Hi, SWF! Before I start this post, I would like to ask that you take everything I say lightly. It is not law, of course. However, I also request that you don't ignore my post, or flame me, due to the fact that I have a low post count. With that being said...
I've been noticing some things about Sonic. Mainly, we're all really, really bad with him. Another thing I've noticed, just to get this out of the way, is that he sucks. Like it or not, Sonic is disadvantaged in just about every way possible. It will require some miraculous tech to come out to make Sonic a high tier fighter. But for now, we're dealing with a slow (attack speed, not movement speed), low priority, weak character who relies on combos to score kills, yet can't even combo as well as some other characters (ever played a good Toon Link?). How, then, can you make him better?
Well, my first suggestion is, if Smash is the only fighter you've ever played, play some other ones. There are some relatively easy to pick up ones out there (such as Soul Calibur) that will prove to you that one thing can trump the speed, power, priority, combos, anything of any character.
What is this thing? That's right, predictability.
What makes this so important? Well, let's say, I see you every day before you go to school or work, and I punch you in the face. Eventually, you will learn to block me from punching you in the face, because, well, it hurts. Let's say, the first day you decide to stop me from punching you in the face, I kick you in the shin. Well, now your block isn't very effective. Get the point?
In a fighting game, this is even more important. While not as accented in Smash, it is still there. I could hit you 10 times in a row with the homing attack, if I can trick you every time into thinking that I won't do it (not that I recommend you homing attack 10 times in a row, of course). Therefore, you must always pick the option that they don't expect. A hit with your worst move is better than a miss with your best.
An important aspect of Smash is the Rock, Paper, Scissors effect. The moveset of any character involves attacks, grabs, and shields/dodges. Attacking beats out grabbing, grabbing beats out shielding, and shielding beats out attacking. Therefore, you must read your opponent to know which of the three they will do, and which way you will counter. As sonic, 99% of the time you cannot counter an attack with an attack, so you must shield, then grab if possible. This will often create very campy Sonics, but Brawl leans towards defensive players. If you want to go all out offense, play Fox in Melee, as Sonic is not for you.
In the most important aspect of your game shouldn't be your offense or defense. It shouldn't be how you combo or KO. It shouldn't even be your predictability. It should be how well you can predict your opponent. Sonic is fast, and you must be fast with him, in your sensing, processing, and reacting of every situation in a match. Read your opponent better than he reads you, and you win.
Also, let me say this now, I am not a Sonic main. In fact, my Sonic sucks, badly. I play Peach, Yoshi, and Fox mostly. However, I have been a Sonic fan since the Genesis days, and I have been reading the boards and watching many videos of him, so I guarantee that my comments are not without some sort of backing behind them. In fact, much of what I said is common sense that you don't actively think about, and it applies to every character, just not as intensely as it does with Sonic.
As a final note, play Pokemon competitively. If you can predict in that, you can predict in Brawl. Good luck, and if you want to play me, IM me at aya171 (AIM) or aprili@live.com (MSN). Hope this helps! ^^;
I've been noticing some things about Sonic. Mainly, we're all really, really bad with him. Another thing I've noticed, just to get this out of the way, is that he sucks. Like it or not, Sonic is disadvantaged in just about every way possible. It will require some miraculous tech to come out to make Sonic a high tier fighter. But for now, we're dealing with a slow (attack speed, not movement speed), low priority, weak character who relies on combos to score kills, yet can't even combo as well as some other characters (ever played a good Toon Link?). How, then, can you make him better?
Well, my first suggestion is, if Smash is the only fighter you've ever played, play some other ones. There are some relatively easy to pick up ones out there (such as Soul Calibur) that will prove to you that one thing can trump the speed, power, priority, combos, anything of any character.
What is this thing? That's right, predictability.
What makes this so important? Well, let's say, I see you every day before you go to school or work, and I punch you in the face. Eventually, you will learn to block me from punching you in the face, because, well, it hurts. Let's say, the first day you decide to stop me from punching you in the face, I kick you in the shin. Well, now your block isn't very effective. Get the point?
In a fighting game, this is even more important. While not as accented in Smash, it is still there. I could hit you 10 times in a row with the homing attack, if I can trick you every time into thinking that I won't do it (not that I recommend you homing attack 10 times in a row, of course). Therefore, you must always pick the option that they don't expect. A hit with your worst move is better than a miss with your best.
An important aspect of Smash is the Rock, Paper, Scissors effect. The moveset of any character involves attacks, grabs, and shields/dodges. Attacking beats out grabbing, grabbing beats out shielding, and shielding beats out attacking. Therefore, you must read your opponent to know which of the three they will do, and which way you will counter. As sonic, 99% of the time you cannot counter an attack with an attack, so you must shield, then grab if possible. This will often create very campy Sonics, but Brawl leans towards defensive players. If you want to go all out offense, play Fox in Melee, as Sonic is not for you.
In the most important aspect of your game shouldn't be your offense or defense. It shouldn't be how you combo or KO. It shouldn't even be your predictability. It should be how well you can predict your opponent. Sonic is fast, and you must be fast with him, in your sensing, processing, and reacting of every situation in a match. Read your opponent better than he reads you, and you win.
Also, let me say this now, I am not a Sonic main. In fact, my Sonic sucks, badly. I play Peach, Yoshi, and Fox mostly. However, I have been a Sonic fan since the Genesis days, and I have been reading the boards and watching many videos of him, so I guarantee that my comments are not without some sort of backing behind them. In fact, much of what I said is common sense that you don't actively think about, and it applies to every character, just not as intensely as it does with Sonic.
As a final note, play Pokemon competitively. If you can predict in that, you can predict in Brawl. Good luck, and if you want to play me, IM me at aya171 (AIM) or aprili@live.com (MSN). Hope this helps! ^^;