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A hazards off switch would be a good idea

Thunderslf

Smash Journeyman
Joined
May 21, 2006
Messages
256
There are some levels like Poke'mon Stadium, Bridge of Eldin and more that are pretty much Final Destination / Battlefeild shaped, but have a couple hazards in them to differ from them. While I like hazards and stuff because they change the gameplay around a bit, there are sometimes where I just want an all out epic battle that isn't on Final Destination. Eldin Bridge seems perfect for these occasions, as does Poke'mon, and they are much prettier than Final Destination. I think it'd be a good idea, if you could turn hazards on and off for levels. So if you want a Zelda level without any disruptions, you got it. Same with any other level that is basically flat. Believe me though, I love hazards, but sometimes I'd prefer it if they were off. Is this a good idea?
 

Ogre_Deity_Link

Smash Lord
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Central New York
Not a bad idea. It's good for just straight up character duels without any interruptions from the environment. Hell, hazards is why I seriously hate Big Blue so much. It's waaaay to easy to kill someone in that level as compared to other levels. Hazards on/off would rock.
 

_Phloat_

Smash Champion
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Dec 1, 2006
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I would like this As Long As it is not always off in tournament play! People like to counter pick levels because they know some sick combo off the hazard or they just avoid it really well! I think that on or off (If they include it >__<) should be another option for the counterpicker, and default randoms it shouldn't matter, because they are hazzardless (So far anyways :o)
 

Eaode

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Glen Cove/RIT, New York.
Hazards On/Off should only apply to actual HAZARDS.

Like if Hazards were off, the bridge of Eldin would still lose the center piece, but King Bulbin wouldn't show up.


And why would you want to stop PS from changing? It's so awesome.
 

_Phloat_

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Hazards On/Off should only apply to actual HAZARDS.

Like if Hazards were off, the bridge of Eldin would still lose the center piece, but King Bulbin wouldn't show up.


And why would you want to stop PS from changing? It's so awesome.

Because when PS changes to grass the game has just gone to hell..

Really, the grass one needs a redo, all the others felt fin but the grass one gives such a bad feel, I just don't know why but when it goes there I don't ever attack, and neither does my friend, which is a bad thing when he is falco/fox/peach >____<
 

beta_prime

Smash Journeyman
Joined
Jun 15, 2007
Messages
218
I would love that. The Bridge of Eldin is a great stage but it would be nice to just fight without the hog blowing the bridge up and then having to wait for it to be put back. And FD can get somewhat boring.
 

Eaode

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Because when PS changes to grass the game has just gone to hell..

Really, the grass one needs a redo, all the others felt fin but the grass one gives such a bad feel, I just don't know why but when it goes there I don't ever attack, and neither does my friend, which is a bad thing when he is falco/fox/peach >____<
The Grass one??? The grass one is pretty neutral.... The Fire and Rock ones (the one with the tree and the one with the mountain) are the ones that everyone camps in.


The only reason I'd want the grass one redone is because it looks kinda boring.
 

_Phloat_

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Well, it is not the camping as much as there are no combos there (we could learn) and that there are no walls, all the others feel cool cause of the techs (you can even tech the windmill if you hit it right)

Besides, camping is fun, and the tree is really fun to combo off of/inside of!

Although with a new game comes a new feel, so the grass one might just give off a better vibe if I play there again.
 

_Phloat_

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Good point, that point is true with almost everything on this thread XD

But I think that it might have a good chance because each game has offered a lot more custimization! And nintendo has to compete or lose money, and they like money
 

WhiteZER0

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Jun 27, 2007
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171
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Yellowknife, soon to be Calgary =/
In my personal opinion, I really doubt that they will. It just doesn't seem like a customization option that they would add. XD If you can prove me wrong with proof, I will even let you rub it in my face XD But those are just my thoughts =P
 

bluethree

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In my personal opinion, I really doubt that they will. It just doesn't seem like a customization option that they would add. XD If you can prove me wrong with proof, I will even let you rub it in my face XD But those are just my thoughts =P
...

You can't disprove an opinion.
 

Got Blood?

Smash Lord
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That would be great.Unfortunately, theres a .0000000001% chance that that would actually happen.
 

Salaad

Smash Ace
Joined
Jun 25, 2007
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Irvine, CA
Maybe it could?

We could switch the songs on (some) levels, why not hazards?

Maybe everyone Holds a button?

We didn't expect to do 'combos' by holding A, expect the unthinkable.
 

Thunderslf

Smash Journeyman
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May 21, 2006
Messages
256
I'll be happy either way with or without this feature, but it would be nice.
 

SmashChu

Banned via Warnings
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Quick awnser. No

This basically takes away each levels personality. Pretty pointless.
 

Mr.GAW

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Hmm...

This is the first really good idea I've heard in a long time.

Congratz on not being stupid!
 

Circus

Rhymes with Jerkus
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I guess the option would be nice. The way I see it, the more options you have (the more things that you can "turn on and off" in this case), the better.

But I personally don't see the point in turning off stage hazards as long as there's at least on Final Destination or Battlefield-ish stage. If you REALLY want to play on a flat, standard stage, then just pick the flat, standard stage.
 

Circus

Rhymes with Jerkus
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How is making a previously banned stage playable in a tourney pointless?
Because it makes the stage almost exactly like a stage that already exists. Doing so almost defeats the purpose of there even being different stages in the first place.

"Good news! None of the stages are banned anymore!! Now you can play FD, FD#2, FD#3, FD #4,...."
 

Mr.GAW

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Nope, sorry. You can easily get rid of the hazards and have the stage different from other non-banned ones. Brinstar w/o flaming lava, for example. That wouldn't be FD#2, would it?

How 'bout princess peaches castle without the big torpedo? Get my point?

The personality of the stage remains intact without the hazards. It's an OPTION. It's not like you would actually ridding the game of these things.
 

Circus

Rhymes with Jerkus
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Nope, sorry. You can easily get rid of the hazards and have the stage different from other non-banned ones. Brinstar w/o flaming lava, for example. That wouldn't be FD#2, would it?

How 'bout princess peaches castle without the big torpedo? Get my point?

The personality of the stage remains intact without the hazards. It's an OPTION. It's not like you would actually ridding the game of these things.
Which is why in my first post I said I wouldn't mind it being included. Being able to personalize preferences like that is undoubtedly a good thing. For those that just desperately want to play on a stage like Onett but don't want to worry about getting stock-***** by cars, that's a great option to have.

My point is that the hazards generally greatly help define each stage. Sure, Brinstar's not as flat and symmetrical as Battlefield or FD, but it's the same basic set up—One big flat platform with a couple smaller ones hovering over it. The acid underneath it is what really makes it play differently. The way I see it, if you're going to take away the acid on that stage, you might as well just go play on Battlefield.

You've got me with Peach's Castle though. That's pretty unique even without the Bullet Bills.
 

Mr.GAW

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But, even though they might be CLOSE to the same without the hazards, they aren't. What if people like the way that stage looks? Or the music?

We both agree this is a good idea, I don't even know why we're arguing.
 

Fartemup

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Mar 22, 2007
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258
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Ontario, Canada
I think it's a good idea, but some hazards should stay, or you should be able to specify which are on and which are off. Consider this:
Imagine Mute City, without the cars, and without the main platform moving.....hmm......that's the dumbest stage I've ever thought of, which makes me think they should keep something like the platform moving, but no cars, if they did that. But making each hazard an option would be best.

Also, while I agree that if all hazards were removed from the game, a huge chuck of the stages would be exactly like Battlefield, they DO have their own mood. Try playing on Battlefield, then Yoshi's Story with a character of your choice, hopefully the cloud and Shy Guys wont distract you too much, lol. You might notice however, that you play differently...I know I do, I notice that in Battlefield, the mood is totally serious, while in Yoshi's Story, is it more cartoonish, the music also effects the way I play a little bit, but that's just me. Sometimes music gets boring after playing a level too long as well, so that would be another reason...

Another thing I think should be optional is Pokemon that come out of Poke balls, and Characters that come out of Assist Trophies. (Considering that some, like Celebi, are really important, and are supposed to be rare, and hard to get the first time, this should only be available once you've seen all of the Pokemon fairly, and if only Celebi was selected for example, the points given would be removed....then again, this could still run into problems...we'll see....I'm sure Nintendo will make the right decision anyway) But then again, I'm not sure how these Assist Trophies will work yet at all, because I was thinking, and maybe there's a possibility that maybe you can only get a certain Assist Trophy once you unlock a trophy of it. I don't know though...
 

Kurizu208

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May 26, 2006
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Magna, UT
no hazards is quite boring and its not THAT hard to stay alive in big blue. chaotic battles are far more interesting the FD like BS. FD is the worst stage in my opinion. suggesting a hazards off switch just makes you a wuss. :(
 

SmashChu

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I' not keen on it. As I said. I think one proboblem is that what exactly is a hazard. On Kongo Jungle, whats a hazard. The Barrle or the klap trap? So you enter a gray spot. That, and the only real purpose is so that the tournie people can stey in their closed off world. I doubt they would impliment anything like that.
 

soaz

Smash Ace
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Apr 26, 2007
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sweden
i acctually like the idea maybe there will be a stage that you like but hate the hazards then you could turn of the hazard and have a good time with the stage.
 

HideousBeing

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I thought about this and remember wishing on ssb64 that there was such an option. There is no really neutral stage on that game. They should have allowed the FD and BF on that playable. But yeah, I always wanted to be able to play Hyrule Castle without the Tornadoes.
 
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