>FFVII Remake plays like Kingdom Hearts
IT LITERALLY SHOT UP MY RADAR A WHOOOOOLE LOT
Also now I HAVE to play the original since it's basically a different game.
I'm guessing Final Fantasy XV and Type-0 were the "prototype" of the remake of Final Fantasy VII. Why do I say this? Ever since Advent Children came out, the developers, especially Tetsuya Nomura if I recall correctly, wanted to make a game like Advent Children where you have control over high-speed, action-y, flashy combat. At the same time, they probably wanted it to be different from Kingdom Hearts where before Birth By Sleep, was mostly a hack 'n' slash that lacked the RPG-ness or strategy-ness of Final Fantasy. Outside of spamming dodges and dealing with insane attacks being spammed at you, Kingdom Hearts' combat was kind of shallow and I would even say cheap even by Birth By Sleep and Dream Drop Distance where there was more of an emphasis of planning your attacks.
With Final Fantasy Type-0 and XV, the combat is leaning towards more like The Witcher games, Dragon's Dogma, Mass Effect 1, and Dragon Age: Inquisition where combat is real-time and action-y, but also thoughtful in a sense where you can't run in and do whatever or have a one strategy that kills everyone according to the developers' design. Kingdom Hearts 3, however, is leaning more towards something like Bayonetta, Metal Gear Rising: Revengeance, Mass Effect 2 and 3, and Bloodborne where the combat is thoughtful, but it's geared more to spectacular, flashy, fun-looking and fun-playing combat. Both can be considered to have similar combat and action RPGs, but what separates them is that Final Fantasy Type-0, XV, and the remake of VII is that they're more "grounded" than Kingdom Hearts.
A question is: is this what fans want? Some might since it's a "remake" and not a "remaster", so they're looking for a new spin or update to the combat. Some might even want this because it's like a playable Advent Children. Some just want a different experience like imagine if Star Fox was remade into a RTS. For some, that's just cool that they can play the same game, but with different gameplay while other's don't since it's "not" Star Fox. Others don't and want FFVII to be updated in performance, graphics, audio, etc.
Funny enough, way back Squaresoft made The Bouncer and it had real time combat like this while being also kind of RPG-y... I think. That's one thing I like about Square Enix: each game, each Final Fantasy, never plays the same for better or worse. Their experiments is one thing I like and appreciate since it makes each game feel fresh rather than feel just innovated or just improved on. I mean, we might not see an action RPG Final Fantasy after FFVII's remake until maybe FFXIX and in the mean time see different takes like perhaps one like Fire Emblem, a throwback to FFIII, or even something insane like a stealth Final Fantasy. Could you imagine that?
Also, business-wise, because of the drastic combat system differences, this might give incentive for players to buy both versions. Now, if they're clever, they could pull a Metro Redux business model where if you own the original or buy the remake, you get a discount on the other game. Square Enix could totally pull this off with Final Fantasy VIII if people really like the differences between the original and the remake since guess what they could do with Squall Leonhart if a remake of FFVIII's combat was real time? Integrate the trigger into combos. Capcom already did this with DMC4, so imagine a collaboration with Square Enix that made FFVIII's combat border levels of DMC, Bayonetta, Metal Gear Rising: Revengeance, etc.
One more thing: one thing I don't like because of this footage: Barret's playable. Nothing against FFVII and in FFVII, party members were controllable in combat, but the reason I don't like this is because FFXV removed this feature so you could only play as Noctis. Sure, Noctis has the teleport thing, but guess what? You can just make it so people are forced to switch to Noctis for exploration purposes and let people play whoever... The fact Prompto's early gameplay footage is like Barret's where you switch to third-person shooter gameplay makes it a bit worse since there were different kinds of gameplay other than hack 'n' slash which Noctis is locked to since using firearms with him just results in a lock-on system.