Rykard
Smash Ace
ok so this time i thought i would make note of using the thunder as an effective edgeguard. what this technigue basically does is ensure that someone will get hit by the thunder if they are recovering and trying to grab the edge.
its pretty simple actually
1) run and fall off the stage or jump off
2) use your midair jump to get back on the stage and do a thunder in the process so that as the thunder comes down, you land back on the stage.
basically, if you do this, the thunder should just miss the stage so anyone attempting to sweet spot will get hit by it on the way up to the ledge and anyone already on the ledge will get hit by the thunder since the move lasts longer than the invincibility the edge gives you
this can also be done with b sticking (thank you raptor hawk) by jumping off and hitting down and at an angle towards the stage.
its pretty simple actually
1) run and fall off the stage or jump off
2) use your midair jump to get back on the stage and do a thunder in the process so that as the thunder comes down, you land back on the stage.
basically, if you do this, the thunder should just miss the stage so anyone attempting to sweet spot will get hit by it on the way up to the ledge and anyone already on the ledge will get hit by the thunder since the move lasts longer than the invincibility the edge gives you
this can also be done with b sticking (thank you raptor hawk) by jumping off and hitting down and at an angle towards the stage.