The Metagame documentary is a finalist in three awards this year. You can vote for it on the Esports Awards.
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It's not THAT good for edgeguarding, though edgeguarding with N-air/F-air this way looks pretty cool. The best use for this AT is ledgehop B-air. You can do two of them before landing on stage, or you can waveland after the first B-air. It's super sick on FoD especially where the platforms make your wavelands more smooth.You mean that you can wallup directly after pressing away from the ledge Ive did it a couple time by error trying to ledgehdrop something but If you can tell me if theres a method to do it it would be a practical thing for edgeguard as you are not wasting a jump
do you have l-canceling and wavedashing down? if not those definitely have to be at the top of your list.Hey, some noob here:
Just started playing competitvely, going to my first tourney in about 2 weeks. Mario is my best character, but I need to improve... so what is fundamentally the most important aspect of playing mario? Or give me something I can work on.
From my experiences, Mario's fireballs can also be used for harassment, but they aren't that reliable like Doc's pills since they don't deal that much damage or have much of a trajectory bounce. I tend to get away with throwing a fireball or two since it can interrupt a combo in progress, or prevent someone from recovering.I get that, and I'm honestly happier with it. The interactivity of movement is really the draw of Mario for me so I'm fine with not having large swathes of my meta game consist of plipping fireballs.
From what I've seen from watching footage of Mario players (mostly A Rookie who is an underdog hype machine) Mario mostly uses fireballs when he's recovering to harass his opponents edgeguard attempts. Is there any other consistent use for it? Some niche situation where it's really utility? I see some players use it rarely but if it's for a certain situation I haven't been able to figure it out yet.