YsDisciple
Smash Lord
- Joined
- Jun 14, 2019
- Messages
- 1,242
Dang, forgot about that one. Could be an option (for the ladies ).No room for shirtless Adol? Or is it too fanservice-y?
I was drafting a more uniform potential moveset for Adol, mixing moves and skills learned throughout Y's, and came up with the following:
A = horizontal slash
A, A, A (three hit combo) = horizontal slash, followed by two diagonal slashes
Jab Flurry = Thrust Storm (skill from Y's VIII)
Dash Attack = Running Slash (skill from Y's Seven)
Side Tilt = Sonic Blade (skill from Y's VIII)
Up Tilt = an arc slash above head
Down Tilt = a low horizontal slash
Side Smash = Aura Blade (from Y's VIII), or Power Smash (from Y's Seven)
Up Smash = Arc Blast (from Y's: Memories of Celceta)
Down Smash = Sword Impact (from Y's VIII)
N-Air = similar to the single horizontal slash, and three hit slash combo if pressed consecutively
F-Air = Sky Drive (from Y's VIII)
B-Air = a quick backward shield bash
U-Air = Rising Slash
D-Air = a downward stab
Neutral Special = Explosion (skill from Y's VI; if the opponent is hit with the sword, they'll receive the most damage since the sword will release a wave of fire pillars forward)
Side Special = Lightning (skill from Y's VI; the lightning will home in onto opponents if they're nearby)
Up Special = Maelstrom (skill from Y's VI, although Adol rides the tornado upwards as he spins)
Down Special = Flash Move/Flash Guard. By pressing Down B, Adol can switch between Flash Move, and Flash Guard. These are passive states in which, when Flash Move is in effect, if Adol successfully dodges an attack, his movement speed increases for 5 seconds. Meanwhile, when Flash Guard is in effect, if Adol successfully parries an attack, his attack power increases for 5 seconds.
Grab attack = Adol hits opponents with the rear end of the hilt.
Throws = uh... I'm drawing a blank for these.
Final Smash = Excel-Calibur (Extra Skill from Y's VIII)
A, A, A (three hit combo) = horizontal slash, followed by two diagonal slashes
Jab Flurry = Thrust Storm (skill from Y's VIII)
Dash Attack = Running Slash (skill from Y's Seven)
Side Tilt = Sonic Blade (skill from Y's VIII)
Up Tilt = an arc slash above head
Down Tilt = a low horizontal slash
Side Smash = Aura Blade (from Y's VIII), or Power Smash (from Y's Seven)
Up Smash = Arc Blast (from Y's: Memories of Celceta)
Down Smash = Sword Impact (from Y's VIII)
N-Air = similar to the single horizontal slash, and three hit slash combo if pressed consecutively
F-Air = Sky Drive (from Y's VIII)
B-Air = a quick backward shield bash
U-Air = Rising Slash
D-Air = a downward stab
Neutral Special = Explosion (skill from Y's VI; if the opponent is hit with the sword, they'll receive the most damage since the sword will release a wave of fire pillars forward)
Side Special = Lightning (skill from Y's VI; the lightning will home in onto opponents if they're nearby)
Up Special = Maelstrom (skill from Y's VI, although Adol rides the tornado upwards as he spins)
Down Special = Flash Move/Flash Guard. By pressing Down B, Adol can switch between Flash Move, and Flash Guard. These are passive states in which, when Flash Move is in effect, if Adol successfully dodges an attack, his movement speed increases for 5 seconds. Meanwhile, when Flash Guard is in effect, if Adol successfully parries an attack, his attack power increases for 5 seconds.
Grab attack = Adol hits opponents with the rear end of the hilt.
Throws = uh... I'm drawing a blank for these.
Final Smash = Excel-Calibur (Extra Skill from Y's VIII)
On another note, thinking about the DLC fighters coming after the current Fighters Pass, if they were to pick an Action RPG genre rep, Adol would be the first contender imo. Sure, there are a number of other action RPGs that have released since then but as some surely know, Y's is the OG action rpg series.