A lock is, for the sake of this thread, when you can hold someone in a string of attacks and there's not much they can do about it. Locks typically have to, you know, lock the character in something that goes on until the locking character ends it or the character getting locked SDIs it.
Zelda's dtilt is a lock at certain percentages because the only thing the opponent can do is SDI. Zelda's jab, fair, and bair cause a certain animation similar to your typical jab lock at a certain percentage, but there is no way you can keep your opponent in this "locked" state with Zelda because she cannot continue this unless they sit there and let her. Therefore, they are not locks; they are strings, and extremely poor ones at that. This is worthless to know even further because no Zelda is going to decay one of the strongest killing moves in the game (their strongest killing move at that) and string it together for a grand total of something that's worth far less than actually sweetspotting the kick, landing and using dtilt for a real lock, or pretty much doing everything else but this crap.
I appreciate your adamant personality when it comes to trying to find something that's gamebreaking, but stop throwing out bull**** every month.
Fair landing lag extends far more than whatever weakass thing she just did to her opponent. There's no tech chase here because she doesn't have the frame advantage to do anything.
None of this works. I don't even have to test this because I know off the top of my head that in the very unlikely situations where she's gonna have a grounded opponent and she's gonna fall and sourspot a lightning kick, she doesn't have the frame advantage to do anything afterwards. Even if these moves "lock", Zelda cannot apply them at all without outside assistance. Therefore, anything about Zelda in this thread is worthless for the character.
I can't use force get up cuz that is also incorrect. There really isn't a set name.
I didn't throw anything out! Je wiz, what's ya problem? This is a
LIST, not a combo.
And I have never claimed to find anything game breaking. In fact I have claimed the opposite.
I have probably said this at least ten time now or better but I guess I'll repeat it again.
"I don't have anyone to test with." I usually think of combo's from real life situations/movies or such (influences outside of Brawl). I then try and figure out how this idea can be used and I mold it and such until I find a character that can perform it. Half of the time what I end up with is nothing like what I started with.
I then bring what I found to a character board for them to test. From there someone tests with a buddy and flames me for it not being true. Other people jump in on this saying that I am BS for posting a fail combo and I flame back cuz I got pissed cuz I tried to help and I get thanked with flame. (See the logic you people make?) Smae logic is cutting your fingers because they put food in your mouth. -_-
That tech chase made no sense.
"I have lag and they rolled while I got out of lag but I can't follow up cuz I have no stun now and they are in the middle of a roll."
Yeah well the Ivysaur mains didn't benefit either. Sorry if your character isn't good in this catagory, but I'm not here to list usefullness, I am here to simply list attacks that can jab lock.
You should probably change this to "Moves that create forced get-ups" or something like that, cuz I'm pretty sure a "jab"-lock means that a person has to "jab" the other person repeatedly in their hitting-the-ground animation, thus resulting in a "lock" in which they bounce.
You should also specify which moves are required to be unsweetspotted/not tipped.
Like I said, that doesn't work. Cuz most of what I listed doesn't force a get unless they are struck on a special frame.
Read some of what is in the boards. You will see people refer to sex kicks as jab locks or other attacks as jab locks. This is because everyone knows what a jab lock is.
I am working when I can. I have a life to tend too before this thread (and the video's.. and the other threads... and the testing).
:EDIT:
Jab-->bouncing animation--->[insert move here] is not a lock kind sir.
I have explained myself more than enough times.
(@ everyone)
Since you all are so smarty than me you name it. It is not a force get up and it is not a lock. If you do not give me a name that means "bounce on the ground when you are on your from an attack that usually makes you slide" then I want you all to lay off the name.
Does it really matter what it is called? I mean there is a combo that is called "Ken Combo". Well that is stupid.
Next thing you know we're gonna have the "Fred Combo", "Rick Combo", "Dave Combo" or "Rachael Combo".
Y'all are like term Nazi's or somethin. <.<