• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

About LCD Televisions being used in Tournaments

TheTantalus

Smash Hero
Joined
May 19, 2008
Messages
6,887
Location
Hampstead, MD
A lot of modern day LAN centers want Brawl/Melee players to use their LCD's to play as it is cost effective for them and doesn't require additional setup. Here is the trouble with this:

The Wii is not an HD capable system. Meaning, the highest resolution it can support is 480p (ED-TV). Most LCD Flat panel's native resolution is 720/1080 i/p.

I personally own a Sharp 32" LCD myself, and really wanted to use it in brawl. Unfortunately, this isn't going to be the case.

There is a delay on EVERY LCD television on the market (save for maybe a sony bravia. Which are special cases)

The reason for LCD lag is a delay in the upscaling of the picture to the television screen (credit to JCaesar for informing me of this.)

So I started researching ways to fix this problem. First, we tried component cables. Component cables reduced the lag but did not eliminate it. I estimate the lag delay on composite cables to be about 0.25 seconds (15 frames). With component cables, I estimate the delay to be about 0.15 seconds. (9 frames). So then I looked into a VGA connection, per manny of GPX gaming, as he was using them for his XBOX 360 setups. I estimate the lag delay on the VGA connection to be about 0.1 seconds. (6 frames).

To the average player, this might not seem like a lot, but unfortunately, to a seasoned veteran and professional gamer, this is just tough. For instance, to perfect shield an attack, you have to initiate the shield timing within 3 frames of the connection. When your delay ranges from 6-15 frames, perfect shield timing will be impossible. Other things, such as Metaknights grab, comes out in 6 frames. It is more adjustable, but still a problem.

Ultimately- the only way to eliminate lag is to not use LCD televisions. We've had good luck with Projection TVs, CRT TVs, and Sony Bravia (I played melee on this with no lag, unbelievable).

If the owners of your shop don't believe me, tell them to play Super Smash Bros. Brawl competitively for 2 years and run one of the largest national brawl tournaments to date and countless locals and let me know if their opinion changes. Even the wifi player, RobFox, felt it after playing on a CRT for a while.

Anyways, that's all the information you need. There is literally nothing you can do.
 

z3r0C0oL

Smash Apprentice
Joined
Apr 18, 2008
Messages
124
Location
SoCal
There are lagless HDTVs. You just need to know where to look. This post if from SRK forums.
Why do games lag on HDTVs?

There are two different reasons for this, and either one or both can contribute to the overall delay on an HDTV.

A] Scaling/Deinterlacing: The HDTV is fed a signal different from its native resolution. The HDTV experiences a processing delay while scaling the signal (example: 480i signal from PS2 to 1080p HDTV).
B] Postprocessing: Postprocessing consists of additional features on HDTVs to clean up or "improve" the visual picture quality of images (example: 1080p signal from PS3 to 1080p Samsung HDTV still has lag).


What is wrong with Postprocessing?

The key issue with Postprocessing in consumer-grade displays is that it isn't optional. Many HDTVs have a "Game Mode" in which the main purpose is to disable both Scaling/Deinterlacing delay and Postprocessing delay. However, even with "Game Mode" enabled, most HDTVs still suffer from lag due to postprocessing that simply can't be disabled.


How much does my set suffer from HDTV Game Lag?

There are two different ways to test this. One is with a copy of Guitar Hero II or higher. These titles includes a calibration test, which gives you the delay in milliseconds after testing a "note" going down the screen. You can strum with the D-Pad of your controller (no guitar controller necessary).

The other way is with a copy of Rock Band 2. Rock Band 2 includes a calibration test with no input required from the user. The lag is measured automatically using the Rock Band 2 Guitar and Microphone. This is the most accurate method at the time of this writing for the average consumer to measure HDTV Game Lag.

You'll want to conduct two different tests, one for HD resolution (720p, 1080i/p) and one for non-HD resolution (480i/p). You can accomplish this by changing the resolution in your X-Box 360 or PS3 settings.

!!!!!!!!!!!DO NOT ASK OTHER PEOPLE HOW MUCH AN HDTV LAGS! TEST IT YOURSELF AND POST RESULTS!!!!!!!!!!!!!!!
!!!!!!!!!!!DO NOT ASK OTHER PEOPLE HOW MUCH AN HDTV LAGS! TEST IT YOURSELF AND POST RESULTS!!!!!!!!!!!!!!!
!!!!!!!!!!!DO NOT ASK OTHER PEOPLE HOW MUCH AN HDTV LAGS! TEST IT YOURSELF AND POST RESULTS!!!!!!!!!!!!!!!
!!!!!!!!!!!DO NOT ASK OTHER PEOPLE HOW MUCH AN HDTV LAGS! TEST IT YOURSELF AND POST RESULTS!!!!!!!!!!!!!!!
!!!!!!!!!!!DO NOT ASK OTHER PEOPLE HOW MUCH AN HDTV LAGS! TEST IT YOURSELF AND POST RESULTS!!!!!!!!!!!!!!!

Why is this important? There are THOUSANDS of HDTVs. Nobody knows how much X or Y HDTV lags off the top of their head--even if they own the HDTV, most people are royal newbs so they're not going to actually do a real test (like Rock Band 2), they're just going to pull some **** out of their *** and tell you it's fine when they play Halo 3 and live in permanent denial.

The only way to see if an HDTV you want to buy lags is to go to the store and test it yourself with Guitar Hero 2+ or preferably Rock Band 2. If you bought your HDTV from a retail store, there is a 99.9% chance it lags, and probably still lags even with Game Mode enabled. If you are buying your HDTV online because of a "good deal" or whatever, good for you, but you ARE taking a risk and nobody can help you. Anyway, relax--that's what this guide is for, to help you get around the lag anyway.

Frame Conversion:

1 frame is approximately 17 milliseconds.
Ideal (unnoticeable) delay for fighting or rhythm games is 8 milliseconds or less, or 1/2 of a frame.

Acceptable (playable) delay is 9 to 34 milliseconds, or 1/2 of a frame to 2 frames. Note that while gameplay will still be affected by a delay of 2 frames, most people will still have a difficult time noticing the difference immediately.

Unacceptable (unplayable) delay is over 34 milliseconds, or anything higher than 2 frames. Typically, this is a point when timing-sensitive gamers will even feel a delay at the menu screen or with the cursor when selecting a character.


The Best Solution: Commercial-grade HDTV Displays

What if there were an HDTV that had both lightning-fast scaling as well as no unnecessary and bloated postprocessing?

Guess what: they're here. They're just not marketed towards you and me. They are marketed towards Emergency Centers, Network Operations Centers, hospitals, airports, and other businesses requiring accurate, up-to-the-millisecond digital signage under a 24x7 environment. To see more, Google "digital signage" or similar. The same type of monitors are used in HD arcade cabinets, which is why they don't lag.

While these sets do not typically include HDTV tuners (and thus, are not officially sold as televisions), 95% of you HDTV watchers probably have a box from your cable company that does this already. Just hook it up through Component/DVI/HDMI and you're ready to roll.

Better yet, Commercial-grade HDTVs do not have ridiculous branding all over the monitor bezel like your typical Sharp, Samsung, or Sony. They are simplistic and classy, like something you'd see in a movie. This is just my opinion, but I think that the 2008 HDTV models from these companies have looked hideous; definitely not something I'd want to mount on my wall.

Without further adieu, my newest HD display, the Viewsonic CD4620:

http://www.viewsonic.com/products/digital-signage/cd4620.htm

Purchased from Newegg at the link below:

http://www.newegg.com/Product/Product.aspx?Item=N82E16824116111

This set has a definite 4ms or lower delay on every signal I've thrown at it so far, both SD and HD with no extra gadgets required. The price is definitely high for a 46" display, but was still about $500 cheaper than a 46" 2008 Sony Bravia XBR6 and thousands cheaper than the XBR8. Furthermore, unlike the Sony Bravia sets, this one doesn't lag!


The next-best solution: HD Fury or Console VGA cable
This is the best solution if you have already made your HDTV purchase and do not plan on upgrading!

http://www.hdfury.com/

The HD Fury is a device that allows you to connect any HDMI device (with HDCP) to a regular analog RGB input port. The original intention of this device is to hook up HDMI devices to analog-only monitors or projectors, and strip the HDCP protection for standard viewing. In our situation, we might be able to eliminate lag with it.

How? Turns out, many (but not all) HDTVs don't have postprocessing enabled on the VGA port only. That means if you simply plug your PS3/X360 into the VGA port, you should be able to both get high-definition output (with Blu-Ray support, etc) but avoid the 40+ms lag induced by most consumer HDTV postprocessing. The HD Fury doesn't actually do any upscaling or downscaling; it simply converts the signal from digital to analog.

If it's an X-Box 360 you need to hook up, there is an official Microsoft VGA Cable which will accomplish the same thing with much less work.

If it's a PS3 or Wii you need to hook up, there is a 3rd party cable that ought to do the trick.

These cables should take care of what the HD Fury does much more cheaply, but of course only work with the specific consoles!


What about my Playstation 2 or older console?

If you're still worried about gaming on your PS2, you can still use the HD PRO BOX (Cheap!) or the XRGB-2+ to get a "straight-to-VGA" connection for HDTVs and also rid yourself of those pesky 480i signals that would've caused even more lag.

Remember that Dreamcast doesn't need an upscaling box, you can simply purchase a Dreamcast VGA box and hook it up straight to your HDTV's VGA port for theoretical lag-free gaming.

There's also the excellent DVDO Edge, which completely eliminates upscaling lag but won't do much for postprocessing lag issues. If you were to pair this up with an HD Fury, you'd have the ultimate combination since you could hook up all of your consoles to the DVDO Edge and then output everything at once to your HDTV's lag-free VGA port!


~~

Let's get cracking on a lag-free future!
 

etecoon

Smash Hero
Joined
May 31, 2009
Messages
5,731
If it's a PS3 or Wii you need to hook up, there is a 3rd party cable that ought to do the trick.
anyone know where you could find this? checked a few retailers websites and haven't seen it :/
 
Top Bottom