So I'm probably going to attempt to run a tournament this summer, and it goes without saying that hyrule will be banned--if for no other reason than that a sizable proportion of high-level competitors want that and so far we don't have so much as a single tournament testing out alternate rulesets and seeing how they work.
What, then, should the stage list consist of? Basically I'm trying to work out a rough idea of what the community consensus is on what a non-hyrule stagelist should look like. I know that the artist formerly known as cheeseball put together a pretty solid no-hyrule option recently (Where the eff is that, by the way? Put it in the index or something), but I'm not really looking to run that verbatim (really its only claim to legitimacy is that AA put it together and that he's the guy who was in the "backroom" and who cared enough to do it; awesome as AA is, his idea doesn't formally incorporate any authority other than that of his [admittedly very learned] opinion).
Some ideas:
Personally, I think that Peach's castle is also an incredibly jank stage; while it lacks the stall-factor that makes hyrule utterly game-breaking, every time someone gets a bumper or side-thingy save I die a little inside. combine that with super-unorthodox ledge stuff and the fact that no one seems to like it and we have something that might also be banworthy. Are we only keeping it because we need more stages? Given that it never gets played except as a tool with which assholes like me beat on better players who lack stage experience, is this kind of "diversity" really necessary?
Congo has barrel shenanigans, nonstandard ledge issues, and weird platform logistics that decentralize gameplay in a way that I consider negative for the metagame. I'm a proponent of the japanese dl-only thing; honestly, even tacna is on to something with the "single stage that a centralized, skill-based, and coherent metagame can evolve around" thing.That said, I know enough about y'all to know that I'm in the minority here; congo is by far the best non-DL stage, and I think we can assume that it'll be around for the near future.
With two or even three stages, bans aren't really practical; we're looking at a good old-fashioned counterpick ad-infinitum war. Where, then, should the first match be played? I'm against coin-flips just since that could and almost certainly will lead to some sets being decided solely by luck. No one wants to go to losers just because Abe Lincoln decided to show his ugly-ass face. This leaves us with choosing a starter stage; I don't think having DL as the SS is controversial at all; nova's had a lot of success with that in his (dope) tournament.
Discuss. Argue. Etc.
What, then, should the stage list consist of? Basically I'm trying to work out a rough idea of what the community consensus is on what a non-hyrule stagelist should look like. I know that the artist formerly known as cheeseball put together a pretty solid no-hyrule option recently (Where the eff is that, by the way? Put it in the index or something), but I'm not really looking to run that verbatim (really its only claim to legitimacy is that AA put it together and that he's the guy who was in the "backroom" and who cared enough to do it; awesome as AA is, his idea doesn't formally incorporate any authority other than that of his [admittedly very learned] opinion).
Some ideas:
Personally, I think that Peach's castle is also an incredibly jank stage; while it lacks the stall-factor that makes hyrule utterly game-breaking, every time someone gets a bumper or side-thingy save I die a little inside. combine that with super-unorthodox ledge stuff and the fact that no one seems to like it and we have something that might also be banworthy. Are we only keeping it because we need more stages? Given that it never gets played except as a tool with which assholes like me beat on better players who lack stage experience, is this kind of "diversity" really necessary?
Congo has barrel shenanigans, nonstandard ledge issues, and weird platform logistics that decentralize gameplay in a way that I consider negative for the metagame. I'm a proponent of the japanese dl-only thing; honestly, even tacna is on to something with the "single stage that a centralized, skill-based, and coherent metagame can evolve around" thing.That said, I know enough about y'all to know that I'm in the minority here; congo is by far the best non-DL stage, and I think we can assume that it'll be around for the near future.
With two or even three stages, bans aren't really practical; we're looking at a good old-fashioned counterpick ad-infinitum war. Where, then, should the first match be played? I'm against coin-flips just since that could and almost certainly will lead to some sets being decided solely by luck. No one wants to go to losers just because Abe Lincoln decided to show his ugly-ass face. This leaves us with choosing a starter stage; I don't think having DL as the SS is controversial at all; nova's had a lot of success with that in his (dope) tournament.
Discuss. Argue. Etc.