ozg82889
Smash Journeyman
this is the team i am using in the smogon suspect ladder. some of these are basic smogon builds but with the evs changed to meet my needs. im enjoying playing without garchomp. i just started playing shoddy battle.
forretress
sassy with occa berry
252 hp/ 252 SP. def/ def 4
earthquake
explosion
gyro ball
toxic spikes
my starter. i use it to set up toxic spikes and then self destruct. if possible it will throw out a EQ or gyro ball. it is given sp def and hp evs to make it survive longer as it is only weak to fire the occa berry and its defensive typing make sure it is able to survive a fire attack.
Hippowdon
impish with life orb
100 HP/ 98 atk/ 60 def/ 252 sp def
earthquake
ice fang
slack off
stealth rock
main purpose is to set up sand storm and stealth rock. it is also given a defensive typing to enable it to survive longer. it is given low attack evs but the life orb evens things out and slack off can heal lost damage.
lucario
naive with expert belt.
252 sp. atk/ 252 spd/ 6 hp
aura sphere
vacuum wave
dark pulse
dragon pulse
my main sp. attacker. it is a basic lucario set. instead of choice specs or scarf i gave it expert belt so if someone thinks i'm stuck on a move and switch i can then use the move that would be super effective or do the most damage to them.
flygon
jolly with leftovers
252 atk/ 252 spd/ 6 hp
u-turn
earthquake
draco meteor
roost
flygon is one of my favorite pokemon and its a quite good one too. earthquake and draco meteor are the its basic damaging moves. u-turn to escape unfavorable battles and roost to heal any damage.
blissy with leftovers
relaxed with serene grace
158 hp/ 100 sp. def/ 252 def
sing
softboiled
protect
seismic toss
my special wall. sing to sleep the enemy seismic toss to damage them. i heal away any damage with softboild. as my other pokemon will set up toxic spikes and sandstorm i can protect once in a while so during that turn i lose no hp and the lose hp due to sandstorm and poison.
metagross
adamant with leftovers
152 hp/ 104spd/ 252 sp def
bullet punch
earthquake
protect
pursuit
metagross has acted as my main sweeper. in a battle i was down to 2 pokemon with the opponent having 4+ left. i used protect then bullet punch to give them the most damage. the turn i protect i regain hp with leftovers then the next turn the bullet punch would damage them then repeat. with sandstorm+ poison they would lose 6/8 of the hp during those two turns. if i predict a switch i use pursuit. i use earthquake if i need more damage and i think i can out speed my opponent.
any suggestions?
forretress
sassy with occa berry
252 hp/ 252 SP. def/ def 4
earthquake
explosion
gyro ball
toxic spikes
my starter. i use it to set up toxic spikes and then self destruct. if possible it will throw out a EQ or gyro ball. it is given sp def and hp evs to make it survive longer as it is only weak to fire the occa berry and its defensive typing make sure it is able to survive a fire attack.
Hippowdon
impish with life orb
100 HP/ 98 atk/ 60 def/ 252 sp def
earthquake
ice fang
slack off
stealth rock
main purpose is to set up sand storm and stealth rock. it is also given a defensive typing to enable it to survive longer. it is given low attack evs but the life orb evens things out and slack off can heal lost damage.
lucario
naive with expert belt.
252 sp. atk/ 252 spd/ 6 hp
aura sphere
vacuum wave
dark pulse
dragon pulse
my main sp. attacker. it is a basic lucario set. instead of choice specs or scarf i gave it expert belt so if someone thinks i'm stuck on a move and switch i can then use the move that would be super effective or do the most damage to them.
flygon
jolly with leftovers
252 atk/ 252 spd/ 6 hp
u-turn
earthquake
draco meteor
roost
flygon is one of my favorite pokemon and its a quite good one too. earthquake and draco meteor are the its basic damaging moves. u-turn to escape unfavorable battles and roost to heal any damage.
blissy with leftovers
relaxed with serene grace
158 hp/ 100 sp. def/ 252 def
sing
softboiled
protect
seismic toss
my special wall. sing to sleep the enemy seismic toss to damage them. i heal away any damage with softboild. as my other pokemon will set up toxic spikes and sandstorm i can protect once in a while so during that turn i lose no hp and the lose hp due to sandstorm and poison.
metagross
adamant with leftovers
152 hp/ 104spd/ 252 sp def
bullet punch
earthquake
protect
pursuit
metagross has acted as my main sweeper. in a battle i was down to 2 pokemon with the opponent having 4+ left. i used protect then bullet punch to give them the most damage. the turn i protect i regain hp with leftovers then the next turn the bullet punch would damage them then repeat. with sandstorm+ poison they would lose 6/8 of the hp during those two turns. if i predict a switch i use pursuit. i use earthquake if i need more damage and i think i can out speed my opponent.
any suggestions?