Silent J
Smash Rookie
- Joined
- Oct 7, 2014
- Messages
- 16
Edit: Solved
Like the title says, a simple .dol mod is all I'm attempting.
Trying to change the ID of the loaded character for the IC's works on the CSS - let's say I'm trying to make Giga Bowser selectable (1D)- everything is indicative that Giga Bowser is the character to be loaded; announcer clip plays, character name is correct. This method also works for other characters with no issues, so its not a conflict with something else on the iso.
However, starting a match anywhere except for training mode will hang the game.
Is there any workaround to this? Or is this a matter of some deeper assembly flexing?
Like the title says, a simple .dol mod is all I'm attempting.
Trying to change the ID of the loaded character for the IC's works on the CSS - let's say I'm trying to make Giga Bowser selectable (1D)- everything is indicative that Giga Bowser is the character to be loaded; announcer clip plays, character name is correct. This method also works for other characters with no issues, so its not a conflict with something else on the iso.
However, starting a match anywhere except for training mode will hang the game.
Is there any workaround to this? Or is this a matter of some deeper assembly flexing?
.Dol Offset 3EDC70:
-----------------
40 C0 00 00
1D 1D 02 00 //this is the line to be changed; 0E 0E is the original
19 19 00 00
00 00 00 C8
C1 26 66 66
C0 59 99 9A
41 50 00 00
-----------------
40 C0 00 00
1D 1D 02 00 //this is the line to be changed; 0E 0E is the original
19 19 00 00
00 00 00 C8
C1 26 66 66
C0 59 99 9A
41 50 00 00
Last edited: