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Advice for my noobish falcon

Mike Hawk

Smash Journeyman
Joined
Jun 14, 2006
Messages
231
Location
TX
those double jumps(surely missed wavedashes or shorthops) try not to do those double jumps way i saw it they left you very open, so just try to keep shorthopping.

your mind games were there but fact of the matter is that if you are going to fight an agressive player like that you should not ever EVER let them control the flow of battle.
stock them, run away, get really agressive, or just think of something to get the old switchearoo on them.
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
You did alright, but here's a few things to keep in mind:

- When you threw Shiek, you often followed up with a knee. While this does work, it only really will connect if your opponent doesn't tech or is at a high enough % to be in the air to get kneed. So, you missed a lot of those follow-up knees. At early %'s instead try to throw up or down, dash dance, and follow their tech to do a chain grab. Keep doing this to rack up damage.

- You approached straight at him with a knee. Good players can easily see this coming and shield grab you, which happened a few times. Mix up your approach, use nair's (which you started doing the 2nd half of the match) and dair's too. Nair is especially useful for staying out of grab range, esp. if you DI backwards.

- I'm guessing the falcon punch was a mistake, careful with those random punches though. Oh and Falcon kick shouldn't be used at that low %, and use sparingly as an attack (sparingly probably an understatement)

- If you're getting back from a ledgehang, try ledgehopping and doing a knee, nair, or uair once in a while. If this connects, it's gonna hurt way more than a regular attack, and possibly lead into a combo.

- Specifically for Shiek, and this goes for Zelda, Mewto, Pika, and Pichu, if you edgehog the ledge and force them to use their up+b (all with teleport-ish properties) to get on the platform, you can sort of predict where they will land and punish them for the lag their recovery causes >: )
 

Vicious699

Smash Apprentice
Joined
May 21, 2007
Messages
108
Thanks, thats all good advice. I do approach a lot with shffled attacks and end up getting shield-grabbed. What other ways r there to approach with falcon?
 

abit_rusty

Smash Lord
Joined
Nov 7, 2006
Messages
1,544
Location
East Lansing, MI
NNID
Rontuaru
3DS FC
2895-8974-0662
Well, like I said, nair is a fine way to approach because you can avoid getting shield grabbed if you just hit them with the tip of the foot on the second kick. You can even retreat using nair if you miss your attack with it and did not get punished. There are times when you can use dair to approach, cuz if you notice, you can short hop towards them and stomp but the momentum can propel you behind them. So, even if they block it, you wont be in front of them to get grabbed. And if you hit...well... Stomp + following their DI + knee = Show me your moves! :chuckle:

All that said, approaching the opponent first isn't always the best thing to do. There are times to be defensive (unless your opponent is camping which can be a pain) but it's never a bad idea to let them come to you, wait for a mistake, and pummel them for it. Dash dancing is good for this purpose, and a slip up can give you a chance to grab them (though this is not as effective with Shiek and her needles) The easiest way I've found out to follow their tech and perform successful chain-grabs is Fox Trotting. That is basically slamming your control stick in a direction as if you're about to run, but then letting it go quickly to return in the neutral position. You'll see Falcon run the way you directed, but suddenly smoke comes out of his outstretched feet and he returns to his normal standing position. For example, lets say you down-throw a player. Then you Fox Trot once forward immediately, and you see them tech forward. They will likely stand up a few feet from where you ended up trotting, but one more Fox Trot forward immediately followed by a jump cancelled grab, and ta-dah, you have them in your grasp again. If they had tech'ed backwards instead, you just easily dash back the same way they tech because you only Fox Trotted and didn't gain any momentum that causes lag from changing directions in regular running. By Fox Trotting you can dash in a direction, but still be able to change direction at a moments notice, thus following your opponent's tech and being able to grab them. This does takes some practice in learning to predict the tech. Generally they will want to tech in a direction they did not tech before, and usually they dont tech towards an edge when you get close to it.

Dash dancing aside (since it's not so effective VS. projectiles that stop your movement) that level you fought on did have platforms, so use those to your advantage against foes with projectiles. Short hop on the platforms a bit, all the time watching your opponent's next move, maybe even do some in-place SHFFL'ed air attacks to make them think you're practicing. Then when they come for you, get out of the way with a wavedash off the side of the platform, or drop down below it, and come back up with an aerial of your own. Shield grab works too.

Just so you know, I remember when I was starting off with Falcon, and it was really annoying to see myself combo'ed so easily by high teir chars (i.e. Marth). Don't get discouraged because once you get good, the payoff for being able to aerial chain attacks to a knee finish is just plain awesome.
 

goateeguy

Smash Ace
Joined
Nov 18, 2006
Messages
795
Location
right behind you
abit rusty probly said this already in his endless lines of text (no offense, i do this too lol) but stomp more (dair for those of you who've spent the past 6 years locked in a dark computerless room). it's a spike, it's got awesome knockback (albeit into the ground) and can set up techchasing really well.
 

Rage.

Smash Ace
Joined
Apr 14, 2007
Messages
600
Location
Portland Oregon
You need to be faster, and by faster I mean you need to learn to connect moves together.
When you land a Nair, or any SHUFFL for that matter you need to be able to either Dash or do another right away.
You were kinda choppy and disconnected
there were a lot of times where you messed up the L-cancel and it made you sheild which slowed you down a lot, YOU HAVE TO BE FAST.

You always need to be Dashing or Attacking.
I saw you rolled a few times and got punished for it
dont roll as much.
Just play smart, never tech into the front of your opponet.

Other than that it was alright
you just need to practice a bit more and you will be a lot better.
 

Proud_Smash_N00b

Smash Ace
Joined
Jul 4, 2007
Messages
873
Location
La Mirada, California
Try to practice ledgehop nairs. I saw that you flubbed one at 3:04 and lost a stock. It really pays off because it can be followed with a knee and makes ur falcon look alot sexier =P

Also, don't try to Fthrow that much. There arent that many moves that can be used as a combo after an Fthrow IMO. Try not to use Utilt unless you are at the edge or if u use it after a Uthrow on a fastfaller, takes too much time to complete and gives the opponent some time to pull off an attack.

I think 1:03 was a good chance for a Dair.

lol @ cell phone ring at 2:11

IMO, you're not really nooby, just practice some more and you will be pretty good
 

sexysanta73

Smash Apprentice
Joined
Jul 18, 2007
Messages
99
Location
California
Uthrow/dthrow instead of bthrow and fthrow (though fthrow can be used at higher percentages to lead into edgeguarding). Seriously, u/d throw can do so much more for you than the other two at low percentages, and I definitely saw you use them then.
 
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