Yesterday, I was asking around the tactical boards on how this technique worked and I understand how to do it. I'm just wondering if any of you guys know what the current strategy is for canceling air momentum both horizontally and vertically when using Marth. I know his fastest aerial is the Fair, but what do you guys normally do from here after you use the Fair?
Also if by any chance, you know what another character's strategy is for canceling air momentum, (Kirby, Lucario, Olimar, Pit, ROB and all of P.T.'s pokemon) then can you share with me what it is that you do to stop their momentum when knocked both horizontally and vertically at a high % as well? I would prefer it if you answered in the character's respective board because I'll be asking around there too. Thanks in advance!
Also if by any chance, you know what another character's strategy is for canceling air momentum, (Kirby, Lucario, Olimar, Pit, ROB and all of P.T.'s pokemon) then can you share with me what it is that you do to stop their momentum when knocked both horizontally and vertically at a high % as well? I would prefer it if you answered in the character's respective board because I'll be asking around there too. Thanks in advance!