Toomai
Smash Ace
Okay, so I don't know if any of this will actually make sense or have any sort of importance, and I don't even know if I can explain it correctly, but I'm trying anyway.
Everyone who plays a game has their own skill level. Now, if two players are equally skilled, they should win 50% of the time against each other, right? Likewise, if someone is twice as skilled, they would win twice as often (67/33).
But at first, this can't be applied to SSBM. Take the most extreme example: Fox vs. Pichu. Assume that both players are of "equal skill". According to many sources, including that matchup chart I've seen around here, the Pichu is going home.
Think about this. Are two players truely of equal skill if one will almost always win over the other? If equal skill is defined as having a 50/50 chance of winning, then of course not.
The first question is, "Can we meaningfully compare the skill levels of two players that use different characters?" Well, each character needs a completely different set of skills: Fox players need to SHDL, u-smash, and shine combo; Peach players need to float combo, f-throw, and d-smash; Ice Climbers need to desynch, Yoshis need to egg, smash, and shield, and Mewtwos need to be really dodgy. To me, this means that there are twenty-six different skill "ladders", one for each character.
Just like Farenheight and Celsius, there is probably some sort of exchange rate between different skill ladders. As per the example above: maybe to have Pichu equal Fox, the Pichu needs to be at skill 9, while the Fox is at skill 5 (completely arbitrary numbers).
But now the problem comes in. If the highest skill of Pichu is equivalent to a lower skill of Fox, then that says (to me) that Pichu just can't be skilled. Obviously, this is untrue. So the big question is, "Why are two different characters only evenly matched when the players are at different skill levels?" Or to put it another way, "How can a master of one character be beaten by an amateur of another?"
I really don't know where I'm going with all of this, so if you have any opinions on what I've just said, then post away.
Everyone who plays a game has their own skill level. Now, if two players are equally skilled, they should win 50% of the time against each other, right? Likewise, if someone is twice as skilled, they would win twice as often (67/33).
But at first, this can't be applied to SSBM. Take the most extreme example: Fox vs. Pichu. Assume that both players are of "equal skill". According to many sources, including that matchup chart I've seen around here, the Pichu is going home.
Think about this. Are two players truely of equal skill if one will almost always win over the other? If equal skill is defined as having a 50/50 chance of winning, then of course not.
The first question is, "Can we meaningfully compare the skill levels of two players that use different characters?" Well, each character needs a completely different set of skills: Fox players need to SHDL, u-smash, and shine combo; Peach players need to float combo, f-throw, and d-smash; Ice Climbers need to desynch, Yoshis need to egg, smash, and shield, and Mewtwos need to be really dodgy. To me, this means that there are twenty-six different skill "ladders", one for each character.
Just like Farenheight and Celsius, there is probably some sort of exchange rate between different skill ladders. As per the example above: maybe to have Pichu equal Fox, the Pichu needs to be at skill 9, while the Fox is at skill 5 (completely arbitrary numbers).
But now the problem comes in. If the highest skill of Pichu is equivalent to a lower skill of Fox, then that says (to me) that Pichu just can't be skilled. Obviously, this is untrue. So the big question is, "Why are two different characters only evenly matched when the players are at different skill levels?" Or to put it another way, "How can a master of one character be beaten by an amateur of another?"
I really don't know where I'm going with all of this, so if you have any opinions on what I've just said, then post away.