Tcll
Smash Lord
btw, as far as the goal of this thread, I have to input that may not be possible for a while...
(as far as I know anyways, not sure who else is looking into the stuff I'm looking into)
I had a heck of a time designing the pathfinder to read just about any HAL_DAT formatted file... heh
I still have to figure out the order of the data applied to the relocation table.
(building the relocation table is easy, just gather all of the (valid) pointers in order from the data section of the file)
but as far as building the data section, everything needs to be specific as it's indexed from elsewhere in the game, in particular by animations and such.
(as far as I know anyways, not sure who else is looking into the stuff I'm looking into)
I had a heck of a time designing the pathfinder to read just about any HAL_DAT formatted file... heh
I still have to figure out the order of the data applied to the relocation table.
(building the relocation table is easy, just gather all of the (valid) pointers in order from the data section of the file)
but as far as building the data section, everything needs to be specific as it's indexed from elsewhere in the game, in particular by animations and such.
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