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Hmm. Didn't realise it had been figured out.rather than the fact that it is indeed known about. If a hitbox that does less than 1 damage hits it, it will force the glitch.
Was this closed?
anyway I got a question, what are you guys doing regarding hitbubbles? It was proven that they are innacurate due to scaling issues on any character whos body parts increase in size during an attack (Sonic, Mario, Luigi, DDD, Kirby, Jigglypuff and most of the very cartoony style characters) and I havent seen anything done since. Some people have tried to alter the bone scaling or something to cater for the increase in hitbubble size for individual attacks with limited success but I still havent seen anything done about it yet as a whole.
Like Sonics bair for example, clearly a flaw in the hitbubble program
http://www.youtube.com/watch?v=4KyZgMWOfs8#t=2m16s
and his fsmash considerably larger than it actually is
http://www.youtube.com/watch?v=4KyZgMWOfs8#t=4m16s
This affects a lot of attacks and having people cite these images as proof is just wrong.
I was showing you! :Dok since I cant see where im meant to post this