There aren't too many of them, so we should be able to get them all. What are Falcon's natural combos? (combos that register as consecutive hits in training mode). Keep in mind that throws don't seem to register as consecutive hits, even if you grab them before they leave hitstun.
Nair (autocancelled, both hits) -> jab
At any semi-high damage, they're hit too high to jab
Nair (landing, first hit only) ->throw/jab/dash attack
Works from 0-999%! Reliable and awesome.
Uair (landing) ->throw/jab/dash attack
Like the above combo, but uair doesn't do set knockback so around 40% it'll hit them back too far.
Bair (landing)-> jab
Works till 20-25%, when it starts sending them airborne. You need to stay close for this. Also, the flubbed bair probably combos better till higher percentages.
Flubbed knee -> jab
Easiest if you autocancel the knee, but hit with it in the last few frames it's out. Works up to pretty high percents.
Dair (autocancelled)-> jab
This only works at extremely specific percentages... they need enough damage to get the necessary hitstun, but little enough damage that they aren't sent airborne (this is also the damage range that can trip them). Works on Bowser at ~30%.
fthrow -> fthrow?
It's kinda hard to tell if this is consecutive or not... I'm pretty sure it is when you're next to a wall, anyways.
Falcon Punch -> Falcon Punch -> Falcon Punch
This one breaks the consecutive hit counter, but it's pretty much guarunteed.
Trip followups:
Captain Falcon is a fairly good tripper, and you can follow a trip with a good number of moves. His best trip move is his flubbed knee, which has a 50% trip rate up to ~30%. His dair, bair, uair, and ftilt can all cause trip at certain percentages as well, though only about 10% of the time.
Here's all his moves that can trip at what percentages against bowser:
fair flubbed 0-38
uair 17-23
bair flubbed 19-26 strong 3-7
dair 13-37
ftilt 26-31 (upwards angled version =22-27)
dsmash back part 3-7
See big fat thread about tripping
Every one of those moves should be able to naturally combo into something else if they trip.![Bee :bee: :bee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Any more combos?
Nair (autocancelled, both hits) -> jab
At any semi-high damage, they're hit too high to jab
Nair (landing, first hit only) ->throw/jab/dash attack
Works from 0-999%! Reliable and awesome.
Uair (landing) ->throw/jab/dash attack
Like the above combo, but uair doesn't do set knockback so around 40% it'll hit them back too far.
Bair (landing)-> jab
Works till 20-25%, when it starts sending them airborne. You need to stay close for this. Also, the flubbed bair probably combos better till higher percentages.
Flubbed knee -> jab
Easiest if you autocancel the knee, but hit with it in the last few frames it's out. Works up to pretty high percents.
Dair (autocancelled)-> jab
This only works at extremely specific percentages... they need enough damage to get the necessary hitstun, but little enough damage that they aren't sent airborne (this is also the damage range that can trip them). Works on Bowser at ~30%.
fthrow -> fthrow?
It's kinda hard to tell if this is consecutive or not... I'm pretty sure it is when you're next to a wall, anyways.
Falcon Punch -> Falcon Punch -> Falcon Punch
This one breaks the consecutive hit counter, but it's pretty much guarunteed.
Trip followups:
Captain Falcon is a fairly good tripper, and you can follow a trip with a good number of moves. His best trip move is his flubbed knee, which has a 50% trip rate up to ~30%. His dair, bair, uair, and ftilt can all cause trip at certain percentages as well, though only about 10% of the time.
Here's all his moves that can trip at what percentages against bowser:
fair flubbed 0-38
uair 17-23
bair flubbed 19-26 strong 3-7
dair 13-37
ftilt 26-31 (upwards angled version =22-27)
dsmash back part 3-7
See big fat thread about tripping
Every one of those moves should be able to naturally combo into something else if they trip.
Any more combos?