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Alright I Need Some Help

zyure

Smash Rookie
Joined
Sep 28, 2013
Messages
10
Location
La Vista Nebraska
3DS FC
0404-6735-1482
Alright so I'm getting better at pm since I have gotten it but I have one reoccurring problem with all SSBs. Is that for the life of me I can not get out of grabs. Any tips besides smashing buttons?
 

BackwardCap

Smash Apprentice
Joined
Sep 24, 2013
Messages
87
Location
America, NY
3DS FC
1822-0407-6208
Oh yeah, I always wondered how a computer can get out of a grab almost instantly making pummels useless.
 

HyperrCrow

Emotional Reality
Joined
Mar 1, 2013
Messages
1,422
Location
Boston, MA
The only way is to mash, the more inputs the faster you get out. That's why I just mash A while rotating the stick when I get grabbed.
 

Jolteon

I'm sharpening my knife, kupo.
Joined
Aug 9, 2006
Messages
6,697
Location
England
You have to mash to get out of grabs. I recommend moving your thumb so that you can press it down on all 4 main buttons when you get grabbed and just mashing it that way, or if you want the lazy option you can just spin the sticks around (though be careful with how this effects your DI on throws).
 

AnOkayDM

Smash Champion
Joined
Mar 10, 2010
Messages
2,235
Location
Shoreline, WA
NNID
EvanescentHero
I always flail the stick in a rapid circle while mashing as hard as I can. Usually works out decently, provided my percentage isn't too high.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
I don't remember the formula, but the duration of the hold is only dependant on your percentage. Every input you make reduces the hold's duration by a set amount of frames, so you have to find a way to mash buttons that will maximize the amount of inputs.

Every direction is an input, but diagonals are 2 directions, and therefore 2 inputs. So you should be rolling that control stick all around (just make sure you stay alert so you can still DI the throw). You will need to train you stick-rolling technique until you are confident you can get to 3 turns a second, even under pressure. Some people can do even better, but there is no real technique to learn here. That would be 12*3 inputs per second for your left hand, which is already pretty good. Your index will also have to repeatedly mash L, but indexes aren't that fast, so you'll be happy with 3-4 L inputs per second.

The C stick is a shortcut for direction+something you mapped it to, and thus counts for 2 inputs (3 for a diagonal), but must be released between each use. It is thus a very complicated motion to flick it diagonally repeatedly, so I wouldn't advise it.
Every other face/shoulder button counts for one input and cannot really be abused in any way. So let's get science-y. If you were to press the same button repeatedly as fast as you could, and you trained a lot at this (like Luigi mains do in Brawl in order to rise with their tornado in example) you'd get an average of 13-14 inputs per second at best. Which isn't bad, but it's far from being the best.
The most popular technique is to slide your thumb from X to the C stick, pressing all the face buttons in the process, fling the C stick diagonally down and left, then go back, fling it diagonally up and right, and go back to X. Each of these cycles is 12 inputs, and with a bit of training you should be able to do at least 2 cycles per second, if not three. All the while, your index and middle finger will be mashing R and Z, each giving you about 3-4 inputs per second.

So in total, doing circles with your left thumb, doing slides with your right thumb, and mashing the three shoulder buttons, you should have about 60 inputs per second. Now there is going to be a bit of loss, and you must train to avoid them :
-the game cannot register two shoulder buttons at the same time, so you have to make sure your two indexes are out of phase (when one is pressing the shoulder button, the other should be released, and vice versa)
-The game cannot register two directional inputs of the same nature : doing the same direction on the C stick and the control stick is going to waste an input and only register the other one. You have to synchronize your thumbs in a way that makes sure when you're flicking the C stick, the control stick is in the exact opposite direction.

On another note, try to anticipate grabs : by not having to compensate for your reaction time, you'll gain a noticeable edge onto your opponent.

For the record, I only trained this about 30 minutes, and I'm one of the fastest to get out of grabs in my region. Just let the theorycraft flow through you and look at the face of despair on your opponent's face when you get out before the end of their first pummel at 60-70%.
 

Phaiyte

Smash Ace
Joined
Jul 6, 2010
Messages
932
Grab length is strongly determined by the %damage of the person that is grabbed. aka, 0% you may as well throw right away, 100% pummel all day.
 

XalchemistX

Smash Ace
Joined
Mar 30, 2008
Messages
570
Location
Queens, NY
NNID
Alchemistx
I don't remember the formula, but the duration of the hold is only dependant on your percentage. Every input you make reduces the hold's duration by a set amount of frames, so you have to find a way to mash buttons that will maximize the amount of inputs.

Every direction is an input, but diagonals are 2 directions, and therefore 2 inputs. So you should be rolling that control stick all around (just make sure you stay alert so you can still DI the throw). You will need to train you stick-rolling technique until you are confident you can get to 3 turns a second, even under pressure. Some people can do even better, but there is no real technique to learn here. That would be 12*3 inputs per second for your left hand, which is already pretty good. Your index will also have to repeatedly mash L, but indexes aren't that fast, so you'll be happy with 3-4 L inputs per second.

The C stick is a shortcut for direction+something you mapped it to, and thus counts for 2 inputs (3 for a diagonal), but must be released between each use. It is thus a very complicated motion to flick it diagonally repeatedly, so I wouldn't advise it.
Every other face/shoulder button counts for one input and cannot really be abused in any way. So let's get science-y. If you were to press the same button repeatedly as fast as you could, and you trained a lot at this (like Luigi mains do in Brawl in order to rise with their tornado in example) you'd get an average of 13-14 inputs per second at best. Which isn't bad, but it's far from being the best.
The most popular technique is to slide your thumb from X to the C stick, pressing all the face buttons in the process, fling the C stick diagonally down and left, then go back, fling it diagonally up and right, and go back to X. Each of these cycles is 12 inputs, and with a bit of training you should be able to do at least 2 cycles per second, if not three. All the while, your index and middle finger will be mashing R and Z, each giving you about 3-4 inputs per second.

So in total, doing circles with your left thumb, doing slides with your right thumb, and mashing the three shoulder buttons, you should have about 60 inputs per second. Now there is going to be a bit of loss, and you must train to avoid them :
-the game cannot register two shoulder buttons at the same time, so you have to make sure your two indexes are out of phase (when one is pressing the shoulder button, the other should be released, and vice versa)
-The game cannot register two directional inputs of the same nature : doing the same direction on the C stick and the control stick is going to waste an input and only register the other one. You have to synchronize your thumbs in a way that makes sure when you're flicking the C stick, the control stick is in the exact opposite direction.

On another note, try to anticipate grabs : by not having to compensate for your reaction time, you'll gain a noticeable edge onto your opponent.

For the record, I only trained this about 30 minutes, and I'm one of the fastest to get out of grabs in my region. Just let the theorycraft flow through you and look at the face of despair on your opponent's face when you get out before the end of their first pummel at 60-70%.

 

Hylian

Not even death can save you from me
Administrator
BRoomer
Joined
Sep 9, 2004
Messages
23,165
Location
Missouri
Switch FC
2687-7494-5103
Teneban nailed it. This is exactly what I do to mash and people ask me all the time how I get out of grabs so quickly. One of the most important things to note is predicting grabs, if you start mashing in situations you feel you will get grabbed it helps(for example I whiff a dash attack with someone, I start mashing before my DA is even over and if they grab me I pop out and if they don't I just stop mashing when the animation ends).

Your right hand will make a motion like you are talking with a sock puppet.

Puppet mashing.
 

SpiderMad

Smash Master
Joined
May 6, 2012
Messages
4,968
The most popular technique is to slide your thumb from X to the C stick, pressing all the face buttons in the process, fling the C stick diagonally down and left, then go back, fling it diagonally up and right, and go back to X. Each of these cycles is 12 inputs, and with a bit of training you should be able to do at least 2 cycles per second, if not three. All the while, your index and middle finger will be mashing R and Z, each giving you about 3-4 inputs per second.
Can you demonstrate this in a video of your hands in Slow-mo? Also do you know anything about Grab releases/breaks? As in Brawl I believe there's complications about wanting to get your opponent to do an air release/vs ground release or something. Also what's your Avatar it's creepy
 

Xinc

Smash Lord
Joined
Jan 18, 2011
Messages
1,560
Location
NY, NY
NNID
xincmars
3DS FC
2981-7601-8481
I don't remember the formula, but the duration of the hold is only dependant on your percentage. Every input you make reduces the hold's duration by a set amount of frames, so you have to find a way to mash buttons that will maximize the amount of inputs.

Every direction is an input, but diagonals are 2 directions, and therefore 2 inputs. So you should be rolling that control stick all around (just make sure you stay alert so you can still DI the throw). You will need to train you stick-rolling technique until you are confident you can get to 3 turns a second, even under pressure. Some people can do even better, but there is no real technique to learn here. That would be 12*3 inputs per second for your left hand, which is already pretty good. Your index will also have to repeatedly mash L, but indexes aren't that fast, so you'll be happy with 3-4 L inputs per second.

The C stick is a shortcut for direction+something you mapped it to, and thus counts for 2 inputs (3 for a diagonal), but must be released between each use. It is thus a very complicated motion to flick it diagonally repeatedly, so I wouldn't advise it.
Every other face/shoulder button counts for one input and cannot really be abused in any way. So let's get science-y. If you were to press the same button repeatedly as fast as you could, and you trained a lot at this (like Luigi mains do in Brawl in order to rise with their tornado in example) you'd get an average of 13-14 inputs per second at best. Which isn't bad, but it's far from being the best.
The most popular technique is to slide your thumb from X to the C stick, pressing all the face buttons in the process, fling the C stick diagonally down and left, then go back, fling it diagonally up and right, and go back to X. Each of these cycles is 12 inputs, and with a bit of training you should be able to do at least 2 cycles per second, if not three. All the while, your index and middle finger will be mashing R and Z, each giving you about 3-4 inputs per second.

So in total, doing circles with your left thumb, doing slides with your right thumb, and mashing the three shoulder buttons, you should have about 60 inputs per second. Now there is going to be a bit of loss, and you must train to avoid them :
-the game cannot register two shoulder buttons at the same time, so you have to make sure your two indexes are out of phase (when one is pressing the shoulder button, the other should be released, and vice versa)
-The game cannot register two directional inputs of the same nature : doing the same direction on the C stick and the control stick is going to waste an input and only register the other one. You have to synchronize your thumbs in a way that makes sure when you're flicking the C stick, the control stick is in the exact opposite direction.

On another note, try to anticipate grabs : by not having to compensate for your reaction time, you'll gain a noticeable edge onto your opponent.

For the record, I only trained this about 30 minutes, and I'm one of the fastest to get out of grabs in my region. Just let the theorycraft flow through you and look at the face of despair on your opponent's face when you get out before the end of their first pummel at 60-70%.
Woah. I gotta be more careful with my grab game from now on.
 

TreK

Is "that guy"
Joined
Aug 27, 2008
Messages
2,960
Location
France
Can you demonstrate this in a video of your hands in Slow-mo? Also do you know anything about Grab releases/breaks? As in Brawl I believe there's complications about wanting to get your opponent to do an air release/vs ground release or something. Also what's your Avatar it's creepy
The general rule in brawl was along these lines, idk if it is different in P:M but if it is, I haven't noticed the change :
1) if the release happens during a pummel, you get a ground release
2) if it doesn't, then if the grabbed character's feet touch the ground, you get a ground release, else you get an air release (your feet won't touch the ground either if you were dash grabbed near a ledge, or if your character is a lot shorter than your opponent's)

I think I've heard that you could force an air release by pressing jump on the frame you are released, and force a ground release by not using any jump input while mashing, but I think it is an urban myth, I never had to do it myself and I don't think I've noticed it being used in tourneys (and my region's best player is a Wario, so I think I would have noticed)

Also my avatar is the Villager :V
 
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