edde
Smash Ace
So... there will be amiibos (or whatever theyre called) and customizable movesets.
These 2 new factors seem like they will alter the gameplay experience a lot
the problems:
-amiibo things can be leveled up and give unfair advantages to grinders/buyers/however they work
-customizable movesets are not as unfair but might break the game's balance
solutions i have thought of so far:
concerning amiibos:
Ban amiibos from tournaments as they give unfair advantages to whoever has the most leveled amiibo, or has multiple amiibos (expense reasons) for example for a top tier character and the counter's counter (IE: last games have a MK main, and a falco secondary to counter diddy, idk if falco still countered diddy, but that was the last time i checked)... This is my only proposition so far about these things since we dont really know all the details on how they work yet, but they seem to alter the game's fairness IMO
concering customizable movesets:
1) ban them, make people only use the standard set
2) ban specific moves or move combos that would be too OP (for example, if any character has an excesively overpowered move, like MK's tornado on last game, ban the tornado and force MK to use a variation of the tornado that is less OP)
3)allow everyone do whatever they want... in the end, it seems like you can choose whatever moves you like and so does your opponent, i see nothing that alters the fairness, but some moveset combos might be excesively OP
4) allow any moveset like in #3 but ban specific OP combos (imagine that with some glitch the side b and the down b complement each other greatly... or the b and up b somehow make the recovery way too good so that the character can only be killed knocked side/upways)
thoughts?
These 2 new factors seem like they will alter the gameplay experience a lot
the problems:
-amiibo things can be leveled up and give unfair advantages to grinders/buyers/however they work
-customizable movesets are not as unfair but might break the game's balance
solutions i have thought of so far:
concerning amiibos:
Ban amiibos from tournaments as they give unfair advantages to whoever has the most leveled amiibo, or has multiple amiibos (expense reasons) for example for a top tier character and the counter's counter (IE: last games have a MK main, and a falco secondary to counter diddy, idk if falco still countered diddy, but that was the last time i checked)... This is my only proposition so far about these things since we dont really know all the details on how they work yet, but they seem to alter the game's fairness IMO
concering customizable movesets:
1) ban them, make people only use the standard set
2) ban specific moves or move combos that would be too OP (for example, if any character has an excesively overpowered move, like MK's tornado on last game, ban the tornado and force MK to use a variation of the tornado that is less OP)
3)allow everyone do whatever they want... in the end, it seems like you can choose whatever moves you like and so does your opponent, i see nothing that alters the fairness, but some moveset combos might be excesively OP
4) allow any moveset like in #3 but ban specific OP combos (imagine that with some glitch the side b and the down b complement each other greatly... or the b and up b somehow make the recovery way too good so that the character can only be killed knocked side/upways)
thoughts?
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