smashbrolink
Smash Journeyman
Just a small gripe thread; I've been playing as the Mii Swordfighter for a bit now, and no matter what I try I simply cannot get over how bad many of its A attacks are, especially compared to Link, my main.
Below is a short list, but if someone can point out something about these moves that makes them viable, or show me how I may just be using them wrong, please do tell, because I WANT to like this fighter...
Neutral Aerial A has so little attack power and knock-back that it's practically worthless as a kill attack, and barely passable as a spacing/push-back tool.
Forward Aerial A is practically worthless against grounded opponents that are the size of Mario or shorter, and air dodging is so easy that it's practically impossible to hit with it in the air as well.
Back aerial's hitbox is so fast and short that the timing is difficult to get down without being punished just for attempting it, and the launching power below 100% on top of the lag makes it almost not worth doing.
Forward tilt on the ground is weak to the point of painful, and the range is pathetic for a sword.
The down smash has almost no knock-back unless you hit with the back swing and the recovery lag makes it far too punishable.
The up smash and forward smash are practically the only two great moves it has, and then only if they actually hit, but both of those also have horrendously punishable lag if either one whiffs, whilst main-line characters like Yoshi and Rosalina can almost spam theirs due to the lack of lag at move's end...
I'm seriously disappointed with how their A set has turned out. There are so many bad moves that you practically NEED to add in some customization items if you want to do anything worthwhile with them, or at least that's how it seems to me.[And I'd rather not put any of those on them for regular battles, honestly]
Below is a short list, but if someone can point out something about these moves that makes them viable, or show me how I may just be using them wrong, please do tell, because I WANT to like this fighter...
Neutral Aerial A has so little attack power and knock-back that it's practically worthless as a kill attack, and barely passable as a spacing/push-back tool.
Forward Aerial A is practically worthless against grounded opponents that are the size of Mario or shorter, and air dodging is so easy that it's practically impossible to hit with it in the air as well.
Back aerial's hitbox is so fast and short that the timing is difficult to get down without being punished just for attempting it, and the launching power below 100% on top of the lag makes it almost not worth doing.
Forward tilt on the ground is weak to the point of painful, and the range is pathetic for a sword.
The down smash has almost no knock-back unless you hit with the back swing and the recovery lag makes it far too punishable.
The up smash and forward smash are practically the only two great moves it has, and then only if they actually hit, but both of those also have horrendously punishable lag if either one whiffs, whilst main-line characters like Yoshi and Rosalina can almost spam theirs due to the lack of lag at move's end...
I'm seriously disappointed with how their A set has turned out. There are so many bad moves that you practically NEED to add in some customization items if you want to do anything worthwhile with them, or at least that's how it seems to me.[And I'd rather not put any of those on them for regular battles, honestly]
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