<entrance>: The crystal from Ripple Star appears from the top of the screen and flies down vertically until it reaches the platform; near the platform, it slows down a bit doing a little bounce back, then it transforms into a star portal, and both Adeleine and Ribbon jump out from it. Just after coming out from the portal, the two character do that pose from the end of their victory dance in Star Allies, and the sound of a crystal shard is played in the background.
Most of Adeleine's moveset unleash paint particles. Paint works like the Inkling's ink, characters who get covered in paint become more vulnerable to physical attacks. Differently from the Inkling's ink, Adeleine's paint is rainbow colored.
<A>: It's Brush Slash from Kirby Star Allies. Adeleine slashes the paintbrush in front of her: at the beginning of the movement, she rubs it on the palette a bit, so it carries all the paint and releases it in the air just the moment after. This move has an hitbox on the paintbrush that launches enemies away doing some additional damage, a large hitbox where the paint is released, that has less throw power than the paintbrush itself but does more damage and covers the enemy with paint, and a small range of paint particles that doesn't damage the enemy but it covers with paint as well.
<A>+<A>+<A>...: Adeleine chains more slashes in different directions, and at the end she just shakes the paintbrush left and right very fast, similar to what she does during her dash attack. This move becomes weaker as you use it, because the paintbrush will run out of paint and if you perform it for long enough, only the paintbrush hitbox will remain active.
<forward>+<A>: Another simple slash, though this time Adeleine does a step forward in the process, extending the range; it's also a bit more vertical, so it also covers 45° above a bit.
<up>+<A>: Adeleine faces at the screen and moves the paintbrush from left to right with an happy face. The animation is made in a way that it resembles that animation from Kirby 64 when she joins Kirby in the adventure, the same move that is also used in her victory dance in Star Allies. During this attack though, she does it a lot faster and with more energy, and she holds the paintbrush a little more above than usual, so that she actually hits enemies who come from above. As usual, paint particles are released with the same structure as before.
<down>+<A>: nothing special, just another slash, this time it's close to the ground and can be performed faster (though it's weaker and has less paint range).
<dash>+<A>: Her iconic despearate attack from the end of her bossfights. It's a bit different from Brush Force in Star Allies: this is the only character with a dash attack that can be charged. The moment you activate it, you can release it to make it start instantly, or you can hold A to charge it and make it faster and more powerful. It's also useful to confuse the enemy and do surprise attacks. When you hold the button, Adeleine does a rage animation, and becomes more angry the more you charge the move. The actual move works similar to Luigi's dash attack, with the difference that it doesn't carry the enemy, it instead makes you bounce back (stunned a bit) when you hit an enemy, and the enemy is launched away; a fully charged dash attack can be quite powerful.
<forward smash>: It's like her forward attack, though it's stronger and releases more paint.
<up smash>: It's like her regular up attack, but stronger. She does a little jump in place to extend the range, and release more paint.
<down smash>: Adeleine rotates in place balancing herself on 1 foot, as if she's dancing. In the process, she draws a circle on the ground. A small amount of paint is released during the move, especially at the beginning (forward) and at the end (backward) when Adeleine stops herself from spinning, doing a dance pose and holding the paintbrush backward. The paint released on the platform will stay on the floor for a limited time, similar to the Inkling.
<midair>+<A>: the second attack of Fairy Dance from Kirby Star Allies; Adeleine and Ribbon dance in air holding their hands and revolving on themselves. The attack is weak, but it does constant damage and stuns; it also lets you float a bit (you fall slowly for a limited time frame).
<midair>+<forward>+<A>: It's still similar to Brush Slash, but in air.
<midair>+<backward>+<A>: Adeleine performs a twirl. In the meanwhile, Ribbon orbits (horizontally, similar to Daroach's Doc summon) around her with a crystal shard in hands (also revolving on herself): when Ribbon moves behind Adeleine, the crystal shard shines in an orb of light, covering Ribbon as well; Ribbon does damage until the light orb around her disappears.
<midair>+<up>+<A>: the first attack of Fairy Dance from Kirby Star Allies; Adeleine holds the paintbrush up, while Ribbon orbits around her, creating wind that makes her jump up a bit. In Smash, the moment when Adeleine slams the paintbrush up does a decent amount of damage, though, after that frame, the damage done is weak; on the other hand, the move still deals the paint effect on opponents.
<midair>+<down>+<A>: Adeleine kicks down with both feet. It's a weak move, but it's very fast and has very little lag.
<grab>: Adeleine "hugs" the opponent blocking him, Ribbon also grabs the opponent from a different angle, trying to stop him as well.
<grab>+<A>: While the opponent is grabbed, Adeleine slams the opponent with her right arm, trying to not release him. Ribbon simply holds the opponent and does nothing else.
All the throws start with Adeleine releasing the grab and drawing something on a canvas (that appears in that moment), while Ribbon launches the opponent up a bit taking some time. When the opponent falls back to the ground, the drawing made by Adeleine is summoned and it will attack the opponent. The canvas then disappears.
<forward throw>: Adeleine summons a Pacto (an oval yellow creature with round eyes and pointed teeth, basically a mix of Pacman and a Chain Chomp from Mario); the Pacto bytes the opponent, then releases him, launching him forward.
<backward throw>: Adeleine summons a Zebon (a semi-transparent blob that works similar to a cannon) that eats the opponent and shoots him backward/down: the opponent bounces on the ground and flies away.
<up throw>: Adeleine summons a Tick (a round white enemy with a red spike on the top and a cute face; when Kirby is above them, they change the cute face to an evil face and the spike becomes a lot longer and more dangerous): the spike hits the grabbed enemy and launches him above.
<down throw>: Adeleine summons an I^3 (a green-ish block with an eye on the side facing at the screen; basically acts like a Twomp from Mario) that falls on the opponent, doing huge damage.
<B>: A canvas appears, and Adeleine draws on it. Midair, the move can't be charged, and instead of the regular canvas, a smaller version of it appears: Ribbon holds it in order to let Adeleine to draw in air. When you draw in air, you fall very slowly and your horizontal movements are canceled (though the drawing times are very short and the move has long endlag so you can't abuse of it). Each summoned small enemy counts as a projectile, and it explodes in paint on impact with a character.
not charged drawing:
by default, Adeleine draws a Waddle Dee on ground, and a Bronto Burt in air.
If you select a direction (up, down, right, left) after activating the move but before Adeleine draws on the canvas, you can select different things (you see the options appearing all around Adeleine, in a similar way as the Monado Arts of Shulk). This only works when you are on land; midair you can only summon a Bronto Burt. By the way, you can only have up to 3 small enemies on the stage at the same time, if you draw a new one, the oldest explodes.
-no direction: Adeleine summons a Waddle Dee: it walks forward. Occasionally it may slow down a bit and do a little jump.
-forward: Adeleine will draw a Batamon: it works like a waddle dee but it runs faster and doesn't jump.
-up: Adeleine will draw a Bronto Burt: if summoned on land, it will fly up first; when it reaches a certain height, it will start flying forward with a wave-like trajectory, going slighty up and down. If summoned midair, it will start with the wave trajectory from the beginning instead.
-down: Adeleine will draw a Bouncy: it will slowly move forward, covering some vertical space as well by bouncing.
-backward: Adeleine summons an item.
if you select backward, you will draw an item instead!
Usually it's food, and it lets you recover a small amount of %, though it can randomly be a different item or even a maxim tomato! There is a limited selection of items that Adeleine can summon, not every item is avaliable. Keep in mind that you must grab the healing items before your opponent steals them to you. If you eat an healing item, the chances to get another one are decreased for a while, and it may happen that you will summon Mr. Saturn a lot of times instead. The item that you will draw is random, though you can see it before summoning it, from the GUI around Adeleine when you activate the move.
charged drawings:
If you charge the move, you can draw a boss! You can have only one boss at time, if you draw a new one, the previous one explodes in paint; summoning a boss also makes any of the small enemies explode as well. All the bosses are smaller than their real versions, they are just a bit bigger than Adeleine, except for Whispy that's a bit bigger maybe.
-no direction: Pon & Con. Pon & con jump out from the canvas and run in two different directions. Who goes left and who goes right is random, and how many of their sons will follow them is also random (0 to 4), though they are very fast and explode as soon as they touch a character or a wall, or recive damage somehow.
-forward: It's Ice Dragon! Adeleine rides it and she can perform the same moves she can do in Kirby Star Allies. Ice Dragon lasts for 5 seconds, then explodes. It can be destroyed with enough damage, and Adeleine can still takes damage while riding it, she only ignores the knockback (only if Ice Dragon survives after the hit). The moves are performed by pressing the directional input and A, while B will make Ice Dragon explode in a cloud of paint instantly. Many features such as shield and grabs don't work while riding Ice Dragon. Ice Dragon's moves are powerful but a bit laggy, since Adeleine must give orders to him and he has to react.
-backward: Adeleine summons a Whispy Woods. It works as a wall, though you can go through it with a dodge. It's behavior is random: occasionally it will blow some air and push characters away (including Adeleine); other times it may shot those air puffs that do some damage (opponents only), or create some apples that work like in that Melee stage. It's useful as an obstacle to slow down opponents and keep them at a distance, but it doens't do much damage by itself. It's about as big as Villager's tree, and it spawns behind Adeleine. It stays on the stage for 10 seconds unless it's damaged enough.
-up: Kracko. It goes above Adeleine and stays in place the whole time. It defends the area with his rotating lightnings and if an opponent walks under it, it will shoot a lightning down or slow down them with some rain (that only stuns, doesn't do any damage). It lasts for 5 seconds like Ice Dragon, and it can be defeated more easily than Whispy.
-down: Magman from Kirby 64. It appears as a small blob of lava crawling on the ground. If an opponent walks on it and the platform is large enough, Magman will come out from the floor, launching the opponent right above himself. That's all what he does, then it disappears... it's basically a trap with fire elemental effect. It lasts 10 for seconds or until someone falls into the trap; can't be defeated.
<left/right>+<B>: Ribbon lifts Adeleine and let her fly a bit; in the meanwhile, Adeleine shoots crystal shards with the crystal gun. Even if you activate this move on land, Adeleine still floats with Ribbon, close to the ground. This move acts similar to Bowser's fire breath, when you use it, then you need to wait until it recharges. You can shoot up to 5 crystals at time, then the move becomes weaker and will let you shoot only 1 crystal at time, until it slowly recharges again. Each crystal shoot will let you fly for 0.5 seconds, so if you shoot all 5 crystals at once, you can fly for 2.5 seconds (though you fly slowly). While flying, you have free control of the movements, you can move Adeleine and Ribbon with the directional input; as the fly time ends, the characters will simply fall. The move has an huge endlag that's canceled once you land on a platform. The fly is not interrupted as long as you chain the crystal shots fast enough, and it preserves the facing (if you shoot the first crystal facing left, all the other crystals will be shoot left too, until the fly is interrupted). The 5 crystals are represented near to the character's icon in the GUI, so you can always see for how long you can fly.
<up>+<B>: Adeleine enters a star portal and the crystal appears. Ribbon flies aboard the crystal for a while, then the crystal transforms itself into the star portal again, and Adeleine comes back. The moment when the star portal appears (both at the beginning and at the end of the move) it has an hitbox, because it summons an orb of light that does some damage in the process. While flying, you can do some damage by ramming into the enemies, though they can hit the crystal as well, and if the crystal is broken, Adeleine will get damage and fly away. This move is inspired by the opening cutscene of Kirby 64 and the scenes of the story when the characters travel from planet to planet using the crystal.
<down>+<B>: Adeleine slams the paintbrush on the ground, generating a wave of paint that carries the opponents away for a while. This move doesn't do much damage, it's useful to keep the opponents at a distance (it works similar to water moves). Though, it gives the paint status to the opponents. If activated in air, Adeleine will freefall with the paintbrush downward until she hits the ground, then the actual move starts; enemies hit by the paintbrush while falling, still get some weak damage. This move is inspired by the minigame Checkerboard Chase from Kirby 64.
<shield> Adeleine holds the palette in front of her.
<dodge> Adeleine's dodge is clumsy. The in-place dodge is regular, while the side dodge is slower and has less invincibility frames than most dodges from other characters. Though it's special: when Adeleine dodges a player, she stuns it the time necessary to deal a simple attack! She basically bumps into the opponent and makes him/her lose balance a bit. If there are no players though, the one who loses balance is Adeleine herself, and the effect is similar to a missed dash grab (inspired by the minigame Bumper Crop Bump from Kirby 64).
<edge climb>: Ribbon helps Adeleine climbing the ledge by pulling her arm.
<edge attack>: Adeleine climbs the ledge, in the meanwhile, Ribbon performs an attack similar to the midair backward attack to clear the space close to the ledge. Ribbon can't be attacked, but Adeleine can.
<final smash>: Adeleine and Ribbon summon the crystal. The crystal shoots a laser just in front of itself; if it misses, it disappears in a fraction of second, but if someone if caught up by the laser, that player will stay stunned for a couple of seconds, getting its health drained by the laser. It does huge damage and leaves the opponent in broken shield status, but it has no knockback, so you must go close to the opponent and hit him with a smash attack in order to kill him. If performed midair, the opponent will first fall to the ground, then stay in broken shield status; if there is no ground, it's a free stock. You can only attack 1 enemy at time with this move, but opponents who move through the laser when another opponent is under the attack, get some % of damage too and are stunned a bit as well (still a weak attack compared to what the target is getting). Use this carefully because opponents can easily steal your kills. This move is inspired by the true ending of Kirby 64.
(I wanted to make this something like, Adeleine draws an awesome boss such as Zero2 or something, rides it through the stage and creates massive destruction, but since Smash Bros Ultimate made the final smashes simpler and removed the transformations, I decided to use the crystal instead).
<up taunt>: a short version of the victory dance: Adeleine dances a bit and at the end she winks.
<left/right taunt>: Adeleine and Ribbon do the high five scene.
<down taunt>Adeleine grabs a sketchbook and does something while Ribbon is watching interested and confused. At the end, Adeleine shows the drawing at the screen, it's a cute drawing of Ribbon, ribbon starts laughing, a bit embarassed. In 1v1 matches, there is a chance that Adeleine will draw a portrait of her opponent instead, and Ribbon will clap happily instead of laughing.
<idle animation 1>Adeleine adjusts her hat and hits her dress with her hands a bit as if she wants to remove some dirt/dust.
<idle animation 2>Ribbon flies around Adeleine a bit, and she follows her with her eyes.
<idle animation 3>Adeleine rubs the paintbrush on the palette to grab some paint, slighty moving the head left and right with a calm and happy expression.
<near edge animation>: Adeleine looks down the ledge. At first she's a bit scared, her hat jumps a bit over her head, then she changes expression and starts looking down with an interested and impressed sight, as if she's amazed by the landscape.
<victory animation 1>The victory dance from Kirby Star Allies
<victory animation 2>Adeleine is on a wooden log, surrounded by the animal friends (including the Dream Land 3 ones) and Gooey. She finishes her drawing, then she shows it to the camera with an happpy face, and the crowd claps at her. The drawing is a group portrait of, indeed, the animal friends and Gooey.
<victory animation 3>It's the picnic scene from Kirby 64, with the exception that Kirby and King Dedede are missing for obvious reasons. Adeleine and a (regular) Waddle Dee eat food (the same food from K64) and Ribbon is in the middle of them, watching (there is other food on the floor, on the picnic cloth). Adeleine jumps up and does a small victory dance (still with the sandwich in hand) and she becomes the focus of the scene, with Ribbon still visible, waving off at the screen.
<lose animation>Adeleine has a sad face, looking down, and Ribbon is near her, trying to comfort her; you can see Ribbon talking but nothing is heard.