Ereki
Smash Cadet
I've been having issues using Sonic's Neutral B, as we all know, the Homing Attack. Not just to gimp, or recover, just in general.
I'm aware that it's better utilized if you cut the time in half, but, how reliable is this, really? The homing attack for me has given me mixed results.
Scenario One:
Sonic versus Pit, Final Destination. Pit is just camping at the ledge, waiting for me to come back after F-Smashing me in the face. Just for the sake of examples, let's say I can't use my Spring to get back. I use homing attack from just above the bottom of the screen marker [before it lets you know you're about to die], and I use Homing Attack. I somehow create an arc and lock in on Pit, and hit him away from the ledge, the fight continues.
Scenario Two:
Same situation, same stage. This time, I F-Smash Pit towards the Right of the stage, and I go off to hunt and U-Air/F-Air him, but instead, I use Homing Attack. This time, instead of locking on, I end up just going the downwards 45 degree angle, and end up sacrificing a spring, only to get D-Aired by Pit and die.
Scenario Three:
Sonic versus Meta Knight, Final Destination. Same situation as Two, except when I use Homing Attack, and Meta Knight is still off screen a bit, I hunt him down this time, gimp his recovery, and he loses a stock.
Well, I'm not exactly sure of how much I'll be using Homing attack after this, or, it could just be me not using it correctly. Just how can you be sure that the Homing Attack will be used properly in your attack, or if it will even register your opponent?
I'm aware that it's better utilized if you cut the time in half, but, how reliable is this, really? The homing attack for me has given me mixed results.
Scenario One:
Sonic versus Pit, Final Destination. Pit is just camping at the ledge, waiting for me to come back after F-Smashing me in the face. Just for the sake of examples, let's say I can't use my Spring to get back. I use homing attack from just above the bottom of the screen marker [before it lets you know you're about to die], and I use Homing Attack. I somehow create an arc and lock in on Pit, and hit him away from the ledge, the fight continues.
Scenario Two:
Same situation, same stage. This time, I F-Smash Pit towards the Right of the stage, and I go off to hunt and U-Air/F-Air him, but instead, I use Homing Attack. This time, instead of locking on, I end up just going the downwards 45 degree angle, and end up sacrificing a spring, only to get D-Aired by Pit and die.
Scenario Three:
Sonic versus Meta Knight, Final Destination. Same situation as Two, except when I use Homing Attack, and Meta Knight is still off screen a bit, I hunt him down this time, gimp his recovery, and he loses a stock.
Well, I'm not exactly sure of how much I'll be using Homing attack after this, or, it could just be me not using it correctly. Just how can you be sure that the Homing Attack will be used properly in your attack, or if it will even register your opponent?