Shiliski
Smash Journeyman
Regarding the differences between Level 50 Amiibos and Level 9 CPUs, I did a quick experiment to try and discredit the notion that they are in any way the same.
10 Games in a row. Amiibo is level 50 the whole time and so is already trained. CPU is of course level 9. Stages are randomly selected Omega stages. CPU and Amiibo are both Link. 3 Stocks, no time limit, no items.
Game 1: Amiibo wins by 1 Stock
Game 2: CPU wins by 1 Stock
Game 3: Amiibo wins by 2 Stocks
Game 4: Amiibo wins by 2 Stocks
Game 5: Amiibo wins by 3 Stocks.
Game 6: Amiibo wins by 2 Stocks.
Game 7: Amiibo wins by 1 Stock.
Game 8: Amiibo wins by 2 Stocks.
Game 9: Amiibo wins by 2 Stocks.
Game 10: Amiibo wins by 1 Stock.
Amiibo won 90% of the time. 30% of the time it had one stock remaining, meaning a close battle. 50% of the time it had 2 stocks remaining, showing a significant lead. 10% of the time it won by 3 stocks, but considering that's only 1 match we can't really tell if it's really supposed to be 15% or 5% or whathaveyou. Amiibo only lost 10% of the time, and even then it was only by 1 stock, and it comes with the same disclaimer as the 3 stock match
So we have it that 60% of the time, Amiibo wins by a significant margin, barely wins 30% of the time, and only loses 10% of the time. We can be fairly certain that, at the very least, the Amiibo is stronger than the CPU.
It's also worth noting that the Amiibo struggled at first, but after it lost 1 match it started playing significantly better. This coincides with Nintendo saying that the amiibo learns faster when it loses. I also noticed that the amiibo was really strong shortly after that first win, but after the 3 stock it didn't seem to do as well. I expected it to continue 3 stocking the whole time, so the fact that the amiibo did not do this is worthy of note.
Furthermore, there are a number of behaviors that the Amiibo did quite often that the CPU did not.
Example A: The Amiibo would pull out a bomb and hold onto it until it exploded, often performing other moves while seemingly forgetting that the bomb even existed. Out of 10 matches, the Amiibo held onto the bomb too long a total of 8 times. The CPU only held on too long 2 times, but the CPU usually had a reason for holding onto it, such as getting stuck in a combo so that it couldn't throw it. It's also worth nothing that, before these 10 matches, the Amiibo almost NEVER used bombs (less than one time a match), whereas when it faced the CPU mirror it started using the bombs poorly and then eventually started using them correctly.
Example B: The Amiibo would almost always jump before using the bow (at least 5 times a match), while the CPU would almost never do this (only once in all 10 matches).
Example C: The Amiibo would often retreat from the enemy (presumably so that it could start spamming projectiles, which is a pattern that it has had for a while now), while the CPU would never retreat. This often led to the Amiibo running away from the CPU and the CPU chasing it down.
Example D: Related to C, the Amiibo seems to have 2 distinct modes of attack: "Run away and spam projectiles" and "Approach and Attack". The CPU only has 1 mode, which is "Approach and Attack".
Based upon this evidence, I can be very comfortable in the conclusion that the Amiibo AI is very different from the CPU AI, based upon the fact that they have very different flaws and patterns. Secondly, I can say with confidence that the Amiibo is consistently superior to the CPU, not enough to 3 stock it every single game but enough to win out overall. Thirdly, there are several notable changes in the Amiibo's behaviors that happen over time, where as the CPU has displayed no notable change in its behaviors. These changes tend towards an improvement in the Amiibo's performance, which is synonymous with learning.
I think we can say with certainty that the Amiibos actually do learn, that Nintendo didn't outright lie or exaggerate when they said that Amiibos learn, and that the Amiibo AI is not the same as the CPU AI.
The Amiibo is not consistent with the default CPU. It is consistent with an AI that learns.
Also I did not see any significant bonus damage from the Amiibo. If there is any such damage increase, it is well below 5%.
EDIT:
I just did an experiment where I reset the amiibo, took him into a 1v1 match on FD, and didn't put in any inputs. I just set the controller down and did nothing. The amiibo walked right up to me and stared, also doing nothing.
After a while I started spamming taunts to see if I could get it to also spam taunts, but it wouldn't do it. It copied my top-tier strategy of doing nothing and not moving, but it didn't copy the taunts.
After a while I started attacking it. Only then did it start attacking back, instantly leveling to 4. Next match I took on the same strategy and stood still, and the amiibo again walked right up to me and did nothing. This went on until suddenly the amiibo leveled to 6 and started throwing out attacks.
10 Games in a row. Amiibo is level 50 the whole time and so is already trained. CPU is of course level 9. Stages are randomly selected Omega stages. CPU and Amiibo are both Link. 3 Stocks, no time limit, no items.
Game 1: Amiibo wins by 1 Stock
Game 2: CPU wins by 1 Stock
Game 3: Amiibo wins by 2 Stocks
Game 4: Amiibo wins by 2 Stocks
Game 5: Amiibo wins by 3 Stocks.
Game 6: Amiibo wins by 2 Stocks.
Game 7: Amiibo wins by 1 Stock.
Game 8: Amiibo wins by 2 Stocks.
Game 9: Amiibo wins by 2 Stocks.
Game 10: Amiibo wins by 1 Stock.
Amiibo won 90% of the time. 30% of the time it had one stock remaining, meaning a close battle. 50% of the time it had 2 stocks remaining, showing a significant lead. 10% of the time it won by 3 stocks, but considering that's only 1 match we can't really tell if it's really supposed to be 15% or 5% or whathaveyou. Amiibo only lost 10% of the time, and even then it was only by 1 stock, and it comes with the same disclaimer as the 3 stock match
So we have it that 60% of the time, Amiibo wins by a significant margin, barely wins 30% of the time, and only loses 10% of the time. We can be fairly certain that, at the very least, the Amiibo is stronger than the CPU.
It's also worth noting that the Amiibo struggled at first, but after it lost 1 match it started playing significantly better. This coincides with Nintendo saying that the amiibo learns faster when it loses. I also noticed that the amiibo was really strong shortly after that first win, but after the 3 stock it didn't seem to do as well. I expected it to continue 3 stocking the whole time, so the fact that the amiibo did not do this is worthy of note.
Furthermore, there are a number of behaviors that the Amiibo did quite often that the CPU did not.
Example A: The Amiibo would pull out a bomb and hold onto it until it exploded, often performing other moves while seemingly forgetting that the bomb even existed. Out of 10 matches, the Amiibo held onto the bomb too long a total of 8 times. The CPU only held on too long 2 times, but the CPU usually had a reason for holding onto it, such as getting stuck in a combo so that it couldn't throw it. It's also worth nothing that, before these 10 matches, the Amiibo almost NEVER used bombs (less than one time a match), whereas when it faced the CPU mirror it started using the bombs poorly and then eventually started using them correctly.
Example B: The Amiibo would almost always jump before using the bow (at least 5 times a match), while the CPU would almost never do this (only once in all 10 matches).
Example C: The Amiibo would often retreat from the enemy (presumably so that it could start spamming projectiles, which is a pattern that it has had for a while now), while the CPU would never retreat. This often led to the Amiibo running away from the CPU and the CPU chasing it down.
Example D: Related to C, the Amiibo seems to have 2 distinct modes of attack: "Run away and spam projectiles" and "Approach and Attack". The CPU only has 1 mode, which is "Approach and Attack".
Based upon this evidence, I can be very comfortable in the conclusion that the Amiibo AI is very different from the CPU AI, based upon the fact that they have very different flaws and patterns. Secondly, I can say with confidence that the Amiibo is consistently superior to the CPU, not enough to 3 stock it every single game but enough to win out overall. Thirdly, there are several notable changes in the Amiibo's behaviors that happen over time, where as the CPU has displayed no notable change in its behaviors. These changes tend towards an improvement in the Amiibo's performance, which is synonymous with learning.
I think we can say with certainty that the Amiibos actually do learn, that Nintendo didn't outright lie or exaggerate when they said that Amiibos learn, and that the Amiibo AI is not the same as the CPU AI.
The Amiibo is not consistent with the default CPU. It is consistent with an AI that learns.
Also I did not see any significant bonus damage from the Amiibo. If there is any such damage increase, it is well below 5%.
EDIT:
I just did an experiment where I reset the amiibo, took him into a 1v1 match on FD, and didn't put in any inputs. I just set the controller down and did nothing. The amiibo walked right up to me and stared, also doing nothing.
After a while I started spamming taunts to see if I could get it to also spam taunts, but it wouldn't do it. It copied my top-tier strategy of doing nothing and not moving, but it didn't copy the taunts.
After a while I started attacking it. Only then did it start attacking back, instantly leveling to 4. Next match I took on the same strategy and stood still, and the amiibo again walked right up to me and did nothing. This went on until suddenly the amiibo leveled to 6 and started throwing out attacks.
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