- Joined
- Apr 10, 2008
- Messages
- 6,860
I'm not here to complain about it.
If anyone flames and spams as a result of this thread I'll simply report you.
Let's embrace stalling and have a discussion about how USEFUL it can be in tournament matches, and what characters it works best against. Also, if you're not man enough to plank and circle camp where it's legal then you shouldn't be playing MK... and you shouldn't be commenting in this thread. This is for players that want to WIN at all costs.
Now then, let's assume it's not banned at your tournaments for the purpose of this discussion. Let's also assume there is no ledge grab limit, and there's an 8 minute timer.
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I suppose I'll start off by listing what characters are fast enough to actually get to the ledge before your drill rush gets there... on Smashville... when you're circle camping beneath the stage... and if you both start off at the middle. If X begins to dash as soon as you drill rush, they cannot reach the ledge in time to edgehog you.
X includes all characters in red.
The characters I'm not entirely sure about are in yellow:
The characters in green are the ones that I'm confident (I'm not 100% sure though) can make it there in time:
And let's make this clear. These are my estimates after many hours of play testing against a wide spectrum of different running speeds.
1. Sonic
2. Captain Falcon
3. Fox
4. Sheik / Zero Suit Samus
6. Metaknight
7. Charizard
8. Pikachu
9. Marth / Diddy Kong
11. Yoshi
12. Toon Link
13. Donkey Kong
14. Pit
15. Mr. Game & Watch
16. Bowser
17. Mario / Lucas / Ivysaur / ROB
21. Samus / Lucario
23. Falco
24. Ness / Ice Climbers / Olimar / Wolf
28. Kirby / Squirtle / Ike
31. Luigi / Peach / Wario / Snake
35. Link
36. Zelda / Dedede
38. Ganondorf
39. Jigglypuff
Some notes:
Characters in RED
On every other character in red you've got a free win if you can get the first hit.
Characters in YELLOW
Characters in GREEN
If anyone flames and spams as a result of this thread I'll simply report you.
Let's embrace stalling and have a discussion about how USEFUL it can be in tournament matches, and what characters it works best against. Also, if you're not man enough to plank and circle camp where it's legal then you shouldn't be playing MK... and you shouldn't be commenting in this thread. This is for players that want to WIN at all costs.
Now then, let's assume it's not banned at your tournaments for the purpose of this discussion. Let's also assume there is no ledge grab limit, and there's an 8 minute timer.
------------------------------------
I suppose I'll start off by listing what characters are fast enough to actually get to the ledge before your drill rush gets there... on Smashville... when you're circle camping beneath the stage... and if you both start off at the middle. If X begins to dash as soon as you drill rush, they cannot reach the ledge in time to edgehog you.
X includes all characters in red.
The characters I'm not entirely sure about are in yellow:
The characters in green are the ones that I'm confident (I'm not 100% sure though) can make it there in time:
And let's make this clear. These are my estimates after many hours of play testing against a wide spectrum of different running speeds.
1. Sonic
2. Captain Falcon
3. Fox
4. Sheik / Zero Suit Samus
6. Metaknight
7. Charizard
8. Pikachu
9. Marth / Diddy Kong
11. Yoshi
12. Toon Link
13. Donkey Kong
14. Pit
15. Mr. Game & Watch
16. Bowser
17. Mario / Lucas / Ivysaur / ROB
21. Samus / Lucario
23. Falco
24. Ness / Ice Climbers / Olimar / Wolf
28. Kirby / Squirtle / Ike
31. Luigi / Peach / Wario / Snake
35. Link
36. Zelda / Dedede
38. Ganondorf
39. Jigglypuff
Some notes:
Characters in RED
- Squirtle can probably hyrdroplane to the ledge in time, but you can watch him do the initial dash one direction to begin the hydroplane and drill rush to the opposite side as/before Squirtle is pivoting.
- Snake's mortar slide will get him there. All of his explosives can make it impossible to circle camp him too.
- Zelda's Din's Fire won't reach in time. Neither will Mario's fireballs, or Lucas/Ness' PKanything.
- Wolf and Wario's air speed may possibly get them there in time.
- Falco's phantasm and Wolf's phantasm cancel will likely let him get to the ledge in time.
On every other character in red you've got a free win if you can get the first hit.
Characters in YELLOW
- Pikachu has jolts, but if you hover under the jolts as they come down after you, you can avoid them. Once you start a drill rush, they'll go through them. He's also got the quick attack, so they can get to the ledge with that if they choose to.
- Yoshi is quick in the air. I'm not sure if that will make a difference.
Characters in GREEN
- The characters in green can most likely make it to the ledge in time to edgehog you, so you probably don't want to circle camp against them too much.
- If they edgehog your drill rush you can land on stage and take an attack- not recommended.