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Advantages Over WiiU version?

Sahfarry

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Do you think the 3DS version will have certain features that are better on the 3DS than on the WiiU? I know that it will have different stages/trophies, it will be portable and in 3D, but in terms of actual gameplay do you think the 3DS version will have anything going for it besides being portable? Or do you think it'll just stay as the weaker version of SSB4? Maybe a new mechanic?
 

PlainSimpleGarak

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I don't think it will be "weaker"- as far as we can see so far it's just portable Smash Bros, and if that's the only advantage it has over the Wii U version, that's still fine by me. Think of it, Smash Bros that you can take anywhere. It will be a beautiful thing.
 

Sahfarry

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I don't think it will be "weaker"- as far as we can see so far it's just portable Smash Bros, and if that's the only advantage it has over the Wii U version, that's still fine by me. Think of it, Smash Bros that you can take anywhere. It will be a beautiful thing.
I agree. I have been wanting a portable Smash since I started playing. But do you think it'll remain the portable version with weaker graphics? Like if you were at home, do you think you'd ever have a reason to play the 3DS version over the WiiU? Or would it just take its place as the secondary choice.
 
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PlainSimpleGarak

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I agree. I have been wanting a portable Smash since I started playing. But do you think it'll remain the portable version with weaker graphics? Like if you were at home, do you think you'd ever have a reason to play the 3DS version over the WiiU? Or would it just take its place as the secondary choice.
Well obviously the Wii U version at home, but I'm still really looking forward to the 3DS one. Obviously it has worse graphics but it looks fine for the 3DS.
 

Curious Villager

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Well if you're a person like me who goes out a lot of time, then portability alone is a great advantage for the 3DS version.
It also has different stages to enjoy and different trophies to collect as far as we know.
I wouldn't be surprised if they also included some streetpass and spotpass features in the game. Such as perhaps streetpassing stage builder stages to other players for instance. (if stagebuilder returns, and if it returns for the 3DS version too)

As for overall gameplay, I think that will remain the same for both versions if I recall correctly. I'm sure they will announce more exclusive features as we are nearing release. They have also yet to elaborate more on that costumizability feature they talked about sometime ago...
 

Sahfarry

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I wouldn't be surprised if they also included some streetpass and spotpass features in the game. Such as perhaps streetpassing stage builder stages to other players for instance. (if stagebuilder returns, and if it returns for the 3DS version too)
This is a really good idea. If stage builder returns (which I'm sure it will) this is the best thing to do. Same thing with the screenshots, like they did in Brawl. Of course the same thing could be done on the WiiU.

If I'm not mistaken, they said that they'd have some sort of connectivity between the 3DS and WiiU. Maybe you can sync up your trophy collection (due to the versions having separate trophy collections) and you could send custom stages.
 

IsmaR

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I can imagine the 3DS making up for engine limitations with all of the extra content as far as trophy/sticker viewing modes go (3D, gyroscopic viewing, etc.)
 

Over9000chainz

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im waiting to see how the touch screen will be utilized. i know Wii U has the pad, but I'd like some really cool stufr exclusive to the 3ds.
 

Sahfarry

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The correct answer is none.
Yeah besides little things like Streetpass and portability, I kind of agree. I'm probably going to get it for the sake or portability. Maybe. But I am getting the WiiU version first no matter what.
 

ChikoLad

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Sakurai has stated that the 3DS will have a more expansive single-player component, and that the design philosophy is that the 3DS version is like a personal training ground, and that the Wii U version is the big stadium where all of the magic happens.

I'm willing to bet that the Adventure Mode in the Wii U version (if there is one) will not be as expansive, and may be a quicker deal, possibly like the Melee one. However, I think the 3DS one will be like Subspace minus the cutscenes (it has to be, because if you're on the bus or whatever, you're likely not going to be able to use the online mode). I also think the Wii U version will have a more expansive online mode, such as a tourney mode for online. 3DS online will be more for just hooking up with friends. There's also the customisation that is exclusive to 3DS. And the stages and trophies, of course. I have a feeling they may implement Street Pass Challenges and Play Coins too.

It really feels like there are designing both versions to encourage you to get the other version for a more complete experience, especially since they both release on separate dates. Which is fine by me.
 

R0Y

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Yeah besides little things like Streetpass and portability, I kind of agree. I'm probably going to get it for the sake or portability. Maybe. But I am getting the WiiU version first no matter what.
Yeah, and some minor customaziaton apparently (which I don't approve of and could see being unfair.) Sakurai's priority for screenshots is the Wii U version for a reason, higher price and more capable hardware.
 
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Curious Villager

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The reason Sakurai doesn't post as many 3DS screenshots is because he feels that they aren't doing the game much justice, he feels that one needs to see the game in action on their own handheld console in their own native size in order to really appreciate it, it's not because of bias for the Wii U version.
 

R0Y

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The reason Sakurai doesn't post as many 3DS screenshots is because he feels that they aren't doing the game much justice, he feels that one needs to see the game in action on their own handheld console in their own native size in order to really appreciate it, it's not because of bias for the Wii U version.
Sounds like excuses, or it's not as far in development.
Nothing could do the 3DS screens justice, it's just how they are, very low-res, even for 2011.
 

Curious Villager

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Of course screenshots never do the game justice, that goes for all 3DS games because the native size is blown up from it's original state.

Here @Frostwraith explained it better in another thread.
The 3DS screens never do the game justice unless played on a 3DS itself.

Differing screen resolutions make the pictures look pixelated when not displayed on the 3DS itself. This isn't rocket science. This is the same reason you have to choose the correct size when downloading a wallpaper for your PC, for example.

So yeah, it's hard to take you seriously when you're ignorant.
 

R0Y

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Of course screenshots never do the game justice, that goes for all 3DS games because the native size is blown up from it's original state.

Here @Frostwraith explained it better in another thread.
Everybody already knew all that, but no other mobile device renders in nearly as low a resolution in 2014, screens have to be tiny to look good, especially on a system that has some deficiencies compared to even the Gamecube. It's not the primary version, but it's a good cash flow, however it diverts resources from the Wii U version.
 
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ChikoLad

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Sakurai will show 3DS screens when there is a 3DS specific thing being shown, in most cases, but he does sometimes give it random love. Like when he recently showed Little Mac's Side Smash, which could have been shown on Wii U. So it's clear he is proud of how it looks. Of course he's generally going to show off the Wii U version, because it's so detailed. It's possible Nintendo is encouraging him to post Wii U screenshots too, as the Wii U needs any and all hype it can get.

Lately, we've mostly seen 3DS material.

3DS version actually looks really impressive even from the screenshots, I might add. While it still looks kinda jagged, it's MUCH better than how screenshots for other 3DS games tend to look, and in general, the game looks gorgeous and it's character models look astonishingly good:






 

Curious Villager

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I don't think the 3DS version will take too much away from the Wii U version. Sakurai stated beforehand that if there was anything they couldn't implement into the 3DS version, that it would stay for the Wii U version.

The only thing as far as we know both versions share are the amount of playable characters the games will feature (which even if the 3DS version wasn't around, Sakurai wasn't planning to fill the game up with a ton of characters anyway as he's also trying to pour more effort into balance), and perhaps the items and some stages too. Everything else will probably contain other elements without hindering the other.

We know already that the 3DS version will have a more personalized experience while the Wii U version concentrates more on multiplayer features. So the two versions will probably not take too much away from another if that's what you're worried about.

@ ChikoLad ChikoLad

I personally feel the 3DS version is looking pretty good too in it's own right. Especially in the newer screenshots.


Sure it may not be super HD like it's Wii U brother and all, but I think it still looks pretty good in it's own right. I can't wait to see it in it's native resolution on my own 3DS. It would likely look even better.
 

R0Y

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Sakurai will show 3DS screens when there is a 3DS specific thing being shown, in most cases, but he does sometimes give it random love. Like when he recently showed Little Mac's Side Smash, which could have been shown on Wii U. So it's clear he is proud of how it looks. Of course he's generally going to show off the Wii U version, because it's so detailed. It's possible Nintendo is encouraging him to post Wii U screenshots too, as the Wii U needs any and all hype it can get.
$60 US > $40 US

Wii U version was always going to get more attention, anyone in touch with reality could have foreseen that. Nintendo is a business after all with a declining market and mind-share. Money talks.
 
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ChikoLad

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Should be noted that the 3DS version is BASICALLY going to look like it's running at a HD resolution.

People think higher resolution is basically everything, when in reality, size of a screen effects how well a resolution looks on it. Running 1080p on a screen the size of a 3DS would look INCREDIBLY jagged. The 3DS's top screen looks crystal clear, because the resolution games are displayed in is designed for that size of screen. Vita is a similar case.

Wii U version was always going to get more attention, anyone in touch with reality could have foreseen that. Nintendo is a business after all with a declining market and mind-share. Money talks.
Actually, they're getting pretty much equal love. And way more people ALREADY own a 3DS compared to Wii U, and Nintendo has released multiple, cheaper 3DS options. Nintendo is STILL really behind in promoting the Wii U (last Nintendo Direct was terrible, besides Little Mac and Monolith Soft's game).
 

Sahfarry

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Sakurai has stated that the 3DS will have a more expansive single-player component, and that the design philosophy is that the 3DS version is like a personal training ground, and that the Wii U version is the big stadium where all of the magic happens.
This is an interesting concept. I kind of like this (except that it's just a secondary Smash..). So maybe after a day out playing, or whatever you do, you could transfer stats, unlockables, stats, play coin purchases, etc.
I'm willing to bet that the Adventure Mode in the Wii U version (if there is one) will not be as expansive, and may be a quicker deal, possibly like the Melee one. However, I think the 3DS one will be like Subspace minus the cutscenes (it has to be, because if you're on the bus or whatever, you're likely not going to be able to use the online mode). I also think the Wii U version will have a more expansive online mode, such as a tourney mode for online. 3DS online will be more for just hooking up with friends. There's also the customisation that is exclusive to 3DS. And the stages and trophies, of course. I have a feeling they may implement Street Pass Challenges and Play Coins too.
How deep can the 3DS version's story go without cutscenes? I'd just be you running through a field killing enemies and facing the occasional boss. Without the cutscenes, it just doesn't have the same hype factor. I wish they'd return, but hey, it's not up to me. I mean, wouldn't you guys like to see them return? Maybe with a more interesting story? The single player aspects going to the 3DS and multiplayer aspects going to the WiiU makes a great deal of sense. What kind of things to you think we'll be able to customize in the 3DS version?
Sounds like excuses, or it's not as far in development.
It really feels like there are designing both versions to encourage you to get the other version for a more complete experience, especially since they both release on separate dates. Which is fine by me.
From this I am inferring that 3DS Smash is coming out later than the WiiU version. Is this confirmed, and if so, where? Sorry if this is common knowledge, I haven't heard this.
 

Curious Villager

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How deep can the 3DS version's story go without cutscenes? I'd just be you running through a field killing enemies and facing the occasional boss. Without the cutscenes, it just doesn't have the same hype factor. I wish they'd return, but hey, it's not up to me. I mean, wouldn't you guys like to see them return? Maybe with a more interesting story? The single player aspects going to the 3DS and multiplayer aspects going to the WiiU makes a great deal of sense. What kind of things to you think we'll be able to customize in the 3DS version?
Depends what kind of adventure mode we might get for the 3DS version. Personally, I'd prefer they do it like a mix between Melee's adventure mode and Starfox 64 route system in that game. Depending on which path's you take or objectives you make, that would decide what way you would be heading in. It's simple, but it's great for the pick up and play way that the handheld consoles are designed for and it can add some more replay value too. I guess we will have to wait for more info about that though.

From this I am inferring that 3DS Smash is coming out later than the WiiU version. Is this confirmed, and if so, where? Sorry if this is common knowledge, I haven't heard this.
Yeah, I believe Sakurai did state at some point that the 3DS version might come a bit later than the Wii U version since they were a little behind schedule with the 3DS version as I believe they port some of the gameplay stuff from the Wii U version over to the 3DS version if I recall correctly, so it might come a bit later.
 

ChikoLad

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How deep can the 3DS version's story go without cutscenes?
While I will miss the cutscenes, they could still make a great Adventure Mode, and I've seen many interesting concepts. Put it this way - Super Mario 3D World is incredibly fun and has tons to do, yet it has basically no story to it. If an Adventure Mode in Smash was handled like that, it could be really fun, especially if multiple players could play. People can say what they want about Subspace, but that co-op was great. And would be even better on 3DS, as everyone has their own screen.

From this I am inferring that 3DS Smash is coming out later than the WiiU version. Is this confirmed, and if so, where? Sorry if this is common knowledge, I haven't heard this.
One version is coming later than the other, but we don't know which. I'd rather the Wii U version come first, if only from a business standpoint.
 

Sahfarry

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Personally, I'd prefer they do it like a mix between Melee's adventure mode and Starfox 64 route system in that game. Depending on which path's you take or objectives you make, that would decide what way you would be heading in.
if multiple players could play. People can say what they want about Subspace, but that co-op was great. And would be even better on 3DS, as everyone has their own screen.
Yes please to both. That would the coolest thing ever. And with the multiple screens, two players could take different routes to find secrets/solve puzzles and meet up after.
Yeah, I believe Sakurai did state at some point that the 3DS version might come a bit later than the Wii U version since they were a little behind schedule with the 3DS version as I believe they port some of the gameplay stuff from the Wii U version over to the 3DS version if I recall correctly, so it might come a bit later.
One version is coming later than the other, but we don't know which. I'd rather the Wii U version come first, if only from a business standpoint.
Thanks guys this is actually some interesting info. I wonder if 3DS screenshots will continue to come out after the WiiU Smash already came out lol. (Showcasing exclusive content, of course :p)
 

Khao

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Of course screenshots never do the game justice, that goes for all 3DS games because the native size is blown up from it's original state.

Here @Frostwraith explained it better in another thread.
How so? The top screen of the 3DS has a resolution of 400x240, which is the resolution of every screenshot released officially, I'd agree if they actually blew up the resolution from their native size,

People think higher resolution is basically everything, when in reality, size of a screen effects how well a resolution looks on it. Running 1080p on a screen the size of a 3DS would look INCREDIBLY jagged. The 3DS's top screen looks crystal clear, because the resolution games are displayed in is designed for that size of screen. Vita is a similar case.
Uh... Not really? You're probably thinking about what happens when you play a low resolution game on a high resolution display, it would look a lot better if you were playing on a low resolution screen.

But 1080p dowscaled to the 3DS's 240p would look great, obviously wouldn't look HD, but you'd be basically getting "free" anti aliasing. It's because of this why most Wii U games look freaking good when played on the gamepad's screen. It doesn't look jagged at all, quite the opposite.

Heck, I do it every time I emulate Gamecube/Wii games on my PC, the games are rendered at a far higher resolution than my monitor can display, and they look far better than if I was playing them at the exact resolution of my screen because edges are lot smoother.
 
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Curious Villager

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Well according to Sakurai himself, the screen type on the 3DS screen is different compared to other screens. Which is why 3DS games generally look better in-game compared to the screenshots you see over the internet and all.

Sakurai said:
“Now of course, I want to point out that everything on 3DS is designed for that screen, and that’s where they look the best. It’s unfortunate we can’t show everyone what it looks like on 3DS, rather than screenshots, while they do look fine, do not do that justice once you see it on the system. Too bad we can’t show everybody what it looks like on the system.”
 

ChikoLad

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Wii U games don't look good on the GamePad screen because they are displayed at 1080p, the GamePad displays them at a lower resolution, and they look smooth because they are on a smaller screen along with the lower resolution.

And if you display a resolution that looks sharper than a screen can handle, it just looks jagged and distorted.
 

Gonoji

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Pretty sure no one has said it yet, but I'm looking forward to the load times on the 3DS compared to the Wii U version. It should be quicker, even though I know some 3DS games have flat out loading screens. The "chkchkchkchkhkhk" the Wii's disc drive made every single time a character or stage was selected bugged me a lot, and the Wii U's drive sounds a bit louder actually. I might get a digital and physical copy for the Wii U when it comes out. :bluejump:
 
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Sahfarry

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Thanks for talking about something more on topic for now lol.
Pretty sure no one has said it yet, but I'm looking forward to the load times on the 3DS compared to the Wii U version. It should be quicker, even though I know some 3DS games have flat out loading screens. The "chkchkchkchkhkhk" the Wii's disc drive made ever single time a character or stage was selected bugged me a lot, and the Wii U's drive sounds a bit louder actually. I might get a digital and physical copy for the Wii U when it comes out. :bluejump:
I know what you mean. I could always tell when a custom stage was being loaded because the loading time took forever. I hope loading time is faster and maybe that means we won't get that disc noise. Only thing I don't understand is why you'd get both the physical and digital versions. If you have the digital to not get that disc noise, why buy the physical? To bring to friends house?
 

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So Ima answer this question. The only 2 advantages I see are, 1: Sakurai said some sort of customization will be in the 3DS version (Dont quote me on that yet, needa get my facts straight.) and 2: ITS FREAKIN PORTABLE!!! YEAH!!!!!
 

Gonoji

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Thanks for talking about something more on topic for now lol.

I know what you mean. I could always tell when a custom stage was being loaded because the loading time took forever. I hope loading time is faster and maybe that means we won't get that disc noise. Only thing I don't understand is why you'd get both the physical and digital versions. If you have the digital to not get that disc noise, why buy the physical? To bring to friends house?
Something like that, if I somehow have an extra $60 laying around when the game launches. :chuckle: I really can't stand buying digital, unless it's pre-bundled or has some sort of advantage over physical. I think Animal Crossing: New Leaf is the only digital game (that also had a physical version) I got on release because I couldn't wait until the morning, and it's a year-long everyday kinda game, meaning I wouldn't lose the cartridge since it's always on the system. But for Smash, I'd normally want physical 'cause I just gotta have muh discs man, unless there's that noise problem and/or it's just a crappy eco-case + disc (which is what it will most likely be).
 

ChikoLad

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Smash Wii U will have short loading times, I'm sure. Brawl uses a dual layered disc, but the Wii was not built with those in mind, it simply was able to run them.
 

Sahfarry

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I really can't stand buying digital, unless it's pre-bundled or has some sort of advantage over physical ... 'cause I just gotta have muh discs man
Yeah. I'm not sure if you have the disc for collecting reasons, or if you're like me and just don't feel like you "own" it without the discs/physical copy. I think it's nice to have them. Especially for a game like Smash, if you're a fan.
Smash Wii U will have short loading times, I'm sure. Brawl uses a dual layered disc, but the Wii was not built with those in mind, it simply was able to run them.
This is interesting. I was unaware of this. Curiosity question: Does this mean Brawl should be thicker/physically different than other Wii games?
 

Khao

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Wii U games don't look good on the GamePad screen because they are displayed at 1080p, the GamePad displays them at a lower resolution, and they look smooth because they are on a smaller screen along with the lower resolution.

And if you display a resolution that looks sharper than a screen can handle, it just looks jagged and distorted.
Kay, so here's Brawl being rendered at 640x480, displayed at 640x480:



And here's Brawl being rendered at 2560x2112, but still displayed at 640x480:



See how it actually looks a bit smoother, with the edges a bit more rounded rather than pixelated? That's what happens when you downscale an image, it'll never look worse, and definitely not more jagged.
 
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