dmauro
Smash Cadet
I've written a not-terribly long Super Smash Bros. Brawl review/critique. This is written from the point of view of someone that never played Melee competitively, but loved it as a party game. I wrote this because I felt like most reviews from the usual suspects failed to address Brawl as a fighting game and because most of the intelligent discussion happening here is from professional/competitive Melee players.
If you don't feel like clicking the link, I'll give you the short of why I like Brawl so much:
1) The removal of advanced techniques and toning down of the top tier Melee characters allows non-Melee players to join the fray before the Brawl competitive play get taken to the next level as new advanced techniques are discovered.
2) The new characters are really interesting to me, especially since I could never find a character in Melee that really clicked with me.
3) The lower gravity makes the edge guarding game more fun and accessible for newcomers.
So I hope you'll read the review and comment on it, but please keep in mind that, for instance, when I don't hold fault with the game for having combos it's not because I don't appreciate that Melee players feel combos should be a part of the game, it's because I feel combos impede the enjoyment of the game for casuals/semi-competitive players such as myself.
Thanks.
edit: Dont' pay attention to when my friend introducing the review says I am the best Brawl player. It's just that I've been playing steadily since the Japanese release so I can mop the floor with my friends.
If you don't feel like clicking the link, I'll give you the short of why I like Brawl so much:
1) The removal of advanced techniques and toning down of the top tier Melee characters allows non-Melee players to join the fray before the Brawl competitive play get taken to the next level as new advanced techniques are discovered.
2) The new characters are really interesting to me, especially since I could never find a character in Melee that really clicked with me.
3) The lower gravity makes the edge guarding game more fun and accessible for newcomers.
So I hope you'll read the review and comment on it, but please keep in mind that, for instance, when I don't hold fault with the game for having combos it's not because I don't appreciate that Melee players feel combos should be a part of the game, it's because I feel combos impede the enjoyment of the game for casuals/semi-competitive players such as myself.
Thanks.
edit: Dont' pay attention to when my friend introducing the review says I am the best Brawl player. It's just that I've been playing steadily since the Japanese release so I can mop the floor with my friends.