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Adapter discussion - Updated with Hori Mini Pad and Adaptoid

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
I recently sold my old adapter to a friend and purchased this new one. Its one with two ports.



If anyone is looking for a good adapter, I would recommend this one. I have tested it with a variety of controllers and it seems to work with all of them (including transparent ones). It also feels more like console than those n64/ps2 ones. The directional pad is treated as a POV hat in windows, and for some reason the c-buttons are treated like axis, but it works perfectly fine. I know that the adapter is sold on ebay now, but I personally bought it at an online retailer. If anyone has any questions about it, I'd be happy to answer them.

UPDATE:

I just purchased a hori mini pad. So I'll be testing (and praying) it with the adapters I have in hopes that it might work. If not, then it'll be saved for console or maybe resale. I'll probably write more about the pad too once it comes since I can't seem to find much information about it.

9/25:

The pad came today. Unfortunately it does not work with this adapter. The buttons are handled mostly fine, but the control stick is erratic during movement. I'm going to try it with the old adapter at some point. I will write more about it later. Though for someone who's been using a regular controller for the past 13 years, I can already tell that this is a better controller. Plus, now I can taunt cancel in the middle of a combo!

10/15:

I was able to get my hands on an adaptoid. Details are in the last post.
 

Daedatheus

Smash Lord
Joined
Jun 10, 2008
Messages
1,137
Location
Toronto & Kingston, Ontario
I recently sold my old adapter to a friend and purchased this new one. Its one with two ports.
A friend recommended this to me despite that I already have a different one.

The main reason I'd buy it is if it worked with all n64 controllers. Does it work with EVERY controller you own? The one I currently have only works with one.
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
Yes, my adapter works on all of my controllers. (So did my old one n64/ps2 one) But of course I'm not sure how common that is. It's definitely better made and more durable than the old adapter though. I don't know anything about how it works with non-first party controllers and if I can get my hands on a hori mini pad I'll definitely test it.

At the very least, the fact that it has two ports usable at the same time (one of them shows up in windows as "USB GamePad" and the other one "USB GamePad 2") makes it worth the buy for me.
 

killa k

Smash Ace
Joined
Aug 9, 2006
Messages
943
Location
Brooklyn, NY
Hmm, this looks really good. My current adapter works with all of my controllers (even my 3rd party one), but if this one really feels more console like, then this is extremely worth it, especially if it works with all controllers.
 

smakis

Smash Ace
Joined
Jun 30, 2008
Messages
747
Im not sure what you mean about "feels more like console"? you mean response time or something?
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
Im not sure what you mean about "feels more like console"? you mean response time or something?
I feel that the joystick on this adapter is better handled than the old adapters. To me the old ones felt a little stiff and it was a little difficult to move. I can see a difference right away in the control panel as the stick is able to move to the very edges of the box, which the old adapter (at least for me) could not do, and feels more accurate as well. Things like running, which had a distinct difference for me on console and on pc, now feels more similar.
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
hey firo where you get your name from? Baccano!?

this adapter look good
Name is completely made up. I actually first used it when I was playing Paper Mario: The Thousand Year Door, in the chapter where you hatch the baby Yoshi. Mine was red, and I wanted some variation of fire, so I just chose "firo."

But yes, I do highly recommend this adapter. I was thinking of making some video comparing this adapter with the old one, since I haven't given it away yet.
 

kys

Smash Ace
Joined
Aug 17, 2009
Messages
660
Location
World Traveler
Firo, which online retailer did you get it from? I thoroughly distrust ebay and paypal after a bad experience...
 

firo

Smash Ace
Joined
Jul 27, 2008
Messages
600
Location
Champaign, Illinois
I got this adapter from the retailer VP Games. I did a lot of research before I bought it (since I know that some of these sellers can be pretty shady) but they seem to be a pretty reputable company and have gotten a lot of positive reviews. Here's the link if anyone is interested.

http://vpgames.com/p-4727-mayflash-...-64-pc-controller-converter-with-2-ports.aspx

Although the color on the picture is different, mine was fully black like the picture in the first post.
 

WOTG

Banned via Warnings
Joined
Feb 16, 2009
Messages
710
Location
Katy, Texas
I use this exact adapter. I bought mine for $15 on ebay. It works fine, no problems at all.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
you should buy it keyboard di makes me sadface
Am I the only one who thinks that kb DI actually makes the game more interesting? watching you being comboed to death without a chance of survival isnt fun. I understand that the non-kb users may find it frustrating though
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
i already have the cheapie adapter but it didn't work with all 4 of my controllers

and nixxon wtf would u wanna play keyboard?
online smash is bad enough without a sexy n64 controller, keyboard makes it even dumber
 

Fireblaster

Smash Lord
Joined
Sep 17, 2003
Messages
1,859
Location
Storrs, Connecticut
Am I the only one who thinks that kb DI actually makes the game more interesting? watching you being comboed to death without a change of survival isnt fun. I understand that the non-kb users may find it frustrating though
Learn to DI on controller. Keyboard DI is stupid.
 

MattNF

Smash Lord
Joined
Mar 11, 2007
Messages
1,867
Location
Florida
Am I the only one who thinks that kb DI actually makes the game more interesting? watching you being comboed to death without a chance of survival isnt fun. I understand that the non-kb users may find it frustrating though
"Am I the only who thinks that aimbots make the game more interesting?" - Nixxon while playing an FPS
 
D

Deleted member

Guest
Controller DI is so ridiculously low that you cant really do much vs good comboing players, but watching u die, at least on PAL
No it isn't, any competent player can DI easily on controller


and good players can kill you regardless of DI unless its hacked like how Near's used to be
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
No it isn't, any competent player can DI easily on controller


and good players can kill you regardless of DI unless its hacked like how Near's used to be
Not even Isai seems to be able to DI enough on controller... Fact. Im talking about chars like Falcon, Pika and Kirby being involved
 

WOTG

Banned via Warnings
Joined
Feb 16, 2009
Messages
710
Location
Katy, Texas
I played someone who had super hax di, I couldn't even combo them because they'd always get out of it =/
 
D

Deleted member

Guest
Not even Isai seems to be able to DI enough on controller... Fact. Im talking about chars like Falcon, Pika and Kirby being involved
you are hella dumb


you haven't even seen him play in person
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
you are hella dumb

you haven't even seen him play in person
maybe i'm wrong, but ive seen boom combo the crap out of him in on the youtube vids, but doesnt matter, 99% of players cant di enough.
My point is, normal n64 controller and TRUE smash hasn't got enough DI in my opinion

oh and your cant even argue without insulting? what a douchebag
 
D

Deleted member

Guest
If you had reading comprehension maybe you can actually understand what i'm saying


.... FACT
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
Nice way to contradict yourself. You say DI is enough but then you also say that good players can kill you regardless of DI
i don't think you get what s2j is saying. he means that good players can DI out of attacks to put themselves in a better position (DIing behind fox when he drills) but very good players can also follow your DI and still combo you (turning around after fox drills to jab/grab)

maybe i'm wrong, but ive seen boom combo the crap out of him in on the youtube vids, but doesnt matter, 99% of players cant di enough.
My point is, normal n64 controller and TRUE smash hasn't got enough DI in my opinion
the point of DI isn't to be able to go from one side of hyrule to the other after getting utilt'd by kirby, what would be the point of practicing combos if people could just use super keyboard DI and go across the stage after one hit?

what matters is that on certain moves, a good player can DI to be in a more favorable position, like after getting chain thrown in the pit by fox, a normal player would get hit by the nair, bounce off the house and get usmashed. using clever DI, a good player would DI the nair down so he doesn't bounce off the house, and can safely tech on the ground.
 

NixxxoN

Smash Master
Joined
Jun 16, 2008
Messages
3,726
Location
Barcelona
Reading comprehension? Well, the dialogue is like this...
Me: SSB64 DI is ridiculously low
s2j: No it isnt, good players can DI easily
s2j: And good players can kill you regardless of DI

Of course I like combos, but you can add an extra dimension on combos by having a better DI. A DI that can make it a bit easier to get out, but still its possible to continue the combo. Its not really good to be stuck on inescapable combos. Keyboard doesnt have THAT much DI. It has a good one to escape but still you can keep getting comboed

This or maybe falcon uair combos are too good and too hard to escape. Same for Kirby/Pika combos, Fox jabs and drills, Ness djc combos and many more....
 

MattNF

Smash Lord
Joined
Mar 11, 2007
Messages
1,867
Location
Florida
KB DI is an unfair advantage, plain and simple

could even be considered a lighter form of cheating
 

Kefit

Smash Journeyman
Joined
Sep 2, 2003
Messages
357
Location
Bellevue, WA
Being able to DI well doesn't mean you can escape all combos. The best you can do sometimes is making it more difficult for your opponent by making him compensate for your DI rather than just throw out the regular memorized combo sequence. But this will still save you more often than doing nothing at all.

SSB64 is a combo-y game. There is a whole hell lot more to it than just combos, but combos play a substantial role in high level play once you can get them going (which is much easier said than done against good players). Keyboard DI can ruin a good chunk of regular combo gameplay, which can be rather frustrating for those of us who have a grip on how this aspect of gameplay generally should work.
 

ballin4life

Smash Hero
Joined
Nov 12, 2008
Messages
5,534
Location
disproving determinism
Reading comprehension? Well, the dialogue is like this...
Me: SSB64 DI is ridiculously low
s2j: No it isnt, good players can DI easily
s2j: And good players can kill you regardless of DI

Of course I like combos, but you can add an extra dimension on combos by having a better DI. A DI that can make it a bit easier to get out, but still its possible to continue the combo. Its not really good to be stuck on inescapable combos. Keyboard doesnt have THAT much DI. It has a good one to escape but still you can keep getting comboed

This or maybe falcon uair combos are too good and too hard to escape. Same for Kirby/Pika combos, Fox jabs and drills, Ness djc combos and many more....
Maybe Falcon uairs are too good, but fox drills are easy to DI, ness and kirby's combos rarely lead to an actual kill, pika's kill combos are difficult to set up and execute and usually require you to be near the edge anyway where pika could just edgeguard you.

There's nothing wrong from a gameplay standpoint with lots of zero to death combos. It just emphasizes the approaching aspect of the game. Also, despite what most people say, few matches have more than one zero to death combo (besides like falcon dittos on dreamland).
 

Lovage

Smash Hero
Joined
Apr 15, 2007
Messages
6,746
Location
STANKONIA CA
well...there might not be true zero to death combos, most combos you see that end in a kill from one hit usually involve 1 or 2 reads to continue the combo
 

Kefit

Smash Journeyman
Joined
Sep 2, 2003
Messages
357
Location
Bellevue, WA
Most death combos don't start at 0% anyway. ~20-40% at the start is a lot more common depending on the character, moves being used, etc.
 
D

Deleted member

Guest
Reading comprehension? Well, the dialogue is like this...
Me: SSB64 DI is ridiculously low
s2j: No it isnt, good players can DI easily
s2j: And good players can kill you regardless of DI

Of course I like combos, but you can add an extra dimension on combos by having a better DI. A DI that can make it a bit easier to get out, but still its possible to continue the combo. Its not really good to be stuck on inescapable combos. Keyboard doesnt have THAT much DI. It has a good one to escape but still you can keep getting comboed

This or maybe falcon uair combos are too good and too hard to escape. Same for Kirby/Pika combos, Fox jabs and drills, Ness djc combos and many more....
this would be the case but you changed the dialogue of the words you said and failed to consider what was said in the past and you are talking about Isai not being able to DI when I've seen him do crazy DIs in person

you are talking about controller DI being really too little even though I said multiple times it can be just as good as keyboard DI, it will just **** your stick

maybe you should take my words into context and think about why i said you are hella dumb
 
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