Volt@ge
Smash Cadet
Hey Smashboards, Volt here! I'm an avid Pikachu player (if it wasn't already blatantly obvious ), and a smasher who's only recently really gotten into the true player vs player end of the spectrum.
I didn't play Smash 64, but bought Melee upon release, as it seemed like a fantastic game on a console that I continue to love to this day. I played a bit with friends in my neighbourhood, but was vastly unaware of the competitive scene, merely playing it as a party game, Hyrule and Pokéballs ahoy! (shock horror.)
Along came Brawl, this time aware of the competitive aspect to the franchise. Unfortunately, most of the friends that I'd played with in my area had moved on, no longer interested in such a game. That coupled with the poor online play left me with many hours of play against Level 9 Donkey Kong. On FD nonetheless, because clearly I was so good at the game.
I learned about Project M, but again. I've never even thought about attending a tourney, there was nothing near me to enter, so I could do nothing but knock about AI (I'd now expanded to Donkey Kong AND Marth, I'm so versatile). I got down my basic techniques, QAC was especially fun, and I'm still mourning the (mostly) loss of it now.
Then came Smash3DS, and with it the first chance I got at a proper online experience. Well... only if you literally sit on top of your router, but online nonetheless! I sped through the unlockable characters doing nothing but For Glory, the 3DS controls coming mostly natural to me. I was never a technical player, I'd had no real reason to be, so I didn't feel particularly held back by the handheld's controls.
Pikachu in hand, I quickly realised that I'm absolutely terrible. AI are predictable, they seldom adapt, if at all. Against real players, even the simplest of mix ups completely threw me. It didn't faze me though, and I'm still going at FG with hopes of improving. After about a week I've climbed from my initial 30% winrate, to about 45%, so I'm happy. My reads are improving but my hands still like to ignore me. I can tell from a mile away when that Shulk is going to vision, but god help me if I'm able to play around it. It's frustrating, but all part of the curve I suppose.
I picked Pikachu because I love the combo, momentum oriented playstyle; he's remained pretty true to it over the years. I'm struggling at times to net the KO with him, and whilst his kill options feel somewhat nerfed, I'm sure the fault is more with the play than the character himself.
All in all, I've decided to join Smashboards as I improve at the game, and perhaps take it a bit more seriously with regards to developing my play. Having likeminded people to talk with is always nice. And with that, nice to meet you all!
Tl:dr, hi, I'm here and I'm bad, nice to meet you.
I didn't play Smash 64, but bought Melee upon release, as it seemed like a fantastic game on a console that I continue to love to this day. I played a bit with friends in my neighbourhood, but was vastly unaware of the competitive scene, merely playing it as a party game, Hyrule and Pokéballs ahoy! (shock horror.)
Along came Brawl, this time aware of the competitive aspect to the franchise. Unfortunately, most of the friends that I'd played with in my area had moved on, no longer interested in such a game. That coupled with the poor online play left me with many hours of play against Level 9 Donkey Kong. On FD nonetheless, because clearly I was so good at the game.
I learned about Project M, but again. I've never even thought about attending a tourney, there was nothing near me to enter, so I could do nothing but knock about AI (I'd now expanded to Donkey Kong AND Marth, I'm so versatile). I got down my basic techniques, QAC was especially fun, and I'm still mourning the (mostly) loss of it now.
Then came Smash3DS, and with it the first chance I got at a proper online experience. Well... only if you literally sit on top of your router, but online nonetheless! I sped through the unlockable characters doing nothing but For Glory, the 3DS controls coming mostly natural to me. I was never a technical player, I'd had no real reason to be, so I didn't feel particularly held back by the handheld's controls.
Pikachu in hand, I quickly realised that I'm absolutely terrible. AI are predictable, they seldom adapt, if at all. Against real players, even the simplest of mix ups completely threw me. It didn't faze me though, and I'm still going at FG with hopes of improving. After about a week I've climbed from my initial 30% winrate, to about 45%, so I'm happy. My reads are improving but my hands still like to ignore me. I can tell from a mile away when that Shulk is going to vision, but god help me if I'm able to play around it. It's frustrating, but all part of the curve I suppose.
I picked Pikachu because I love the combo, momentum oriented playstyle; he's remained pretty true to it over the years. I'm struggling at times to net the KO with him, and whilst his kill options feel somewhat nerfed, I'm sure the fault is more with the play than the character himself.
All in all, I've decided to join Smashboards as I improve at the game, and perhaps take it a bit more seriously with regards to developing my play. Having likeminded people to talk with is always nice. And with that, nice to meet you all!
Tl:dr, hi, I'm here and I'm bad, nice to meet you.
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