TheGravyTrain
Smash Ace
I was testing Squirtle's low percent throw options against fox. Without going into too much detail (as this isn't the point), the sliding from Squirtle's dash grab can allow followups where normal standing throws won't let anything get going. So I was considering options to follow up on fox when there weren't enough frames to do a dash grab (I could grab, but it wouldn't be a chain grab since it wasn't a dash grab with sliding). So at 15% from a dash grab, I could get an ftilt. At that percent, ftilt does not knock down. I wasn't expecting enough frames to do anything, but I was surprised when after reaching the ground, Fox continued his hitstun on the ground. Once it was over, then he went through 4 frames of empty landing lag. Normally (?), if you land during non-tumble hitstun, you go through empty landing lag regardless of how many frames of hitstun were left. I also know the Falco's down air does this, most notably seen in the fox mu in his low percent combos where he dairs before it knocks down and is able to get a shine because they are still in stun on the ground.
Does anybody know when this happens and when the landing lag cancels hitstun?
Does anybody know when this happens and when the landing lag cancels hitstun?