to continue learning once they hit 50, the audio "level up" is still there.

As a note to anyone else out there using Samus Amiibo, I have not been able to teach it to use midair grapple as a weapon. The only time I could drill it in was I taught it to jump above a ledge and midair grapple-attack anyone standing nearby, before falling below and using Screw Attack to grab the ledge. I'm somewhat frustrated, since it is a fairly safe attack to use, both for slight damaging without leaving an opening, and for popping light projectiles midair. However, I'm satisfied with the little use of it I have taught it.
 
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Sneak Sneaks

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Question to Amiibo users: How do you take out the stat boost on the Amiibos? A Link Amiibo I use has +6 attack +6 defense and +5 speed and I want its stats to be 0 or balanced. Do the stats consume after battles or something? I've been fighting with it after it is level 50 and its stats keep being the same. Do I have to reset it?
 

Kozmiic27

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Question to Amiibo users: How do you take out the stat boost on the Amiibos? A Link Amiibo I use has +6 attack +6 defense and +5 speed and I want its stats to be 0 or balanced. Do the stats consume after battles or something? I've been fighting with it after it is level 50 and its stats keep being the same. Do I have to reset it?
Yep lol, I never knew people fed their amiibos
 

KenboCalrissian

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I just started playing with a Kirby Amiibo yesterday, and right away noticed some odd behavior I didn't like. I can come up with an explanation for most of it, but what it's doing is certainly unintentional.

It's important to note that it mimics EVERYTHING you do. My mistake is I'm trying to train it like I would a dog or a virtual pet - I'm actually trying to punish it for bad behavior. Some of those results were favorable (it's become a beast of a punisher) - however, it's also picked up on me sitting idle and watching it from a distance, so now it's way too passive. If I stand still, it will move to a specific distance away from me and spam jab combos and sh -> fair, never approaching. It's just hoping I'll walk into it and receive damage.

The one big thing I noticed off the bat is that, at the start, it kept spamming Rock, which is a move I rarely if ever use. However, I managed to carve that out of it by running in and grab/throwing it every time it did it, so it eventually stopped using that move entirely.

TL;DR, I feel like I don't understand the best way to train these things. It seems like it's trying to mimic me, but it does so at inopportune times (even at level 34). Directing my training towards specific goals seems to have unintended side-effects that I'm not sure are beneficial yet. On the plus side, watching this thing work is pointing out tendencies I have that I should work on ironing out of my own game, so that's a plus.

At the start, I fought it as Kirby let loose full force to give it a taste of what to expect. It didn't seem to be learning much from it, so I started walking up to it and letting it hit me, just to see what it would do. At level 7, I noticed it had a weird tendency to frequently use Rock while on the ground even though I almost never use that move, and I was nowhere near it. It also kept doing jab combos from a fair distance away. I decided to punish it every time it did this by grabbing and throwing, then extended this to every mistake it made. For a while, this was the only damage I put on it, before letting loose again. I repeated this with a game as Yoshi, because I wanted to show it how I play with my main and I didn't want it to only know how to fight another Kirby.

Around level 20, I switched back to Kirby, and decided to stand still and watch what it did again. It was using Rock much less frequently if ever, but still starting jab combos from far away. It had also started sh > fairing often. After a while, I realized if I moved toward or away from it, it would move to that exact distance and use only those two attacks. It was at this point that I realized the reason for this is because it was expecting me to run in and it wanted to catch me. Testing this theory, I went at it full force again, and now noticed it was suddenly very good at catching me with a jab or grab. It was starting to get pretty good at punishing me.

However, there was something else going on that I didn't like - an unintended side-effect of me sitting back and watching, and only punishing it for every move it made, is that it had become extremely passive. It never wanted to come any closer than four Kirby-widths away, opting instead to wait until I came to it to respond. However, it was starting to become pretty good at punishes. I moved on to edge-guarding training, getting a ton of kills by hanging off the ledge and dropping off to bair it to death (and as a result realized I'm starting to really like Kirby for myself!)

My girlfriend was watching by now, and noted that, so far, the only projectiles it's seen me use were Yoshi eggs and Kirby's uair. I switched to Samus, expecting to blast it in the face repeatedly. However, by level 26 it was now dodging 19 of 20 shots fired perfectly, alternating between sidestepping, shielding, jumping over (and even between homing missiles), and even simply ducking. At first, it would try to approach between, but I would punish it for doing so - I'm not a good Samus player, but I tried my best to emulate what I've seen good players do online.

I kept this up all the way up to its current level, 37. It's now totally afraid to approach me at all, and instead will stand on the far side of the stage and perfectly dodge projectiles. Disappointed, I decided to switch tactics and bum rush it for the remainder of the match. It doesn't know how to air dodge to avoid Samus's Screwball attack or her uair, and dash attacks seem particularly effective against it (which makes some sense, since I haven't been using that as much as I've been playing more passively to study it). On the plus side, it's ridiculously good at dodging close-range attacks, interrupting combos with jab, can grab me even faster than a level 9 CPU can, and it's starting to get ballsy with its edge guarding.

Only time will tell how this thing will turn out when it hits 50. It's very difficult to hit, but it doesn't seem particularly interested in going in for a kill. For my next training session, I want to set it to a timed stock match, get one kill on it, and dodge the rest of the time and win via timeout. Or, I need to just wail on it like I would any other opponent. I need to teach it to be more aggressive - a disappointing outcome, given that I'm usually an extremely aggressive player. It makes sense in retrospect, but it makes it difficult to study if it's actually picking up on my studying it as though it's part of my play style.

I'm glad I'm spending some time with a 'trial' Amiibo before getting my hands on Yoshi and Fox, the two I really want to be my best. At least I've taught it to taunt when it kills.
 

KiteSC

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My marth amiibo has input reading counters. And keeps going for usmash out of shield. That scripting *******, I taught you better than this.
 

ShasOkais

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Question to Amiibo users: How do you take out the stat boost on the Amiibos? A Link Amiibo I use has +6 attack +6 defense and +5 speed and I want its stats to be 0 or balanced. Do the stats consume after battles or something? I've been fighting with it after it is level 50 and its stats keep being the same. Do I have to reset it?
Unfortunately, yes, you will have to reset it. Either that, or you could spend days trying to farm parts and then feed it until those stats balance out to 0, but it will end up with negative effects instead. Sorry, but your best bet is a reset.

As a note, I've observed that even without stat increases made by the player, an Amiibo receives a level-based passive buff that is invisible, and may prove hard to notice. I've also observed that stat changes are only present while custom parts are enabled, but effects are constant, whether or not parts are enabled.

I hope I've been able to answer your question, as well as further questions you might have had.

That was not the answer I was expecting lol, so what's the point of feeding them?
The point of feeding an Amiibo is mainly to give it passive effects that you wouldn't use on your custom fighters. It makes your Amiibo easier to fight if you give it bad stats/effects, or hard to fight with good stats/effects. Personally I feed mine, as my favorite part about Smash 4 has been custom characters. If you have any questions about feeding them, I can give a detailed explanation of how the system works. Or you could just look around the site a bit. But essentially the purpose is to make a better fighter, for whatever purpose you may have for it.

I hope I was able to answer your question fully. If I haven't please feel free to tell me. I enjoy feedback.
 
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KenboCalrissian

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I've also observed that stat changes are only present while custom parts are enabled, but effects are constant, whether or not parts are enabled.
What about custom moves? I don't have any unlocked for Kirby yet, so I haven't been able to test this. Does the Amiibo revert to default moves if custom moves are disabled for a match?
 

ShasOkais

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What about custom moves? I don't have any unlocked for Kirby yet, so I haven't been able to test this. Does the Amiibo revert to default moves if custom moves are disabled for a match?
Special moves are also constantly on whether or not parts are enabled. And its best to train your Amiibo with the special moves you intend it to use. They will often think they have special 1, when they are really using special 2 or 3 otherwise. Sometimes you can train it with 1 and use 2 or 3 though. For example, my Samus had no problems training with Sp-side 1, and switching to sp-side 3 (normal missile, switching to the delayed, but really fast ones).

Do not forget that Amiibos still learn after hitting lvl 50, so you don't need to reset it entirely if you switch the moves. You may need to do some 1v1 training for a while after switching moves though.
 

ginjirou17

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I trained my samus amiibo (SA-X) 1 on 1 till lvl 50 with samus. I HUNTED my amiibo i would chase after its flailing body.

But after it hit lvl 50 i saw tjat it would run away to a safe distance and then proceed to attack. Is it my fault for being to aggresive? How do you train your amiibo to be as aggressive as you. I did like it that he used the same combo's as me when it was attacking
 

ginjirou17

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I think i fixed my amiibo. Just retrained him only doing hand to hand. No projectiles till lvl 30. When he would run i would stand and wait so it would see if i run nothing is happenning. Now my amiibo is more agressive. Now i need to fix its smash spamming
 

Kozmiic27

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Yo to fix smash spamming all you need to do is punish ur amiibo when he trys to do it, usually with a shield grab or a roll grab etc. My amiibo did this but now he only uses up smash as a kill move when im on 100% or higher
 

KenboCalrissian

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Interestingly, my Kirby's started to get over its fear of aggression after I threw it into some 4-man FFAs and team battles. I was almost ready to reset it, until I saw it 3-stock a FFA with 7 kills. It still has an annoying tendency to walk right up to an opponent and stand there, waiting to dodge or waiting to get hit - another side effect of me doing the same to see what it would do to me, so I might have to reset anyway and adjust my training accordingly.

I think it pays to show your Amiibo other game modes, even if it's being raised for something specific.
 
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ginjirou17

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6you don't have to reset your amiibo. It keeps adapting after lvl 50. Just train with it longer for it to forget.

@ Kozmiic27 Kozmiic27 my samus now spams up smash alot but he can guard so fast or dodge so fast in a row it is very hard to punish him for spamming. He is lvl 45 now. He can defeat lvl 9 fox cpu but he cannot defeat me yet.

I have not fed him any equipment
 

Kozmiic27

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6you don't have to reset your amiibo. It keeps adapting after lvl 50. Just train with it longer for it to forget.

@ Kozmiic27 Kozmiic27 my samus now spams up smash alot but he can guard so fast or dodge so fast in a row it is very hard to punish him for spamming. He is lvl 45 now. He can defeat lvl 9 fox cpu but he cannot defeat me yet.

I have not fed him any equipment
Yeh I know they adapt after 50 but it like the saying goes, you cant teach an old dog new tricks, although u can with amiibos its more time consuming than just resetting and starting fresh
 

KenboCalrissian

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Right. I think they're programmed to learn "habits" in their early levels. In my case, it picked up on me standing next to it and letting it hit me, so now it has a habit of walking up to an opponent and letting them deal free damage. Fortunately, I also spent a lot of time walking up to it and rolling away right when it attacks, so it's gradually learning this is more effective, hence why it's so difficult to land a hit on the stupid thing.

I may have the trolliest Amiibo yet, which is why I'm hesitant to let it go... it's annoying, but it's also pretty unique, and it must be doing something right if it's decimating FFAs despite not being trained to do so.
 
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CharmingRogue851

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My Link/Peach Amiibo are exactly the same. I once thought I thought Peach to float above ground and edgeguard with float, but after seeing the level 9 CPU do it, I realized it's just a thing that CPU's do automatically. She's still using counter like there's no tomorrow, even though I never used it once.

In a sense Amiibo feel more like level 11 CPU or something.


On an unrelated note, my Level 29 Fox Amiibo (that started the match at level 14) won against my 1 week old level 50 Link Amiibo (that I've been training every day) in a 20 stock battle. Fox Amiibo OP
 
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KenboCalrissian

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Has anyone had any luck teaching their Amiibos how to deal with stage bosses? My g/f tried to show her Peach how to deal with Yellow Devil, then pitted hers against my Kirby who's never seen it before. Both Amiibos usually ignored the Yellow Devil even when its blobs were flying across the screen damaging them, but every once in a while they'd turn around and give it a single slap to the face before ignoring it again. The fact that both Amiibos behaved the same, despite only one having practiced against that boss before, was rather disappointing.
 
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ginjirou17

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My samus ignored stage bosses but after seeing it become my allie a few times it started attacking it and you ifbyou got to close
 

Sneak Sneaks

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The point of feeding an Amiibo is mainly to give it passive effects that you wouldn't use on your custom fighters. It makes your Amiibo easier to fight if you give it bad stats/effects, or hard to fight with good stats/effects. Personally I feed mine, as my favorite part about Smash 4 has been custom characters. If you have any questions about feeding them, I can give a detailed explanation of how the system works. Or you could just look around the site a bit. But essentially the purpose is to make a better fighter, for whatever purpose you may have for it.

I hope I was able to answer your question fully. If I haven't please feel free to tell me. I enjoy feedback.
Thanks a lot! Another question: Do I need to train it until level 50 by myself or could I let it fight a pc until it gets to level 50 and then start training it myself? And should I fight it with Link or it really doesnt matter which character I use to fight it?
 

ShasOkais

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Thanks a lot! Another question: Do I need to train it until level 50 by myself or could I let it fight a pc until it gets to level 50 and then start training it myself? And should I fight it with Link or it really doesnt matter which character I use to fight it?
So I thought it would be alright just to let my Samus fight AIs, but after seeing the potential my new Pikachu showed off from me and another person training it hard 1v2, my Samus sucks. So depending on how you want it to turn out, that is more or less fine. You see, the Amiibo will still learn after hitting lvl 50, however they learn slower with every level they gain. So its good practice to teach it to kick butt as it levels, but its not going to kill you if you let it fight AIs.

And to answer your second question, there is evidence to suggest that training any Amiibo with Rosalina will make it think it has a Luma. With this in mind, if you train your Link with a Pikachu, it might think its a Pikachu instead. This can be useful if you want to give your Amiibo some interesting techniques or quirks, but in general, its best to train your Amiibo with the same character that it is. And this mainly only applies to Amiibos less than level 25. If its level 40 or so, or anything higher, you're propably safe to train any Amiibo against any character.
And to further answer this question, there has been evidence that suggests Amiibos gain more experience by fighting other Amiibos. This may cause identity confusion in some cases, however it is always a viable option. Especially since it is possible albeit difficult, to beat sense into them and straighten them out.

I hope I answered your questions to your satisfaction. If I did not, please feel free to tell me so. I enjoy feedback of all kinds, even negative. And if you have any further or related questions, feel free to ask them.
 

KenboCalrissian

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I wonder what would happen if I trained an amiibo from 1-50 via 7v1, with all characters matching the amiibo...
 

ShasOkais

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I wonder what would happen if I trained an amiibo from 1-50 via 7v1, with all characters matching the amiibo...
Lol, now theres an idea. However, I must say I already tried this with my Samus. It eventually levels out to be pretty much exactly as good as the AIs it fights, and it picks up on some terrible habits. Also, you may never be able to lay a finger on it. EVER.
 

DakotaBonez

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I fought a level 50 amiibo the other day, it was raised by a special ed kid. It was very passive and only attacked me if I was freefalling. It was quite effective as a teammate.
You know when yer playing a 4 player free for all with your friends, but one guy always hides in the corner and only jumps in after both players are heavily damaged or stuck midair and able to be easily punished? Thats how this kid and his amiibo played, the similarities in their playstyles were uncanny.

The amiibo failed horribly in 1 on 1 battles. Sure it had taken enough beatings to learn how to block pretty good, but it had no idea how to fight, I'd say it was somewhere on par with a level 4 cpu. So I've seen firsthand what crappy training can do for an amiibo.


Gonna hold off on amiibo's til someone comes up with a definitive way to train 'em, or I see a wii fit trainer amiibo in stock.

So far I see two logical approaches.

1. Fight your amiibo, playing as every character on the roster so that it can learn how to cope with each character.
(Possible downsides being that the amiibo may try to emulate tactics you use with other characters)

2. Fight WITH your amiibo on a team, play as the SAME character it is, and fight each character in the roster with it, so you can teach it your moves.
(Possible downsides being that the amiibo may only learn how to fight on a team with you, if yer on a team with it don't come to its rescue, let it learn to fend for itself)

Ideally in these situations you'd be fighting an expert of each character or at least a high level CPU of each character. Also, these scenarios are designed to train an amiibo in 1 on 1 battles.
 
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ShasOkais

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I fought a level 50 amiibo the other day, it was raised by a special ed kid. It was very passive and only attacked me if I was freefalling. It was quite effective as a teammate.
You know when yer playing a 4 player free for all with your friends, but one guy always hides in the corner and only jumps in after both players are heavily damaged or stuck midair and able to be easily punished? Thats how this kid and his amiibo played, the similarities in their playstyles were uncanny.

The amiibo failed horribly in 1 on 1 battles. Sure it had taken enough beatings to learn how to block pretty good, but it had no idea how to fight, I'd say it was somewhere on par with a level 4 cpu. So I've seen firsthand what crappy training can do for an amiibo.


Gonna hold off on amiibo's til someone comes up with a definitive way to train 'em, or I see a wii fit trainer amiibo in stock.

So far I see two logical approaches.

1. Fight your amiibo, playing as every character on the roster so that it can learn how to cope with each character.
(Possible downsides being that the amiibo may try to emulate tactics you use with other characters)

2. Fight WITH your amiibo on a team, play as the SAME character it is, and fight each character in the roster with it, so you can teach it your moves.
(Possible downsides being that the amiibo may only learn how to fight on a team with you, if yer on a team with it don't come to its rescue, let it learn to fend for itself)

Ideally in these situations you'd be fighting an expert of each character or at least a high level CPU of each character. Also, these scenarios are designed to train an amiibo in 1 on 1 battles.
While both of those suggestions work in concept, neither work great in application. If an Amiibo fights a different character than itself from an early level, it has the ability to confuse itself with that character. Most notably with Amiibos thinking they have a Luma after training with Rosalina from lvl 1. Your primary objective is to teach X that it is X, and how to use X. X could be whatever character you want, but the same rule applies. Then, once its butt has been thoroughly kicked (at least lvl 30 by now), it can more easily learn how to fight other characters, with almost no character confusion. This is when it should start behaving like its trainer, and should start winning, or at least coming close. Also, if you train it as a teammate, it is less likely to pick up info from you, than it is to learn from opponents. So if you want it to have your playing style, you almost have to 1v1 it as that character. If you want broad spectrum, let it face whatever AFTER it has learned what character it is, and it will develop its own unique fighting style.
Now, if you want the best butt-whooping Amiibo possible, you'll either have to be extremely pro and 1v1 train it, or have it learn from several people in a 1v2, 1v3 etc. Both require all characters to be the same for max effectiveness. And both work on the logic of "the harder you stomp it, the better it gets, PERIOD".
 
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KenboCalrissian

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What I'd like to learn is how to effectively focus your training. My amiibo has shown that it can be done, since it emulates my passive studying/dodging/punishing bad behavior habits I tried in its infancy. Mine has learned to dodge and punish to a scary degree, but that's all it does - it avoids direct confrontation as much as possible, and sometimes will stand next to an enemy waiting for them to attack it so it can dodge rather than initiate an attack itself.

Trying to teach it edge guarding seems to have been a failure, too - it's a little bit ballsier off stage (and it's uncannily good at footstooling to death, which is hilarious), but it won't drop off ledge > bair like I taught it. Instead, it throws out bairs at weird times on stage.

Focused training definitely seems to have its applications, but more study needs to go into learning when and for how long. I think it's safe to say if you're doing it until you actually see it happen, you're probably doing it too long, because by then it might be overdoing it. There's probably an optimal range of levels you should be doing specific training, and it's just a matter of working that out.
 

DexstarGAMER

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NNID
DexstarGAMER
Man i've trained my Mario amiibo and he just don't want to mimic me, he just use up smash a lot and he never uses F.L.U.D.D. also he doesn't do aereals attacks, also when i kill him i taunt, but he doesn't!!!! i will reset him
 

KenboCalrissian

YouTube: SewerBuddies
Joined
Apr 21, 2013
Messages
3,287
Location
Yoshi Isle
NNID
KenboCalrissian
3DS FC
2165-5810-5680
Switch FC
SW 5178 3144 4326
Peach: Will not use dsmash at all, even though my girlfriend said she used this practically to the point of spamming it. Has a bizarre tendency to usmash all the time instead, and is obnoxiously good at landing it.

Kirby: For some reason, it just wants to spam B all day. Once it gets somebody's power, it's practically the only thing it'll use. This is very bizarre because it wasn't doing this the other day.

@ ShasOkais ShasOkais , I noticed what you were talking about with the amiibos getting passive buffs, except they're present even when customizations are off. I watched my girlfriend fight my Kirby as Zelda and saw some off-the-charts damage differences. A single bair from Kirby did a whopping 21% damage, and after it copied Farore's Wind, I noticed Zelda's would only do 1% damage per hit while Kirby's would do 6% per hit.
 
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Kozmiic27

Smash Apprentice
Joined
Nov 10, 2014
Messages
101
Location
Yoshi's Story
Peach: Will not use dsmash at all, even though my girlfriend said she used this practically to the point of spamming it. Has a bizarre tendency to usmash all the time instead, and is obnoxiously good at landing it.

Kirby: For some reason, it just wants to spam B all day. Once it gets somebody's power, it's practically the only thing it'll use. This is very bizarre because it wasn't doing this the other day.

@ ShasOkais ShasOkais , I noticed what you were talking about with the amiibos getting passive buffs, except they're present even when customizations are off. I watched my girlfriend fight my Kirby as Zelda and saw some off-the-charts damage differences. A single bair from Kirby did a whopping 21% damage, and after it copied Farore's Wind, I noticed Zelda's would only do 1% damage per hit while Kirby's would do 6% per hit.
Yeh and my friends link spams b and side b and when they get close he just shields and waits for an attack to punish.. I trained it the first 30 lvls with him and we were playing extrememly agressive.. weird
 

Pyr

Smash Lord
Joined
Jul 7, 2014
Messages
1,053
Location
Somewhere Green
I really think the first 50% of an Amiibo's training is "how do I play?" The second 50% would become "how do I win?"

Remember back to your first days of Smash, learning how to use things and what the buttons did and everything like that. I bet you picked up a lot of habits and emulated things then, kind of like the amiibo does. After that, you start to learn how to beat things. Like @ Kozmiic27 Kozmiic27 just said, they played aggressively. What beats aggression? Some well-timed defense, thus the Amiibo's playstyle.

It's weird and complex, but I'm loving it.
 

CharmingRogue851

Smash Rookie
Joined
Nov 30, 2014
Messages
20
Location
Rotterdam, Netherlands
Peach: Will not use dsmash at all, even though my girlfriend said she used this practically to the point of spamming it. Has a bizarre tendency to usmash all the time instead, and is obnoxiously good at landing it.
It's like you're describing my Peach amiibo. Mine also uses the neutral B a lot more (even though I never used that move before in my life). I think they all have a 'set' programmed pattern. I don't think you can learn Amiibo to do too much from what I can tell.
 
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